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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-01 15:05:28 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-01 15:05:28 +0100 |
commit | 5981ab2262a98b80a1339f86a6b71093576a9b35 (patch) | |
tree | 325ff71fc2482a6960656f0ced80db874945a938 /src/doc/feature/scene.dox | |
parent | 4d6d5a6ff5366877cbc7b8e24110b56a332a7353 (diff) | |
parent | 647eb8e318f1ed1e3ec18505ea4df57025e6ffd5 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/doc/feature/scene.dox')
-rw-r--r-- | src/doc/feature/scene.dox | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox index eedc69a..d81df4c 100644 --- a/src/doc/feature/scene.dox +++ b/src/doc/feature/scene.dox @@ -36,16 +36,14 @@ concrete scene to be added. #include <crepe/api/LoopManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Scene.h> -#include <crepe/api/Vector2.h> +#include <crepe/types.h> using namespace crepe; class MyScene : public Scene { public: - using Scene::Scene; - void load_scene() { - auto & mgr = this->component_manager; + ComponentManager & mgr = this->component_manager; GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1); GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1); } |