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author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 22:07:17 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 22:07:17 +0100 |
commit | cc8add56f9b8f0a32e7ab35a63454fed81eaacba (patch) | |
tree | e765a71b4a9b8798d99873fdcaf9487bc8f2954e /src/doc/feature/scene.dox | |
parent | b6609ecd6636e65db76eb11617923222921d52d2 (diff) | |
parent | f06be6004ec8b47e3b4b1ba4fda068b365923683 (diff) |
Merge branch 'loek/doxygen'
Diffstat (limited to 'src/doc/feature/scene.dox')
-rw-r--r-- | src/doc/feature/scene.dox | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox index 4124e37..b680eec 100644 --- a/src/doc/feature/scene.dox +++ b/src/doc/feature/scene.dox @@ -40,31 +40,28 @@ added to the loop/scene manger via loop_mgr::add_scene<>(). The templated argument should define the concrete scene to be added. ```cpp -#include <crepe/api/LoopManager.h> -#include <crepe/api/GameObject.h> +#include <crepe/api/Engine.h> #include <crepe/api/Scene.h> -#include <crepe/types.h> using namespace crepe; class MyScene : public Scene { public: void load_scene() { - ComponentManager & mgr = this->component_manager; - GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1); - GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1); + GameObject object1 = new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1); + GameObject object2 = new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1); } string get_name() const { return "my_scene"; } }; int main() { - LoopManager loop_mgr; + Engine foo; // Add the scenes to the loop manager - loop_mgr.add_scene<MyScene>(); + foo.add_scene<MyScene>(); - loop_mgr.start(); + return foo.main(); } ``` |