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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 11:13:01 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 11:13:01 +0100
commit0c1cd46d22d9006ab46442c92bc7bd8858079ea8 (patch)
tree5e83fde792aade105080238cf4b2bdd1730aa750 /src/crepe
parentd5f63024ebed7df2fff8e016bd1c7c26f8fdfa27 (diff)
merged master
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/facade/SDLContext.cpp4
-rw-r--r--src/crepe/system/InputSystem.cpp4
2 files changed, 3 insertions, 5 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 72b4e42..0097070 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -11,7 +11,6 @@
#include <cstddef>
#include <cstdint>
#include <functional>
-#include <iostream>
#include <memory>
#include <stdexcept>
@@ -19,7 +18,6 @@
#include "../api/Config.h"
#include "../api/Sprite.h"
#include "../api/Texture.h"
-#include "../manager/EventManager.h"
#include "../util/Log.h"
#include "SDLContext.h"
@@ -273,7 +271,7 @@ void SDLContext::draw(const RenderContext & ctx) {
double angle = ctx.angle + data.angle_offset;
- this->set_color_texture(ctx.sprite.sprite_image, ctx.sprite.color);
+ this->set_color_texture(ctx.sprite.texture, ctx.sprite.data.color);
SDL_RenderCopyExF(this->game_renderer.get(), ctx.sprite.texture.texture.get(), &srcrect,
&dstrect, angle, NULL, render_flip);
}
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index 7cc8d30..56a40b7 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -25,9 +25,9 @@ void InputSystem::update() {
= mgr.get_components_by_id<Transform>(current_cam.game_object_id);
Transform & cam_transform = transform_vec.front().get();
int camera_origin_x
- = cam_transform.position.x + current_cam.offset.x - (current_cam.viewport_size.x / 2);
+ = cam_transform.position.x + current_cam.data.offset.x - (current_cam.viewport_size.x / 2);
int camera_origin_y
- = cam_transform.position.y + current_cam.offset.y - (current_cam.viewport_size.y / 2);
+ = cam_transform.position.y + current_cam.data.offset.y - (current_cam.viewport_size.y / 2);
for (const SDLContext::EventData & event : event_list) {
int world_mouse_x = event.mouse_position.x + camera_origin_x;