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author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-20 11:42:23 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-20 11:42:23 +0100 |
commit | e585e01b625fcdbc00709c1bbade1b542b1f6139 (patch) | |
tree | 7ab095da8955a4299110a98a3b4f11de2087edde /src/doc/feature/gameobject.dox | |
parent | 0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff) |
Added Doxygen comments/explanation for GameObjects and Scenes
Diffstat (limited to 'src/doc/feature/gameobject.dox')
-rw-r--r-- | src/doc/feature/gameobject.dox | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox new file mode 100644 index 0000000..603c98d --- /dev/null +++ b/src/doc/feature/gameobject.dox @@ -0,0 +1,18 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_gameobject GameObjects +\ingroup feature +\brief GameObject to create a Scene + +GameObjects are the fundamental building blocks of a Scene. They represent entities +in the game world and can have various components attached to them to define their +behavior and properties. GameObjects can be created, and modified within the +Scene, allowing for a flexible and dynamic game environment. + +\see Component +\see Scene + +*/ +} |