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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 20:39:19 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-07 20:39:19 +0100
commit666292e33d6997a61d9eaff31e8180a602656474 (patch)
treedfe0f1cca9b3f8cecf0467fc598598caa32027af /src/crepe
parentfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (diff)
save
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/api/Event.h97
-rw-r--r--src/crepe/api/Transform.h8
-rw-r--r--src/crepe/facade/SDLContext.cpp134
-rw-r--r--src/crepe/facade/SDLContext.h35
-rw-r--r--src/crepe/system/InputSystem.cpp102
5 files changed, 239 insertions, 137 deletions
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index f2f3daf..265e925 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -4,7 +4,7 @@
#include <string>
#include "KeyCodes.h"
-
+#include "types.h"
namespace crepe {
/**
@@ -38,11 +38,8 @@ public:
*/
class MousePressEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
+ //! mouse position
+ ivec2 mouse_pos = {0,0};
//! The mouse button that was pressed.
MouseButton button = MouseButton::NONE;
@@ -53,11 +50,8 @@ public:
*/
class MouseClickEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
+ //! mouse position
+ ivec2 mouse_pos = {0,0};
//! The mouse button that was clicked.
MouseButton button = MouseButton::NONE;
@@ -68,11 +62,8 @@ public:
*/
class MouseReleaseEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
+ //! mouse position
+ ivec2 mouse_pos = {0,0};
//! The mouse button that was released.
MouseButton button = MouseButton::NONE;
@@ -83,17 +74,10 @@ public:
*/
class MouseMoveEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
-
- // Movement since last event in x
- int delta_x = 0;
-
- // Movement since last event in y
- int delta_y = 0;
+ //! new mouse position
+ ivec2 mouse_pos = {0,0};
+ //! The change in mouse position relative to the last position (in pixels).
+ ivec2 mouse_delta = {0,0};
};
/**
@@ -101,12 +85,8 @@ public:
*/
class MouseScrollEvent : public Event {
public:
- //! X-coordinate of the mouse position at the time of the event.
- int mouse_x = 0;
-
- //! Y-coordinate of the mouse position at the time of the event.
- int mouse_y = 0;
-
+ //! mouse position when the scroll happened.
+ ivec2 mouse_pos = {0,0};
//! scroll direction (-1 = down, 1 = up)
int scroll_direction = 0;
//! scroll amount in y axis (from and away from the person).
@@ -127,4 +107,55 @@ public:
*/
class ShutDownEvent : public Event {};
+/**
+ * \brief Event triggered to indicate the window is overlapped by another window.
+ *
+ * When two windows overlap the bottom window gets distorted and that window has to be redrawn.
+ */
+class WindowExposeEvent : public Event{};
+
+/**
+ * \brief Event triggered to indicate the window is resized.
+ */
+class WindowResizeEvent : public Event{
+ public:
+ //! new window dimensions
+ ivec2 dimensions = {0,0};
+};
+
+/**
+ * \brief Event triggered to indicate the window is moved.
+ */
+class WindowMoveEvent : public Event{
+ public:
+ //! The change in position relative to the last position (in pixels).
+ ivec2 delta_move = {0,0};
+};
+
+/**
+ * \brief Event triggered to indicate the window is minimized.
+ */
+class WindowMinimizeEvent : public Event{};
+
+/**
+ * \brief Event triggered to indicate the window is maximized
+ */
+class WindowMaximizeEvent : public Event{};
+
+/**
+ * \brief Event triggered to indicate the window gained focus
+ *
+ * This event is triggered when the window receives focus, meaning it becomes the active window
+ * for user interaction.
+ */
+class WindowFocusGainEvent : public Event{};
+
+/**
+ * \brief Event triggered to indicate the window lost focus
+ *
+ * This event is triggered when the window loses focus, meaning it is no longer the active window
+ * for user interaction.
+ */
+class WindowFocusLostEvent : public Event{};
+
} // namespace crepe
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index 7ee6d65..78407ee 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -13,6 +13,14 @@ namespace crepe {
*/
class Transform : public Component {
public:
+ //! Specifies the coordinate space for transformations.
