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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 21:19:57 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 21:19:57 +0100
commit000062b462a3af86db4dac4d8c9e5ef32feb2996 (patch)
treed766704f5862520ead6a03656103dd2fbcce99e9 /src/crepe
parent359ad8db97305856f4cfdade1cd1dada78a7a635 (diff)
split up loopmanager into SystemManager and Engine
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/api/CMakeLists.txt5
-rw-r--r--src/crepe/api/Engine.cpp37
-rw-r--r--src/crepe/api/Engine.h (renamed from src/crepe/api/LoopManager.h)48
-rw-r--r--src/crepe/api/Engine.hpp12
-rw-r--r--src/crepe/api/LoopTimer.h2
-rw-r--r--src/crepe/manager/CMakeLists.txt3
-rw-r--r--src/crepe/manager/Mediator.h4
-rw-r--r--src/crepe/manager/SystemManager.cpp (renamed from src/crepe/api/LoopManager.cpp)40
-rw-r--r--src/crepe/manager/SystemManager.h55
-rw-r--r--src/crepe/manager/SystemManager.hpp (renamed from src/crepe/api/LoopManager.hpp)16
-rw-r--r--src/crepe/system/ReplaySystem.cpp11
11 files changed, 135 insertions, 98 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 46deb67..6e062f9 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -15,7 +15,7 @@ target_sources(crepe PUBLIC
CircleCollider.cpp
IKeyListener.cpp
IMouseListener.cpp
- LoopManager.cpp
+ Engine.cpp
LoopTimer.cpp
Asset.cpp
EventHandler.cpp
@@ -49,7 +49,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Event.h
IKeyListener.h
IMouseListener.h
- LoopManager.h
+ Engine.h
+ Engine.hpp
LoopTimer.h
Asset.h
Button.h
diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp
new file mode 100644
index 0000000..8ed55fa
--- /dev/null
+++ b/src/crepe/api/Engine.cpp
@@ -0,0 +1,37 @@
+#include "Engine.h"
+
+using namespace crepe;
+using namespace std;
+
+void Engine::start() {
+ this->setup();
+ this->loop();
+}
+
+void Engine::setup() {
+ LoopTimer & timer = this->loop_timer;
+ this->game_running = true;
+ this->scene_manager.load_next_scene();
+ timer.start();
+ timer.set_fps(200);
+}
+
+void Engine::loop() {
+ LoopTimer & timer = this->loop_timer;
+ SystemManager & systems = this->system_manager;
+
+ timer.start();
+
+ while (game_running) {
+ timer.update();
+
+ while (timer.get_lag() >= timer.get_fixed_delta_time()) {
+ systems.fixed_update();
+ timer.advance_fixed_update();
+ }
+
+ systems.frame_update();
+ timer.enforce_frame_rate();
+ }
+}
+
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/Engine.h
index f34a5a0..7601015 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/Engine.h
@@ -7,21 +7,20 @@
#include "../manager/ResourceManager.h"
#include "../manager/SaveManager.h"
#include "../manager/SceneManager.h"
-#include "../system/System.h"
+#include "../manager/SystemManager.h"
#include "LoopTimer.h"
namespace crepe {
/**
- * \brief Main game loop manager
+ * \brief Main game entrypoint
*
* This class is responsible for managing the game loop, including initialization and updating.
*/
-class LoopManager {
+class Engine {
public:
void start();
- LoopManager();
/**
* \brief Add a new concrete scene to the scene manager
@@ -45,20 +44,6 @@ private:
*/
void loop();
- /**
- * \brief Per-frame update.
- *
- * Updates the game state based on the elapsed time since the last frame.
- */
- void frame_update();
-
- /**
- * \brief Fixed update executed at a fixed rate.
- *
- * This function updates physics and game logic based on LoopTimer's fixed_delta_time.
- */
- void fixed_update();
-
bool game_running = false;
private:
@@ -79,31 +64,10 @@ private:
LoopTimer loop_timer{mediator};
//! ReplayManager instance
ReplayManager replay_manager{mediator};
-
-private:
- /**
- * \brief Collection of System instances
- *
- * This map holds System instances indexed by the system's class typeid. It is filled in the
- * constructor of \c LoopManager using LoopManager::load_system.
