diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-25 18:11:32 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-25 18:11:32 +0100 |
commit | 92e3fbda73128e65a31b3760b3fa4bd0147debe3 (patch) | |
tree | 40a2c43f0de4a0557074c69d1f8eafb5d7b61d3e /src/doc/feature/scene.dox | |
parent | d038f192c7dcb453c9fc19082cd1b642c8f70fc8 (diff) | |
parent | be5ccbe24086d5d4fb407f268c649dcbc36eda6b (diff) |
merge `master`
Diffstat (limited to 'src/doc/feature/scene.dox')
-rw-r--r-- | src/doc/feature/scene.dox | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox index eedc69a..d81df4c 100644 --- a/src/doc/feature/scene.dox +++ b/src/doc/feature/scene.dox @@ -36,16 +36,14 @@ concrete scene to be added. #include <crepe/api/LoopManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Scene.h> -#include <crepe/api/Vector2.h> +#include <crepe/types.h> using namespace crepe; class MyScene : public Scene { public: - using Scene::Scene; - void load_scene() { - auto & mgr = this->component_manager; + ComponentManager & mgr = this->component_manager; GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1); GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1); } |