+ enum Space {
+ //! coordinates are relative to the active camera
+ HUD,
+ //! coordinates are relative to the game world
+ WORLD,
+ };
+ Space coordinate_space = Space::WORLD;
//! Translation (shift)
vec2 position = {0, 0};
//! Rotation, in degrees clockwise
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 4cc2206..e3410cb 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -375,65 +375,83 @@ ivec2 SDLContext::get_size(const Texture & ctx) {
void SDLContext::delay(int ms) const { SDL_Delay(ms); }
std::vector<SDLContext::EventData> SDLContext::get_events() {
- std::vector<SDLContext::EventData> event_list;
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::SHUTDOWN,
- });
- break;
- case SDL_KEYDOWN:
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::KEYDOWN,
- .key = sdl_to_keycode(event.key.keysym.scancode),
- .key_repeat = (event.key.repeat != 0),
- });
- break;
- case SDL_KEYUP:
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::KEYUP,
- .key = sdl_to_keycode(event.key.keysym.scancode),
- });
- break;
- case SDL_MOUSEBUTTONDOWN:
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEDOWN,
- .mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = {event.button.x, event.button.y},
- });
- break;
- case SDL_MOUSEBUTTONUP: {
- int x, y;
- SDL_GetMouseState(&x, &y);
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEUP,
- .mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = {event.button.x, event.button.y},
- });
- } break;
-
- case SDL_MOUSEMOTION: {
- event_list.push_back(
- EventData{.event_type = SDLContext::EventType::MOUSEMOVE,
- .mouse_position = {event.motion.x, event.motion.y},
- .rel_mouse_move = {event.motion.xrel, event.motion.yrel}});
- } break;
-
- case SDL_MOUSEWHEEL: {
- event_list.push_back(EventData{
- .event_type = SDLContext::EventType::MOUSEWHEEL,
- .mouse_position = {event.motion.x, event.motion.y},
- // TODO: why is this needed?
- .scroll_direction = event.wheel.y < 0 ? -1 : 1,
- .scroll_delta = event.wheel.preciseY,
- });
- } break;
- }
- }
- return event_list;
+ std::vector<SDLContext::EventData> event_list;
+ SDL_Event event;
+
+ // Handle general SDL events
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}});
+ break;
+ case SDL_KEYDOWN:
+ event_list.push_back({SDLContext::EventType::KEYDOWN,
+ {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0}, {}, {}});
+ break;
+ case SDL_KEYUP:
+ event_list.push_back({SDLContext::EventType::KEYUP,
+ {sdl_to_keycode(event.key.keysym.scancode), false}, {}, {}});
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ event_list.push_back({SDLContext::EventType::MOUSEDOWN, {},
+ {sdl_to_mousebutton(event.button.button), {event.button.x, event.button.y}}, {}});
+ break;
+ case SDL_MOUSEBUTTONUP:
+ event_list.push_back({SDLContext::EventType::MOUSEUP, {},
+ {sdl_to_mousebutton(event.button.button), {event.button.x, event.button.y}}, {}});
+ break;
+ case SDL_MOUSEMOTION:
+ event_list.push_back({SDLContext::EventType::MOUSEMOVE, {},
+ {{}, {event.motion.x, event.motion.y}, -1, INFINITY, {event.motion.xrel, event.motion.yrel}}, {}});
+ break;
+ case SDL_MOUSEWHEEL:
+ event_list.push_back({SDLContext::EventType::MOUSEWHEEL, {},
+ {{}, {}, event.wheel.y < 0 ? -1 : 1, event.wheel.preciseY, {}}, {}});
+ break;
+
+ // Forward window events for further processing
+ case SDL_WINDOWEVENT:
+ handle_window_event(event.window, event_list);
+ break;
+ }
+ }
+
+ return event_list;
+}
+
+// Separate function for SDL_WINDOWEVENT subtypes
+void SDLContext::handle_window_event(const SDL_WindowEvent& window_event,
+ std::vector<SDLContext::EventData>& event_list) {
+ switch (window_event.event) {
+ case SDL_WINDOWEVENT_EXPOSED:
+ event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}});
+ break;
+ case SDL_WINDOWEVENT_RESIZED:
+ event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, {}, {},
+ {{}, {window_event.data1, window_event.data2}}});
+ break;
+ case SDL_WINDOWEVENT_MOVED:
+ event_list.push_back({SDLContext::EventType::WINDOW_MOVE, {}, {},
+ {{window_event.data1, window_event.data2}, {}}});
+ break;
+ case SDL_WINDOWEVENT_MINIMIZED:
+ event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}});
+ break;
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}});
+ break;
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}});
+ break;
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}});
+ break;
+ }
}
+
+
+
+
void SDLContext::set_color_texture(const Texture & texture, const Color & color) {
SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b);
SDL_SetTextureAlphaMod(texture.texture.get(), color.a);
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index e232511..1f83985 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -79,19 +79,37 @@ public:
KEYUP,
KEYDOWN,
SHUTDOWN,
-
+ WINDOW_MINIMIZE,
+ WINDOW_MAXIMIZE,
+ WINDOW_FOCUS_GAIN,
+ WINDOW_FOCUS_LOST,
+ WINDOW_MOVE,
+ WINDOW_RESIZE,
+ WINDOW_EXPOSE,
};
- //! EventData struct for passing event data from facade
- struct EventData {
- SDLContext::EventType event_type = SDLContext::EventType::NONE;
+ struct KeyData{
Keycode key = Keycode::NONE;
bool key_repeat = false;
+ };
+ struct MouseData{
MouseButton mouse_button = MouseButton::NONE;
ivec2 mouse_position = {-1, -1};
int scroll_direction = -1;
float scroll_delta = INFINITY;
ivec2 rel_mouse_move = {-1, -1};
};
+ struct WindowData{
+ ivec2 move_delta;
+ ivec2 resize_dimension;
+ };
+ //! EventData struct for passing event data from facade
+ struct EventData {
+ SDLContext::EventType event_type = SDLContext::EventType::NONE;
+ KeyData key_data;
+ MouseData mouse_data;
+ WindowData window_data;
+ };
+
/**
* \brief Gets the singleton instance of SDLContext.
