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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 16:39:52 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 16:39:52 +0100 |
commit | eb11f6609ab91bc46948ca9fc5743078f88ae48e (patch) | |
tree | df8044d7df87b5e5011d6f72d5acc6bbca454445 /src/doc/feature/scene.dox | |
parent | 020cdfddcd06e162515deee4941ce91f3a945ee6 (diff) | |
parent | 1499363d85abedbdb571e33801b821f4dfabc638 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/doc/feature/scene.dox')
-rw-r--r-- | src/doc/feature/scene.dox | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox index 5f34446..eedc69a 100644 --- a/src/doc/feature/scene.dox +++ b/src/doc/feature/scene.dox @@ -46,8 +46,8 @@ public: void load_scene() { auto & mgr = this->component_manager; - GameObject object1 = mgr.new_object("object1", "tag_my_scene", Vector2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("object2", "tag_my_scene", Vector2{1, 0}, 0, 1); + GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1); } string get_name() const { return "my_scene"; } |