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author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-20 11:42:23 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-20 11:42:23 +0100 |
commit | e585e01b625fcdbc00709c1bbade1b542b1f6139 (patch) | |
tree | 7ab095da8955a4299110a98a3b4f11de2087edde /src/doc/feature/scene.dox | |
parent | 0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff) |
Added Doxygen comments/explanation for GameObjects and Scenes
Diffstat (limited to 'src/doc/feature/scene.dox')
-rw-r--r-- | src/doc/feature/scene.dox | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox new file mode 100644 index 0000000..50f5ebd --- /dev/null +++ b/src/doc/feature/scene.dox @@ -0,0 +1,60 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_scene Scenes +\ingroup feature +\brief User-defined scenes + +Scenes can be used to implement game environments, and allow arbitrary game objects to be organized +as part of the game structure. Scenes are implemented as derivative classes of Scene, which are +added to the game using the SceneManager. Scenes describe the start of a Scene and cannot modify +GameObject during runtime of a Scene (use Scripting for this purpose). + +\see SceneManager +\see GameObject +\see Script +\see Scene + +\par Example + +This example demonstrates how to define and add scenes to a scene manager in the `crepe` framework. +Two concrete scene classes, `ConcreteScene1` and `ConcreteScene2`, are derived from the base `Scene` class. +Each scene class overrides the `load_scene` method to create and initialize game objects specific to the scene. +Finally, the scenes are added to the scene manager. + +```cpp +using namespace crepe; + +class ConcreteScene1 : public Scene { +public: + using Scene::Scene; + + void load_scene() { + auto & mgr = this->component_manager; + GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); + GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); + } +}; + +class ConcreteScene2 : public Scene { +public: + using Scene::Scene; + + void load_scene() { + auto & mgr = this->component_manager; + GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); + GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); + GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); + GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); + } +}; + +// Add the scenes to the scene manager +scene_mgr.add_scene<ConcreteScene1>("scene1"); +scene_mgr.add_scene<ConcreteScene2>("scene2"); +``` + +*/ +} |