- */
- std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
- /**
- * \brief Initialize a system
- * \tparam T System type (must be derivative of \c System)
- */
- template <class T>
- void load_system();
- /**
- * \brief Retrieve a reference to ECS system
- * \tparam T System type
- * \returns Reference to system instance
- * \throws std::runtime_error if the System is not initialized
- */
- template <class T>
- T & get_system();
+ //! SystemManager
+ SystemManager system_manager{mediator};
};
} // namespace crepe
-#include "LoopManager.hpp"
+#include "Engine.hpp"
diff --git a/src/crepe/api/Engine.hpp b/src/crepe/api/Engine.hpp
new file mode 100644
index 0000000..f2fdc0a
--- /dev/null
+++ b/src/crepe/api/Engine.hpp
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "Engine.h"
+
+namespace crepe {
+
+template <class T>
+void Engine::add_scene() {
+ this->scene_manager.add_scene<T>();
+}
+
+} // namespace crepe
diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h
index 0a73a4c..fb52a10 100644
--- a/src/crepe/api/LoopTimer.h
+++ b/src/crepe/api/LoopTimer.h
@@ -54,7 +54,7 @@ public:
void set_game_scale(double game_scale);
private:
- friend class LoopManager;
+ friend class Engine;
/**
* \brief Start the loop timer.
diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt
index 459bbfa..aa19f3e 100644
--- a/src/crepe/manager/CMakeLists.txt
+++ b/src/crepe/manager/CMakeLists.txt
@@ -6,6 +6,7 @@ target_sources(crepe PUBLIC
SceneManager.cpp
ResourceManager.cpp
ReplayManager.cpp
+ SystemManager.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -21,5 +22,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
ResourceManager.h
ResourceManager.hpp
ReplayManager.h
+ SystemManager.h
+ SystemManager.hpp
)
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h
index f5864e7..95ca4b5 100644
--- a/src/crepe/manager/Mediator.h
+++ b/src/crepe/manager/Mediator.h
@@ -14,7 +14,7 @@ class ResourceManager;
class SDLContext;
class LoopTimer;
class ReplayManager;
-class LoopManager;
+class SystemManager;
/**
* Struct to pass references to classes that would otherwise need to be singletons down to
@@ -37,7 +37,7 @@ struct Mediator {
OptionalRef<ResourceManager> resource_manager;
OptionalRef<LoopTimer> timer;
OptionalRef<ReplayManager> replay_manager;
- OptionalRef<LoopManager> loop_manager;
+ OptionalRef<SystemManager> system_manager;
};
} // namespace crepe
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/manager/SystemManager.cpp
index 2855455..8fd80a7 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/manager/SystemManager.cpp
@@ -9,12 +9,12 @@
#include "../system/ScriptSystem.h"
#include "../system/EventSystem.h"
-#include "LoopManager.h"
+#include "SystemManager.h"
using namespace crepe;
using namespace std;
-LoopManager::LoopManager() {
+SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) {
this->load_system<ScriptSystem>();
this->load_system<AISystem>();
this->load_system<PhysicsSystem>();
@@ -26,50 +26,20 @@ LoopManager::LoopManager() {
this->load_system<EventSystem>();
this->load_system<AudioSystem>();
- this->mediator.loop_manager = *this;
+ this->mediator.system_manager = *this;
}
-void LoopManager::start() {
- this->setup();
- this->loop();
-}
-
-void LoopManager::fixed_update() {
+void SystemManager::fixed_update() {
for (auto & [type, system] : this->systems) {
if (!system->active) continue;
system->fixed_update();
}
}
-void LoopManager::frame_update() {
+void SystemManager::frame_update() {
for (auto & [type, system] : this->systems) {
if (!system->active) continue;
system->frame_update();
}
}
-void LoopManager::setup() {
- LoopTimer & timer = this->loop_timer;
- this->game_running = true;
- this->scene_manager.load_next_scene();
- timer.start();
- timer.set_fps(200);
-}
-
-void LoopManager::loop() {
- LoopTimer & timer = this->loop_timer;
- timer.start();
-
- while (game_running) {
- timer.update();
-
- while (timer.get_lag() >= timer.get_fixed_delta_time()) {
- this->fixed_update();
- timer.advance_fixed_update();
- }
-
- this->frame_update();
- timer.enforce_frame_rate();
- }
-}
-
diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h
new file mode 100644
index 0000000..5726a5c
--- /dev/null
+++ b/src/crepe/manager/SystemManager.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "../system/System.h"
+
+#include "Manager.h"
+
+namespace crepe {
+
+class SystemManager : public Manager {
+public:
+ SystemManager(Mediator &);
+
+ /**
+ * \brief Per-frame update.
