diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-06 15:12:01 +0200 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-06 15:12:01 +0200 |
commit | 39815f58e3842bb28e644e83111a619bd1374855 (patch) | |
tree | 39dd4631505fc063bb4336c25b4469cb2190fda8 /src/crepe | |
parent | f8bc2a06a90c0ee172054db7ae2e1fdae09d14a3 (diff) |
add components_internal example
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/ComponentManager.cpp | 2 | ||||
-rw-r--r-- | src/crepe/ComponentManager.h | 11 | ||||
-rw-r--r-- | src/crepe/GameObject.cpp | 2 | ||||
-rw-r--r-- | src/crepe/GameObject.h | 3 |
4 files changed, 12 insertions, 6 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index b080c9d..9a3fec7 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -7,7 +7,7 @@ ComponentManager & ComponentManager::get_instance() { return instance; } -void ComponentManager::delete_all_components_of_id(std::uint32_t id) { +void ComponentManager::delete_all_components_of_id(uint32_t id) { // Loop through all the types (in the unordered_map<>) for (auto & [type, componentArray] : components) { // Make sure that the id (that we are looking for) is within the boundaries of the vector<> diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index cf6edad..9e559dd 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -23,22 +23,22 @@ public: public: //! Add a component of a specific type template <typename T, typename... Args> - void add_component(std::uint32_t id, Args &&... args); + void add_component(uint32_t id, Args &&... args); //! Deletes all components of a specific type and id template <typename T> - void delete_components_by_id(std::uint32_t id); + void delete_components_by_id(uint32_t id); //! Deletes all components of a specific type template <typename T> void delete_components(); //! Deletes all components of a specific id - void delete_all_components_of_id(std::uint32_t id); + void delete_all_components_of_id(uint32_t id); //! Deletes all components void delete_all_components(); //! Get a vector<> of all components at specific type and id template <typename T> std::vector<std::reference_wrapper<T>> - get_components_by_id(std::uint32_t id) const; + get_components_by_id(uint32_t id) const; //! Get a vector<> of all components of a specific type template <typename T> std::vector<std::reference_wrapper<T>> get_components_by_type() const; @@ -58,3 +58,6 @@ private: }; } // namespace crepe + +#include "ComponentManager.hpp" + diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp index 304f75a..de3beb6 100644 --- a/src/crepe/GameObject.cpp +++ b/src/crepe/GameObject.cpp @@ -2,6 +2,6 @@ using namespace crepe; -GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, +GameObject::GameObject(uint32_t id, std::string name, std::string tag, int layer) : id(id), name(name), tag(tag), active(true), layer(layer) {} diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h index 114990c..d5a7c36 100644 --- a/src/crepe/GameObject.h +++ b/src/crepe/GameObject.h @@ -20,3 +20,6 @@ public: }; } // namespace crepe + +#include "GameObject.hpp" + |