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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-09 15:46:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-09 15:46:30 +0100
commitf3a30b93aa76f546144c744a08a4ed04bef95192 (patch)
tree3c4a62e7b7affb8b6f9b48e9ca8621e020c55e8b /src/doc/feature/gameobject.dox
parente8e5412965f19d3966635a2c207d55ae1b12db51 (diff)
more WIP doxygen
Diffstat (limited to 'src/doc/feature/gameobject.dox')
-rw-r--r--src/doc/feature/gameobject.dox4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox
index c561874..ac3927c 100644
--- a/src/doc/feature/gameobject.dox
+++ b/src/doc/feature/gameobject.dox
@@ -2,9 +2,9 @@
namespace crepe {
/**
-\defgroup feature_gameobject GameObjects
+\defgroup feature_gameobject Entity basics
\ingroup feature
-\brief GameObject to create a Scene
+\brief Building game entities using a GameObject
GameObjects are the fundamental building blocks of a Scene. They represent entities
in the game world and can have various components attached to them to define their