* \return Reference to the SDLContext instance.
@@ -116,7 +134,14 @@ private:
* \return Events that occurred since last call to `get_events()`
*/
std::vector<SDLContext::EventData> get_events();
-
+ /**
+ * \brief Fills event_list with triggered window events
+ *
+ * This method checks if any window events are triggered and adds them to the event_list.
+ *
+ */
+ void handle_window_event(const SDL_WindowEvent& window_event,
+ std::vector<SDLContext::EventData>& event_list);
/**
* \brief Converts an SDL key code to the custom Keycode type.
*
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index aaa8bdf..b7d2eb4 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -26,29 +26,31 @@ void InputSystem::update() {
Transform & cam_transform = transform_vec.front().get();
int camera_origin_x = cam_transform.position.x + current_cam.data.postion_offset.x
- (current_cam.viewport_size.x / 2);
- int camera_origin_y = cam_transform.position.y + current_cam.data.postion_offset.y
+ int camera_origin_y =
+ ivec2 camera_origin;
+ camera_origin.y = cam_transform.position.y + current_cam.data.postion_offset.y
- (current_cam.viewport_size.y / 2);
-
+ camera_origin
for (const SDLContext::EventData & event : event_list) {
- int world_mouse_x = event.mouse_position.x + camera_origin_x;
- int world_mouse_y = event.mouse_position.y + camera_origin_y;
+ int adjusted_mouse_x = event.mouse_data.mouse_position.x + camera_origin_x;
+ int adjusted_mouse_y = event.mouse_data.mouse_position.y + camera_origin_y;
// check if the mouse is within the viewport
bool mouse_in_viewport
- = !(world_mouse_x < camera_origin_x
- || world_mouse_x > camera_origin_x + current_cam.viewport_size.x
- || world_mouse_y < camera_origin_y
- || world_mouse_y > camera_origin_y + current_cam.viewport_size.y);
+ = !(adjusted_mouse_x < camera_origin_x
+ || adjusted_mouse_x > camera_origin_x + current_cam.viewport_size.x
+ || adjusted_mouse_y < camera_origin_y
+ || adjusted_mouse_y > camera_origin_y + current_cam.viewport_size.y);
switch (event.event_type) {
case SDLContext::EventType::KEYDOWN:
event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
- .repeat = event.key_repeat,
- .key = event.key,
+ .repeat = event.key_data.key_repeat,
+ .key = event.key_data.key,
});
break;
case SDLContext::EventType::KEYUP:
event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{
- .key = event.key,
+ .key = event.key_data.key,
});
break;
case SDLContext::EventType::MOUSEDOWN:
@@ -56,36 +58,32 @@ void InputSystem::update() {
break;
}
event_mgr.queue_event<MousePressEvent>(MousePressEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .button = event.mouse_button,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
});
- this->last_mouse_down_position = {world_mouse_x, world_mouse_y};
- this->last_mouse_button = event.mouse_button;
+ this->last_mouse_down_position = {adjusted_mouse_x, adjusted_mouse_y};
+ this->last_mouse_button = event.mouse_data.mouse_button;
break;
case SDLContext::EventType::MOUSEUP: {
if (!mouse_in_viewport) {
break;
}
event_mgr.queue_event<MouseReleaseEvent>(MouseReleaseEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .button = event.mouse_button,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
});
- //check if its a click by checking the last button down
- int delta_x = world_mouse_x - this->last_mouse_down_position.x;
- int delta_y = world_mouse_y - this->last_mouse_down_position.y;
+ int delta_x = adjusted_mouse_x - this->last_mouse_down_position.x;
+ int delta_y = adjusted_mouse_y - this->last_mouse_down_position.y;
- if (this->last_mouse_button == event.mouse_button
+ if (this->last_mouse_button == event.mouse_data.mouse_button
&& std::abs(delta_x) <= click_tolerance
&& std::abs(delta_y) <= click_tolerance) {
