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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 12:21:26 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-29 12:21:26 +0100
commitc2ef6a36532c8c078fd7836325d6be277b946cbf (patch)
treebcac24106220ad626aca5dfcd3576e7d60ac3af2 /src/crepe
parent74bffd3e466c342ca80811146a536716fb6437cb (diff)
parent7a07c56d572a6f30d0aa611bd566197bc04c3b33 (diff)
merge `loek/scripts`
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/CMakeLists.txt6
-rw-r--r--src/crepe/ComponentManager.cpp33
-rw-r--r--src/crepe/api/Animator.cpp13
-rw-r--r--src/crepe/api/Animator.h6
-rw-r--r--src/crepe/api/AssetManager.h62
-rw-r--r--src/crepe/api/AssetManager.hpp22
-rw-r--r--src/crepe/api/BehaviorScript.cpp6
-rw-r--r--src/crepe/api/BehaviorScript.h9
-rw-r--r--src/crepe/api/BehaviorScript.hpp4
-rw-r--r--src/crepe/api/CMakeLists.txt8
-rw-r--r--src/crepe/api/Camera.cpp10
-rw-r--r--src/crepe/api/Camera.h25
-rw-r--r--src/crepe/api/Config.h10
-rw-r--r--src/crepe/api/GameObject.cpp6
-rw-r--r--src/crepe/api/GameObject.h9
-rw-r--r--src/crepe/api/GameObject.hpp2
-rw-r--r--src/crepe/api/IKeyListener.h3
-rw-r--r--src/crepe/api/IMouseListener.h3
-rw-r--r--src/crepe/api/LoopManager.cpp25
-rw-r--r--src/crepe/api/LoopManager.h19
-rw-r--r--src/crepe/api/LoopManager.hpp7
-rw-r--r--src/crepe/api/Scene.h7
-rw-r--r--src/crepe/api/Script.cpp17
-rw-r--r--src/crepe/api/Script.h16
-rw-r--r--src/crepe/api/Script.hpp8
-rw-r--r--src/crepe/api/Sprite.cpp19
-rw-r--r--src/crepe/api/Sprite.h64
-rw-r--r--src/crepe/api/Texture.cpp11
-rw-r--r--src/crepe/api/Texture.h5
-rw-r--r--src/crepe/facade/SDLContext.cpp116
-rw-r--r--src/crepe/facade/SDLContext.h45
-rw-r--r--src/crepe/manager/CMakeLists.txt23
-rw-r--r--src/crepe/manager/ComponentManager.cpp63
-rw-r--r--src/crepe/manager/ComponentManager.h (renamed from src/crepe/ComponentManager.h)23
-rw-r--r--src/crepe/manager/ComponentManager.hpp (renamed from src/crepe/ComponentManager.hpp)13
-rw-r--r--src/crepe/manager/EventManager.cpp (renamed from src/crepe/api/EventManager.cpp)0
-rw-r--r--src/crepe/manager/EventManager.h (renamed from src/crepe/api/EventManager.h)4
-rw-r--r--src/crepe/manager/EventManager.hpp (renamed from src/crepe/api/EventManager.hpp)0
-rw-r--r--src/crepe/manager/Manager.cpp6
-rw-r--r--src/crepe/manager/Manager.h17
-rw-r--r--src/crepe/manager/Mediator.h35
-rw-r--r--src/crepe/manager/ResourceManager.cpp (renamed from src/crepe/ResourceManager.cpp)5
-rw-r--r--src/crepe/manager/ResourceManager.h (renamed from src/crepe/ResourceManager.h)9
-rw-r--r--src/crepe/manager/ResourceManager.hpp (renamed from src/crepe/ResourceManager.hpp)0
-rw-r--r--src/crepe/manager/SaveManager.cpp (renamed from src/crepe/api/SaveManager.cpp)4
-rw-r--r--src/crepe/manager/SaveManager.h (renamed from src/crepe/api/SaveManager.h)0
-rw-r--r--src/crepe/manager/SceneManager.cpp (renamed from src/crepe/api/SceneManager.cpp)9
-rw-r--r--src/crepe/manager/SceneManager.h (renamed from src/crepe/api/SceneManager.h)11
-rw-r--r--src/crepe/manager/SceneManager.hpp (renamed from src/crepe/api/SceneManager.hpp)2
-rw-r--r--src/crepe/system/AnimatorSystem.cpp18
-rw-r--r--src/crepe/system/AnimatorSystem.h3
-rw-r--r--src/crepe/system/AudioSystem.cpp11
-rw-r--r--src/crepe/system/AudioSystem.h2
-rw-r--r--src/crepe/system/ParticleSystem.cpp8
-rw-r--r--src/crepe/system/PhysicsSystem.cpp4
-rw-r--r--src/crepe/system/RenderSystem.cpp52
-rw-r--r--src/crepe/system/RenderSystem.h21
-rw-r--r--src/crepe/system/ScriptSystem.cpp4
-rw-r--r--src/crepe/system/System.cpp2
-rw-r--r--src/crepe/system/System.h6
-rw-r--r--src/crepe/types.h2
61 files changed, 569 insertions, 384 deletions
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 0313dfa..6cbb9fe 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -1,25 +1,21 @@
target_sources(crepe PUBLIC