+ *
+ * Updates the game state based on the elapsed time since the last frame.
+ */
+ void frame_update();
+
+ /**
+ * \brief Fixed update executed at a fixed rate.
+ *
+ * This function updates physics and game logic based on LoopTimer's fixed_delta_time.
+ */
+ void fixed_update();
+
+private:
+ /**
+ * \brief Collection of System instances
+ *
+ * This map holds System instances indexed by the system's class typeid. It is filled in the
+ * constructor of \c SystemManager using SystemManager::load_system.
+ */
+ std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
+ /**
+ * \brief Initialize a system
+ * \tparam T System type (must be derivative of \c System)
+ */
+ template <class T>
+ void load_system();
+
+public:
+ /**
+ * \brief Retrieve a reference to ECS system
+ * \tparam T System type
+ * \returns Reference to system instance
+ * \throws std::runtime_error if the System is not initialized
+ */
+ template <class T>
+ T & get_system();
+};
+
+} // namespace crepe
+
+#include "SystemManager.hpp"
diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/manager/SystemManager.hpp
index 627b281..46ada5f 100644
--- a/src/crepe/api/LoopManager.hpp
+++ b/src/crepe/manager/SystemManager.hpp
@@ -4,24 +4,18 @@
#include <cassert>
#include <format>
-#include "../system/System.h"
-#include "LoopManager.h"
+#include "SystemManager.h"
namespace crepe {
template <class T>
-void LoopManager::add_scene() {
- this->scene_manager.add_scene<T>();
-}
-
-template <class T>
-T & LoopManager::get_system() {
+T & SystemManager::get_system() {
using namespace std;
static_assert(is_base_of<System, T>::value, "get_system must recieve a derivative class of System");
const type_info & type = typeid(T);
if (!this->systems.contains(type))
- throw runtime_error(format("LoopManager: {} is not initialized", type.name()));
+ throw runtime_error(format("SystemManager: {} is not initialized", type.name()));
System * system = this->systems.at(type).get();
T * concrete_system = dynamic_cast<T *>(system);
@@ -31,14 +25,14 @@ T & LoopManager::get_system() {
}
template <class T>
-void LoopManager::load_system() {
+void SystemManager::load_system() {
using namespace std;
static_assert(is_base_of<System, T>::value,
"load_system must recieve a derivative class of System");
const type_info & type = typeid(T);
if (this->systems.contains(type))
- throw runtime_error(format("LoopManager: {} is already initialized", type.name()));
+ throw runtime_error(format("SystemManager: {} is already initialized", type.name()));
System * system = new T(this->mediator);
this->systems[type] = unique_ptr<System>(system);
}
diff --git a/src/crepe/system/ReplaySystem.cpp b/src/crepe/system/ReplaySystem.cpp
index 85595a2..5a90752 100644
--- a/src/crepe/system/ReplaySystem.cpp
+++ b/src/crepe/system/ReplaySystem.cpp
@@ -1,11 +1,10 @@
-#include "system/ScriptSystem.h"
+#include "ScriptSystem.h"
#include "../manager/ReplayManager.h"
+#include "../manager/SystemManager.h"
#include "ReplaySystem.h"
-#include "../api/LoopManager.h"
-
using namespace crepe;
using namespace std;
@@ -58,7 +57,8 @@ void ReplaySystem::update_playing() {
}
void ReplaySystem::playback_begin() {
- LoopManager & loop_manager = this->mediator.loop_manager;
+ SystemManager & systems = this->mediator.system_manager;
+ systems.get_system<ScriptSystem>().active = false;
// TODO: store system active state
// TODO: disable most systems
// TODO: store components snapshot
@@ -69,7 +69,8 @@ void ReplaySystem::playback_end() {
replay.state = ReplayManager::IDLE;
- LoopManager & loop_manager = this->mediator.loop_manager;
+ SystemManager & systems = this->mediator.system_manager;
+ systems.get_system<ScriptSystem>().active = true;
// TODO: restore system active state snapshot
// TODO: restore components snapshot