diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 20:12:30 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 20:12:30 +0100 |
commit | eb9c76082d7d0ee0c3e55cb8eadfa5f8978bd8f2 (patch) | |
tree | 97b0a6c7ae7e0feaba856a1e3e3836fa91a4dc0b /src/crepe | |
parent | b421eec1073c1fb4b99d46cc36c5c9cbd8d3c4a7 (diff) |
button improvements
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/Button.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/Button.h | 50 | ||||
-rw-r--r-- | src/crepe/api/Event.h | 3 | ||||
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 26 | ||||
-rw-r--r-- | src/crepe/system/InputSystem.h | 22 |
5 files changed, 51 insertions, 56 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index 305922c..40153c9 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -2,9 +2,7 @@ namespace crepe { -Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::function<void()> & on_click) - : UIObject(id, dimensions, offset), - on_click(on_click) {} +Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) + : UIObject(id, dimensions, offset) {} } // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index e97f884..5d4156b 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -5,18 +5,21 @@ #include "UIObject.h" #include "Event.h" #include "Metadata.h" + namespace crepe { /** - * \brief Event triggered when a button is pressed + * \brief Button component. + * + * This component creates a clickable surface at the transform location with the specified width and height. + * + * The Button can be used in scripts by subscribing a EventHandler to the following events: + * - **ButtonPressEvent**: Triggered when the surface is clicked with the mouse. Contains GameObject metadata. + * - **MouseEnterEvent**: Triggered when the mouse enters the button area. Contains GameObject metadata. + * - **MouseExitEvent**: Triggered when the mouse leaves the button area. Contains GameObject metadata. + * \see EventManager * */ -class ButtonPressEvent : public Event{ - public: - - -} -//! Represents a clickable UI button, derived from the UiObject class. class Button : public UIObject { public: /** @@ -25,43 +28,14 @@ public: * \param id The unique ID of the game object associated with this button. * \param dimensions The width and height of the UIObject * \param offset The offset relative this GameObjects Transform - * \param on_click callback function that will be invoked when the button is clicked. */ - Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::function<void()> & on_click); - - // TODO: create separate toggle button class - /** - * \brief The callback function to be executed when the button is clicked. - * - * This function is invoked whenever the button is clicked. It can be set to any - * function that matches the signature `void()`. - */ - std::function<void()> on_click = nullptr; - - /** - * \brief Callback function to be executed when the mouse enters the button's boundaries. - * - * This function is triggered when the mouse cursor moves over the button, allowing - * custom actions like visual effects, highlighting, or sound effects. - */ - std::function<void()> on_mouse_enter = nullptr; - - /** - * \brief Callback function to be executed when the mouse exits the button's boundaries. - * - * This function is triggered when the mouse cursor moves out of the button's area, - * allowing custom actions like resetting visual effects or playing exit-related effects. - */ - std::function<void()> on_mouse_exit = nullptr; + Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); private: - //! friend relation for is_pressed and hover variables + //! friend relation hover variable friend class InputSystem; //! Indicates whether the mouse is currently hovering over the button bool hover = false; - -public: }; } // namespace crepe diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index b0dd931..a03bb54 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -3,9 +3,10 @@ #include <string> -#include "api/KeyCodes.h" #include "types.h" +#include "api/KeyCodes.h" + namespace crepe { /** diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index fca540f..5d1537d 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -155,28 +155,27 @@ void InputSystem::handle_non_mouse_event(const EventData & event) { void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos) { ComponentManager & mgr = this->mediator.component_manager; - + EventManager& event_mgr = this->mediator.event_manager; RefVector<Button> buttons = mgr.get_components_by_type<Button>(); for (Button & button : buttons) { if (!button.active) continue; RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(button.game_object_id); - Transform & transform(transform_vec.front().get()); - + Transform & transform = transform_vec.front().get(); + RefVector<Metadata> metadata_vec + = mgr.get_components_by_id<Metadata>(button.game_object_id); + Metadata & metadata = metadata_vec.front().get(); bool was_hovering = button.hover; if (this->is_mouse_inside_button(mouse_pos, button, transform)) { button.hover = true; - if (!button.on_mouse_enter) continue; if (!was_hovering) { - button.on_mouse_enter(); + event_mgr.trigger_event<ButtonEnterEvent>(metadata); } } else { button.hover = false; - // Trigger the on_exit callback if the hover state just changed to false - if (!button.on_mouse_exit) continue; if (was_hovering) { - button.on_mouse_exit(); + event_mgr.trigger_event<ButtonExitEvent>(metadata); } } } @@ -184,19 +183,20 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos) { ComponentManager & mgr = this->mediator.component_manager; - + EventManager& event_mgr = this->mediator.event_manager; RefVector<Button> buttons = mgr.get_components_by_type<Button>(); - + for (Button & button : buttons) { if (!button.active) continue; - if (!button.on_click) continue; + RefVector<Metadata> metadata_vec + = mgr.get_components_by_id<Metadata>(button.game_object_id); + Metadata & metadata = metadata_vec.front().get(); RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(button.game_object_id); Transform & transform = transform_vec.front().get(); if (this->is_mouse_inside_button(mouse_pos, button, transform)) { - - button.on_click(); + event_mgr.trigger_event<ButtonPressEvent>(metadata); } } } diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index eefd9fe..9cad178 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -5,6 +5,9 @@ #include "../types.h" #include "../util/OptionalRef.h" +#include "../api/Metadata.h" +#include "../api/Event.h" + #include "System.h" @@ -14,6 +17,25 @@ class Camera; class Button; class Transform; /** + * \brief Event triggered during a collision between objects. + */ +class ButtonPressEvent : public Event { +public: + const Metadata& meta_data; + ButtonPressEvent(const Metadata& meta_data) : meta_data(meta_data){};; +}; +class ButtonEnterEvent : public Event { +public: + const Metadata& meta_data; + ButtonEnterEvent(const Metadata& meta_data) : meta_data(meta_data){}; +}; +class ButtonExitEvent : public Event { +public: + const Metadata& meta_data; + ButtonExitEvent(const Metadata& meta_data) : meta_data(meta_data){}; +}; + +/** * \brief Handles the processing of input events created by SDLContext * * This system processes events such as mouse clicks, mouse movement, and keyboard |