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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-09 15:46:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-09 15:46:30 +0100 |
commit | f3a30b93aa76f546144c744a08a4ed04bef95192 (patch) | |
tree | 3c4a62e7b7affb8b6f9b48e9ca8621e020c55e8b /src/doc/feature/gameobject.dox | |
parent | e8e5412965f19d3966635a2c207d55ae1b12db51 (diff) |
more WIP doxygen
Diffstat (limited to 'src/doc/feature/gameobject.dox')
-rw-r--r-- | src/doc/feature/gameobject.dox | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox index c561874..ac3927c 100644 --- a/src/doc/feature/gameobject.dox +++ b/src/doc/feature/gameobject.dox @@ -2,9 +2,9 @@ namespace crepe { /** -\defgroup feature_gameobject GameObjects +\defgroup feature_gameobject Entity basics \ingroup feature -\brief GameObject to create a Scene +\brief Building game entities using a GameObject GameObjects are the fundamental building blocks of a Scene. They represent entities in the game world and can have various components attached to them to define their |