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author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 22:07:17 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-11 22:07:17 +0100 |
commit | cc8add56f9b8f0a32e7ab35a63454fed81eaacba (patch) | |
tree | e765a71b4a9b8798d99873fdcaf9487bc8f2954e /src/doc/feature/gameobject.dox | |
parent | b6609ecd6636e65db76eb11617923222921d52d2 (diff) | |
parent | f06be6004ec8b47e3b4b1ba4fda068b365923683 (diff) |
Merge branch 'loek/doxygen'
Diffstat (limited to 'src/doc/feature/gameobject.dox')
-rw-r--r-- | src/doc/feature/gameobject.dox | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/doc/feature/gameobject.dox b/src/doc/feature/gameobject.dox index c561874..ac3927c 100644 --- a/src/doc/feature/gameobject.dox +++ b/src/doc/feature/gameobject.dox @@ -2,9 +2,9 @@ namespace crepe { /** -\defgroup feature_gameobject GameObjects +\defgroup feature_gameobject Entity basics \ingroup feature -\brief GameObject to create a Scene +\brief Building game entities using a GameObject GameObjects are the fundamental building blocks of a Scene. They represent entities in the game world and can have various components attached to them to define their |