diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-22 11:14:13 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-22 11:14:13 +0100 |
commit | 08fee6eff251337dd4dca2b514a9c06d57ede0af (patch) | |
tree | ead93ad5594e1254a66a6429a600f080880f4d90 /src/crepe | |
parent | 07bca38a27f794ed6a2f74536f7a909530ce7df0 (diff) |
Implemented persistent objects
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/ComponentManager.cpp | 26 | ||||
-rw-r--r-- | src/crepe/ComponentManager.h | 12 | ||||
-rw-r--r-- | src/crepe/ComponentManager.hpp | 13 | ||||
-rw-r--r-- | src/crepe/api/GameObject.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/GameObject.h | 7 |
5 files changed, 62 insertions, 2 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index e310577..97df1f3 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -10,6 +10,11 @@ ComponentManager::ComponentManager() { dbg_trace(); } ComponentManager::~ComponentManager() { dbg_trace(); } void ComponentManager::delete_all_components_of_id(game_object_id_t id) { + // Do not delete persistent objects + if (this->persistent[id]) { + return; + } + // Loop through all the types (in the unordered_map<>) for (auto & [type, componentArray] : this->components) { // Make sure that the id (that we are looking for) is within the boundaries of the vector<> @@ -21,14 +26,33 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) { } void ComponentManager::delete_all_components() { - this->components.clear(); + // Loop through all the ids and delete all components of each id + for (game_object_id_t id = 0; id < next_id; id++) { + delete_all_components_of_id(id); + } this->next_id = 0; } GameObject ComponentManager::new_object(const string & name, const string & tag, const Vector2 & position, double rotation, double scale) { + // Find the first available id (taking persistent objects into account) + while (this->persistent[this->next_id]) { + this->next_id++; + // Make sure that the persistent vector is large enough + if (persistent.size() <= next_id) { + this->persistent.resize(next_id + 1, false); + } + } + GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; this->next_id++; + + // Make sure that the persistent vector is large enough + if (persistent.size() <= next_id) { + this->persistent.resize(next_id + 1, false); + } return object; } + +void ComponentManager::set_persistent(game_object_id_t id) { this->persistent[id] = true; } diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 0956d1e..8fc7d6c 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -101,6 +101,15 @@ protected: * This method deletes all components. */ void delete_all_components(); + /** + * \brief Set a GameObject as persistent + * + * This method sets a GameObject as persistent. If a GameObject is persistent, its + * components will not be deleted. + * + * \param id The id of the GameObject to set as persistent + */ + void set_persistent(game_object_id_t id); public: /** @@ -139,6 +148,9 @@ private: std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> components; + //! Persistent flag for each GameObject + std::vector<bool> persistent = {false}; + //! ID of next GameObject allocated by \c ComponentManager::new_object game_object_id_t next_id = 0; }; diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 4d5eaf4..ffb38ec 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -54,6 +54,11 @@ template <typename T> void ComponentManager::delete_components_by_id(game_object_id_t id) { using namespace std; + // Do not delete persistent objects + if (this->persistent[id]) { + return; + } + // Determine the type of T (this is used as the key of the unordered_map<>) type_index type = typeid(T); @@ -77,7 +82,13 @@ void ComponentManager::delete_components() { if (this->components.find(type) == this->components.end()) return; - this->components[type].clear(); + // Loop through the whole vector<> of this specific type + for (game_object_id_t i = 0; i < this->components[type].size(); ++i) { + // Do not delete persistent objects + if (!this->persistent[i]) { + this->components[type][i].clear(); + } + } } template <typename T> diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 4874426..7c873ec 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -30,3 +30,9 @@ void GameObject::set_parent(const GameObject & parent) { RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id); parent_metadata.at(0).get().children.push_back(this->id); } + +void GameObject::set_persistent() { + ComponentManager & mgr = this->component_manager; + + mgr.set_persistent(this->id); +} diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 34ef8bb..07d5ad2 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -59,6 +59,13 @@ public: */ template <typename T, typename... Args> T & add_component(Args &&... args); + /** + * \brief Components will not be deleted if this method is called + * + * This method sets the persistent flag of the GameObject to true. If the persistent + * flag is set to true, the GameObject will not be deleted when the scene is changed. + */ + void set_persistent(); public: //! The id of the GameObject |