diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 11:13:01 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-06 11:13:01 +0100 |
commit | 0c1cd46d22d9006ab46442c92bc7bd8858079ea8 (patch) | |
tree | 5e83fde792aade105080238cf4b2bdd1730aa750 /src/crepe | |
parent | d5f63024ebed7df2fff8e016bd1c7c26f8fdfa27 (diff) |
merged master
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 4 | ||||
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 4 |
2 files changed, 3 insertions, 5 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 72b4e42..0097070 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -11,7 +11,6 @@ #include <cstddef> #include <cstdint> #include <functional> -#include <iostream> #include <memory> #include <stdexcept> @@ -19,7 +18,6 @@ #include "../api/Config.h" #include "../api/Sprite.h" #include "../api/Texture.h" -#include "../manager/EventManager.h" #include "../util/Log.h" #include "SDLContext.h" @@ -273,7 +271,7 @@ void SDLContext::draw(const RenderContext & ctx) { double angle = ctx.angle + data.angle_offset; - this->set_color_texture(ctx.sprite.sprite_image, ctx.sprite.color); + this->set_color_texture(ctx.sprite.texture, ctx.sprite.data.color); SDL_RenderCopyExF(this->game_renderer.get(), ctx.sprite.texture.texture.get(), &srcrect, &dstrect, angle, NULL, render_flip); } diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index 7cc8d30..56a40b7 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -25,9 +25,9 @@ void InputSystem::update() { = mgr.get_components_by_id<Transform>(current_cam.game_object_id); Transform & cam_transform = transform_vec.front().get(); int camera_origin_x - = cam_transform.position.x + current_cam.offset.x - (current_cam.viewport_size.x / 2); + = cam_transform.position.x + current_cam.data.offset.x - (current_cam.viewport_size.x / 2); int camera_origin_y - = cam_transform.position.y + current_cam.offset.y - (current_cam.viewport_size.y / 2); + = cam_transform.position.y + current_cam.data.offset.y - (current_cam.viewport_size.y / 2); for (const SDLContext::EventData & event : event_list) { int world_mouse_x = event.mouse_position.x + camera_origin_x; |