diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 11:01:59 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-05 11:01:59 +0100 |
commit | 7a9da9c1be04f401a701931f59ee85b1d37f0de0 (patch) | |
tree | 6b11d011a00a36a21c31bdb4b286416d4e93a774 /src/crepe | |
parent | 8aa43f634c1a89f05681ffc5f3cd0a3477e50e71 (diff) |
changed time back to 1 second
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/LoopManager.h | 12 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.cpp | 2 |
2 files changed, 10 insertions, 4 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 17bddd1..c50f5aa 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -5,8 +5,9 @@ #include "../facade/SDLContext.h" #include "../manager/ComponentManager.h" #include "../manager/SceneManager.h" +#include "../manager/SceneManager.h" #include "../system/System.h" -#include "manager/SceneManager.h" + #include "api/Event.h" #include "api/LoopTimer.h" @@ -19,6 +20,7 @@ namespace crepe { */ class LoopManager { public: + LoopManager(); /** * \brief Start the gameloop * @@ -26,7 +28,7 @@ public: * Developers need to call this function to run the game. */ void start(); - LoopManager(); + /** * \brief Add a new concrete scene to the scene manager @@ -101,7 +103,11 @@ private: std::unique_ptr<LoopTimer> loop_timer; private: - //! callback function for shutdown event + /** + * \brief Callback function for ShutDownEvent + * + * This function sets the game_running variable to false, stopping the gameloop and therefor quitting the game. + */ bool on_shutdown(const ShutDownEvent & e); /** * \brief Collection of System instances diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index 07f0f75..eedb5ee 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -47,7 +47,7 @@ double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.c void LoopTimer::set_target_fps(int fps) { this->target_fps = fps; // target time per frame in seconds - this->frame_target_time = std::chrono::duration<double>(1.0) / target_fps; + this->frame_target_time = std::chrono::duration<double>(1.0) / this->target_fps; } int LoopTimer::get_fps() const { return this->actual_fps; } |