Particle.cpp
- ComponentManager.cpp
Component.cpp
Collider.cpp
- ResourceManager.cpp
Resource.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
- ComponentManager.h
- ComponentManager.hpp
Component.h
Collider.h
ValueBroker.h
ValueBroker.hpp
- ResourceManager.h
Resource.h
)
add_subdirectory(api)
add_subdirectory(facade)
+add_subdirectory(manager)
add_subdirectory(system)
add_subdirectory(util)
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
deleted file mode 100644
index e4de027..0000000
--- a/src/crepe/ComponentManager.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#include "api/GameObject.h"
-#include "util/Log.h"
-
-#include "ComponentManager.h"
-
-using namespace crepe;
-using namespace std;
-
-ComponentManager::ComponentManager() { dbg_trace(); }
-ComponentManager::~ComponentManager() { dbg_trace(); }
-
-void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
- // Loop through all the types (in the unordered_map<>)
- for (auto & [type, componentArray] : this->components) {
- // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- if (id < componentArray.size()) {
- // Clear the components at this specific id
- componentArray[id].clear();
- }
- }
-}
-
-void ComponentManager::delete_all_components() {
- this->components.clear();
- this->next_id = 0;
-}
-
-GameObject ComponentManager::new_object(const string & name, const string & tag,
- const vec2 & position, double rotation, double scale) {
- GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
- this->next_id++;
- return object;
-}
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index 464b0fd..45f67f6 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -14,11 +14,14 @@ Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_a
col(col) {
dbg_trace();
- animator_rect = spritesheet.sprite_rect;
- animator_rect.h /= col;
- animator_rect.w /= row;
- animator_rect.x = 0;
- animator_rect.y = col_animator * animator_rect.h;
+ this->spritesheet.mask.h /= col;
+ this->spritesheet.mask.w /= row;
+ this->spritesheet.mask.x = 0;
+ this->spritesheet.mask.y = col_animator * this->spritesheet.mask.h;
this->active = false;
+
+ // need to do this for to get the aspect ratio for a single clipping in the spritesheet
+ this->spritesheet.aspect_ratio
+ = static_cast<double>(this->spritesheet.mask.w) / this->spritesheet.mask.h;
}
Animator::~Animator() { dbg_trace(); }
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 53f4b91..6c506aa 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -40,10 +40,6 @@ public:
Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate);
~Animator(); // dbg_trace
- Animator(const Animator &) = delete;
- Animator(Animator &&) = delete;
- Animator & operator=(const Animator &) = delete;
- Animator & operator=(Animator &&) = delete;
private:
//! A reference to the Sprite sheet containing the animation frames.
@@ -61,8 +57,6 @@ private:
//! The current row being animated.
int curr_row = 0;
- Rect animator_rect;
-
//TODO: Is this necessary?
//int fps;
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
deleted file mode 100644
index fee6780..0000000
--- a/src/crepe/api/AssetManager.h
+++ /dev/null
@@ -1,62 +0,0 @@
-#pragma once
-
-#include <any>
-#include <memory>
-#include <string>
-#include <unordered_map>
-
-namespace crepe {
-
-/**
- * \brief The AssetManager is responsible for storing and managing assets over multiple scenes.
- *
- * The AssetManager ensures that assets are loaded once and can be accessed across different
- * scenes. It caches assets to avoid reloading them every time a scene is loaded. Assets are
- * retained in memory until the AssetManager is destroyed, at which point the cached assets are
- * cleared.
- */
-class AssetManager {
-
-private:
- //! A cache that holds all the assets, accessible by their file path, over multiple scenes.