event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .button = event.mouse_button,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .button = event.mouse_data.mouse_button,
});
- this->handle_click(event.mouse_button, world_mouse_x, world_mouse_y);
+ this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, adjusted_mouse_y);
}
} break;
case SDLContext::EventType::MOUSEMOVE:
@@ -93,31 +91,53 @@ void InputSystem::update() {
break;
}
event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .delta_x = event.rel_mouse_move.x,
- .delta_y = event.rel_mouse_move.y,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .mouse_delta = event.mouse_data.rel_mouse_move,
});
- this->handle_move(event, world_mouse_x, world_mouse_y);
+ this->handle_move(event, adjusted_mouse_x, adjusted_mouse_y);
break;
case SDLContext::EventType::MOUSEWHEEL:
event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
- .mouse_x = world_mouse_x,
- .mouse_y = world_mouse_y,
- .scroll_direction = event.scroll_direction,
- .scroll_delta = event.scroll_delta,
+ .mouse_pos = {adjusted_mouse_x,adjusted_mouse_y},
+ .scroll_direction = event.mouse_data.scroll_direction,
+ .scroll_delta = event.mouse_data.scroll_delta,
});
break;
case SDLContext::EventType::SHUTDOWN:
event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{});
break;
+ case SDLContext::EventType::WINDOW_EXPOSE:
+ event_mgr.queue_event<WindowExposeEvent>(WindowExposeEvent{});
+ break;
+ case SDLContext::EventType::WINDOW_RESIZE:
+ event_mgr.queue_event<WindowResizeEvent>(WindowResizeEvent{
+ .dimensions = event.window_data.resize_dimension,
+ });
+ break;
+ case SDLContext::EventType::WINDOW_MOVE:
+ event_mgr.queue_event<WindowMoveEvent>(WindowMoveEvent{
+ .delta_move = event.window_data.move_delta,
+ });
+ break;
+ case SDLContext::EventType::WINDOW_MINIMIZE:
+ event_mgr.queue_event<WindowMinimizeEvent>(WindowMinimizeEvent{});
+ break;
+ case SDLContext::EventType::WINDOW_MAXIMIZE:
+ event_mgr.queue_event<WindowMaximizeEvent>(WindowMaximizeEvent{});
+ break;
+ case SDLContext::EventType::WINDOW_FOCUS_GAIN:
+ event_mgr.queue_event<WindowFocusGainEvent>(WindowFocusGainEvent{});
+ break;
+ case SDLContext::EventType::WINDOW_FOCUS_LOST:
+ event_mgr.queue_event<WindowFocusLostEvent>(WindowFocusLostEvent{});
+ break;
default:
break;
}
}
}
void InputSystem::handle_move(const SDLContext::EventData & event_data,
- const int world_mouse_x, const int world_mouse_y) {
+ const int adjusted_mouse_x, const int adjusted_mouse_y) {
ComponentManager & mgr = this->mediator.component_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
@@ -129,7 +149,7 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data,
bool was_hovering = button.hover;
if (button.active
- && this->is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) {
+ && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) {
button.hover = true;
if (!was_hovering && button.on_mouse_enter) {
button.on_mouse_enter();
@@ -144,8 +164,8 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data,
}
}
-void InputSystem::handle_click(const MouseButton & mouse_button, const int world_mouse_x,
- const int world_mouse_y) {
+void InputSystem::handle_click(const MouseButton & mouse_button, const int adjusted_mouse_x,
+ const int adjusted_mouse_y) {
ComponentManager & mgr = this->mediator.component_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
@@ -156,7 +176,7 @@ void InputSystem::handle_click(const MouseButton & mouse_button, const int world
Transform & transform = transform_vec.front().get();
if (button.active
- && this->is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) {
+ && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) {
this->handle_button_press(button);
}
}