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authormax-001 <maxsmits21@kpnmail.nl>2024-11-20 11:42:23 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-20 11:42:23 +0100
commite585e01b625fcdbc00709c1bbade1b542b1f6139 (patch)
tree7ab095da8955a4299110a98a3b4f11de2087edde /src/doc/feature/gameobject.dox
parent0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff)
Added Doxygen comments/explanation for GameObjects and Scenes
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+// vim:ft=doxygen
+namespace crepe {
+/**
+
+\defgroup feature_gameobject GameObjects
+\ingroup feature
+\brief GameObject to create a Scene
+
+GameObjects are the fundamental building blocks of a Scene. They represent entities
+in the game world and can have various components attached to them to define their
+behavior and properties. GameObjects can be created, and modified within the
+Scene, allowing for a flexible and dynamic game environment.
+
+\see Component
+\see Scene
+
+*/
+}