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authorJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:44:01 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-03 19:44:01 +0100
commit9416841ad776d9117bc3b12ee3ceb9a8c7af4c73 (patch)
tree6722635aed416b481f7030f26d27adb280a77596 /src/crepe
parentff618da3f97237796042fa3664da59ed147bc1da (diff)
removed part of if
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/api/Rigidbody.h4
-rw-r--r--src/crepe/system/PhysicsSystem.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 9cdf3f5..14b183b 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -109,8 +109,8 @@ public:
*
* \{
*/
- //! Angular velocity of the object, representing the rate of rotation (in radians per second).
- float angular_velocity = 1;
+ //! Angular velocity of the object, representing the rate of rotation (in degrees).
+ float angular_velocity = 0;
//! Maximum angular velocity of the object. This limits the maximum rate of rotation.
float max_angular_velocity = INFINITY;
//! Angular velocity coefficient. This scales the object's angular velocity, typically used for damping.
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index f3833cb..b5da042 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -31,10 +31,10 @@ void PhysicsSystem::update() {
* gravity);
}
// Add damping
- if (rigidbody.data.angular_velocity_coefficient != 1 && rigidbody.data.angular_velocity_coefficient > 0) {
+ if (rigidbody.data.angular_velocity_coefficient > 0) {
rigidbody.data.angular_velocity *= rigidbody.data.angular_velocity_coefficient;
}
- if (rigidbody.data.linear_velocity_coefficient != vec2{1, 1} && rigidbody.data.linear_velocity_coefficient.x > 0 && rigidbody.data.linear_velocity_coefficient.y > 0) {
+ if (rigidbody.data.linear_velocity_coefficient.x > 0 && rigidbody.data.linear_velocity_coefficient.y > 0) {
rigidbody.data.linear_velocity *= rigidbody.data.linear_velocity_coefficient;
}