aboutsummaryrefslogtreecommitdiff
path: root/src/doc/feature/scene.dox
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 22:07:17 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 22:07:17 +0100
commitcc8add56f9b8f0a32e7ab35a63454fed81eaacba (patch)
treee765a71b4a9b8798d99873fdcaf9487bc8f2954e /src/doc/feature/scene.dox
parentb6609ecd6636e65db76eb11617923222921d52d2 (diff)
parentf06be6004ec8b47e3b4b1ba4fda068b365923683 (diff)
Merge branch 'loek/doxygen'
Diffstat (limited to 'src/doc/feature/scene.dox')
-rw-r--r--src/doc/feature/scene.dox15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/doc/feature/scene.dox b/src/doc/feature/scene.dox
index 4124e37..b680eec 100644
--- a/src/doc/feature/scene.dox
+++ b/src/doc/feature/scene.dox
@@ -40,31 +40,28 @@ added to the loop/scene manger via loop_mgr::add_scene<>(). The templated
argument should define the concrete scene to be added.
```cpp
-#include <crepe/api/LoopManager.h>
-#include <crepe/api/GameObject.h>
+#include <crepe/api/Engine.h>
#include <crepe/api/Scene.h>
-#include <crepe/types.h>
using namespace crepe;
class MyScene : public Scene {
public:
void load_scene() {
- ComponentManager & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1);
+ GameObject object1 = new_object("object1", "tag_my_scene", vec2{0, 0}, 0, 1);
+ GameObject object2 = new_object("object2", "tag_my_scene", vec2{1, 0}, 0, 1);
}
string get_name() const { return "my_scene"; }
};
int main() {
- LoopManager loop_mgr;
+ Engine foo;
// Add the scenes to the loop manager
- loop_mgr.add_scene<MyScene>();
+ foo.add_scene<MyScene>();
- loop_mgr.start();
+ return foo.main();
}
```