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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 07:54:04 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-28 07:54:04 +0100
commit43695ecee65d63ba89bdab3eb49b5ada0eef399f (patch)
treebda696c264c0995be35ebd4cb4cbac6731713aac /src/crepe
parent14cbc9061ecd7ab1c9e58e5f9ba75a5216e1de2b (diff)
make format
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/api/Animator.h1
-rw-r--r--src/crepe/api/Camera.cpp2
-rw-r--r--src/crepe/api/Camera.h3
-rw-r--r--src/crepe/api/Sprite.h1
-rw-r--r--src/crepe/facade/SDLContext.cpp2
-rw-r--r--src/crepe/system/RenderSystem.h1
6 files changed, 6 insertions, 4 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 7a5ef03..19c9ebd 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -40,6 +40,7 @@ public:
Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate);
~Animator(); // dbg_trace
+
private:
//! A reference to the Sprite sheet containing the animation frames.
Sprite & spritesheet;
diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp
index 99a0831..0831f45 100644
--- a/src/crepe/api/Camera.cpp
+++ b/src/crepe/api/Camera.cpp
@@ -8,7 +8,7 @@
using namespace crepe;
Camera::Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen,
- const ivec2 & viewport, const double & zoom, const vec2& offset)
+ const ivec2 & viewport, const double & zoom, const vec2 & offset)
: Component(id),
bg_color(bg_color),
offset(offset),
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index 8908caa..c7b2d08 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -21,7 +21,8 @@ public:
* \param id Unique identifier for the camera component.
* \param bg_color Background color for the camera view.
*/
- Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen, const ivec2 & viewport, const double & zoom, const vec2 & offset = {0,0});
+ Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen,
+ const ivec2 & viewport, const double & zoom, const vec2 & offset = {0, 0});
~Camera(); // dbg_trace only
public:
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 9644e72..c406b91 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -77,6 +77,7 @@ public:
* does it need to be calculated again in the Animator
*/
double aspect_ratio;
+
private:
//! Reads the sprite_rect of sprite
friend class SDLContext;
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 6c6af55..0d42a4c 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -12,10 +12,10 @@
#include <stdexcept>
#include "../api/Camera.h"
+#include "../api/Config.h"
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../api/Transform.h"
-#include "../api/Config.h"
#include "../util/Log.h"
#include "SDLContext.h"
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 264dc4c..46ebb92 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -75,7 +75,6 @@ private:
private:
SDLContext & context = SDLContext::get_instance();
-
};
} // namespace crepe