diff options
| author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-07 20:42:38 +0100 | 
|---|---|---|
| committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-07 20:42:38 +0100 | 
| commit | 9b4f6f24f29e8873a14989ba8c9fccfbc460af7f (patch) | |
| tree | 318ad2da9afcf57a246f37d406bea9e782ea988e /src/crepe | |
| parent | 529e55a28a7e51bf3dd0f08fa9d6f0192445a7b4 (diff) | |
use fixed delta time
Diffstat (limited to 'src/crepe')
| -rw-r--r-- | src/crepe/api/LoopTimer.h | 19 | ||||
| -rw-r--r-- | src/crepe/system/AISystem.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 2 | 
3 files changed, 12 insertions, 11 deletions
| diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h index 9393439..8d0b2f9 100644 --- a/src/crepe/api/LoopTimer.h +++ b/src/crepe/api/LoopTimer.h @@ -58,6 +58,16 @@ public:  	 * \param game_scale The desired game scale (0 = pause, 1 = normal speed, > 1 = speed up).  	 */  	void set_game_scale(double game_scale); +	 +	/** +	 * \brief Get the fixed delta time for consistent updates. +	 * +	 * Fixed delta time is used for operations that require uniform time steps, such as physics +	 * calculations. +	 * +	 * \return Fixed delta time in seconds. +	 */ +	double get_fixed_delta_time() const;  private:  	friend class LoopManager; @@ -77,15 +87,6 @@ private:  	 */  	void enforce_frame_rate(); -	/** -	 * \brief Get the fixed delta time for consistent updates. -	 * -	 * Fixed delta time is used for operations that require uniform time steps, such as physics -	 * calculations. -	 * -	 * \return Fixed delta time in seconds. -	 */ -	double get_fixed_delta_time() const;  	/**  	 * \brief Get the accumulated lag in the game loop. diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index 324ee5f..64e93fc 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -17,7 +17,7 @@ void AISystem::update() {  	ComponentManager & mgr = mediator.component_manager;  	RefVector<AI> ai_components = mgr.get_components_by_type<AI>(); -	double dt = LoopTimer::get_instance().get_delta_time(); +	double dt = LoopTimer::get_instance().get_fixed_delta_time();  	for (AI & ai : ai_components) {  		RefVector<Rigidbody> rigidbodies diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index 7e66567..be768f9 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -11,7 +11,7 @@  using namespace crepe;  void PhysicsSystem::update() { -	double dt = LoopTimer::get_instance().get_delta_time(); +	double dt = LoopTimer::get_instance().get_fixed_delta_time();  	ComponentManager & mgr = this->mediator.component_manager;  	RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); |