diff options
author | Max-001 <80035972+Max-001@users.noreply.github.com> | 2025-01-06 11:31:30 +0100 |
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committer | GitHub <noreply@github.com> | 2025-01-06 11:31:30 +0100 |
commit | 79df1f88c41e5e6872b5502dfba776048dbc593e (patch) | |
tree | d8558b202d1a74b7b10680e94e8c19ef3c10f814 /src/crepe | |
parent | cc2ffe577ad93b126bf9cac6391e678eb54a07f5 (diff) | |
parent | 958475050c80addf584b6a166649c337c68a879f (diff) |
Merge pull request #100 from lonkaars/niels/UI
AnimatorSystem hotfix
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/Animator.h | 7 | ||||
-rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 30 |
2 files changed, 26 insertions, 11 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 102894d..95539d3 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,5 +1,6 @@ #pragma once +#include "../manager/LoopTimerManager.h" #include "../types.h" #include "Component.h" @@ -99,6 +100,12 @@ private: //! The maximum number of rows and columns inside the spritesheet const uvec2 grid_size; + // the time elapsed from a frame duration + duration_t elapsed_time = {}; + + // frame counter + unsigned int frame = 0; + //! Uses the spritesheet friend AnimatorSystem; }; diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index e5ab2fa..ec9a445 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,7 +1,8 @@ +#include <chrono> + #include "../api/Animator.h" #include "../manager/ComponentManager.h" #include "../manager/LoopTimerManager.h" -#include <chrono> #include "AnimatorSystem.h" @@ -13,28 +14,35 @@ void AnimatorSystem::frame_update() { LoopTimerManager & timer = this->mediator.loop_timer; RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); - float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count(); + duration_t elapsed_time = timer.get_delta_time(); for (Animator & a : animations) { if (!a.active) continue; if (a.data.fps == 0) continue; Animator::Data & ctx = a.data; - float frame_duration = 1.0f / ctx.fps; - int last_frame = ctx.row; + a.elapsed_time += elapsed_time; + duration_t frame_duration = 1000ms / ctx.fps; - int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end; - int total_frames = cycle_end - ctx.cycle_start; + if (a.elapsed_time <= frame_duration) continue; - int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames; + a.elapsed_time = 0ms; + a.frame++; - ctx.row = ctx.cycle_start + curr_frame; - a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; - a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h); + int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end; + int total_frames = cycle_end - ctx.cycle_start; + int curr_cycle_frame = (a.frame - ctx.cycle_start) % total_frames; - if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) { + if (!ctx.looping && a.frame >= cycle_end) { a.active = false; + continue; } + + ctx.row = (ctx.cycle_start + curr_cycle_frame) % a.grid_size.x; + ctx.col = curr_cycle_frame / a.grid_size.x; + + a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; + a.spritesheet.mask.y = ctx.col * a.spritesheet.mask.y; } } |