- std::unordered_map<std::string, std::any> asset_cache;
-
-private:
- AssetManager();
- virtual ~AssetManager();
-
-public:
- AssetManager(const AssetManager &) = delete;
- AssetManager(AssetManager &&) = delete;
- AssetManager & operator=(const AssetManager &) = delete;
- AssetManager & operator=(AssetManager &&) = delete;
-
- /**
- * \brief Retrieves the singleton instance of the AssetManager.
- *
- * \return A reference to the single instance of the AssetManager.
- */
- static AssetManager & get_instance();
-
-public:
- /**
- * \brief Caches an asset by loading it from the given file path.
- *
- * \param file_path The path to the asset file to load.
- * \param reload If true, the asset will be reloaded from the file, even if it is already
- * cached.
- * \tparam T The type of asset to cache (e.g., texture, sound, etc.).
- *
- * \return A shared pointer to the cached asset.
- *
- * This template function caches the asset at the given file path. If the asset is already
- * cached and `reload` is false, the existing cached version will be returned. Otherwise, the
- * asset will be reloaded and added to the cache.
- */
- template <typename T>
- std::shared_ptr<T> cache(const std::string & file_path, bool reload = false);
-};
-
-} // namespace crepe
-
-#include "AssetManager.hpp"
diff --git a/src/crepe/api/AssetManager.hpp b/src/crepe/api/AssetManager.hpp
deleted file mode 100644
index 1c0e978..0000000
--- a/src/crepe/api/AssetManager.hpp
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "AssetManager.h"
-
-namespace crepe {
-
-template <typename asset>
-std::shared_ptr<asset> AssetManager::cache(const std::string & file_path, bool reload) {
- auto it = asset_cache.find(file_path);
-
- if (!reload && it != asset_cache.end()) {
- return std::any_cast<std::shared_ptr<asset>>(it->second);
- }
-
- std::shared_ptr<asset> new_asset = std::make_shared<asset>(file_path.c_str());
-
- asset_cache[file_path] = new_asset;
-
- return new_asset;
-}
-
-} // namespace crepe
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index 7bbace0..d22afdf 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -4,12 +4,12 @@
using namespace crepe;
-BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr)
+BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator)
: Component(id),
- component_manager(mgr) {}
+ mediator(mediator) {}
template <>
BehaviorScript & GameObject::add_component<BehaviorScript>() {
ComponentManager & mgr = this->component_manager;
- return mgr.add_component<BehaviorScript>(this->id, mgr);
+ return mgr.add_component<BehaviorScript>(this->id, mgr.mediator);
}
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index d556fe5..3909b96 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -23,14 +23,13 @@ class BehaviorScript : public Component {
protected:
/**
* \param id Parent \c GameObject id
- * \param component_manager Reference to component manager (passed through to \c Script
- * instance)
+ * \param mediator Mediator reference
*
* \note Calls to this constructor (should) always pass through \c GameObject::add_component,
* which has an exception for this specific component type. This was done so the user does
* not have to pass references used within \c Script to each \c BehaviorScript instance.
*/
- BehaviorScript(game_object_id_t id, ComponentManager & component_manager);
+ BehaviorScript(game_object_id_t id, Mediator & mediator);
//! Only ComponentManager is allowed to instantiate BehaviorScript
friend class ComponentManager;
@@ -55,8 +54,8 @@ protected:
friend class ScriptSystem;
protected:
- //! Reference to component manager (passed to Script)
- ComponentManager & component_manager;
+ //! Reference mediator
+ Mediator & mediator;
};
/**
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index bd59337..6de0157 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -14,11 +14,11 @@ BehaviorScript & BehaviorScript::set_script(Args &&... args) {
dbg_trace();
static_assert(std::is_base_of<Script, T>::value);
Script * s = new T(std::forward<Args>(args)...);
+ Mediator & mediator = this->mediator;
s->game_object_id = this->game_object_id;
s->active = this->active;
- s->component_manager = this->component_manager;
- s->event_manager = EventManager::get_instance();
+ s->mediator = mediator;
this->script = std::unique_ptr<Script>(s);
return *this;
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index ad82924..0808612 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -8,13 +8,10 @@ target_sources(crepe PUBLIC
Color.cpp
Texture.cpp
Sprite.cpp
- SaveManager.cpp
Config.cpp
Metadata.cpp
- SceneManager.cpp
Camera.cpp
Animator.cpp
- EventManager.cpp
IKeyListener.cpp
IMouseListener.cpp
LoopManager.cpp
@@ -38,15 +35,10 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Vector2.hpp
Color.h
Texture.h
- SaveManager.h
Scene.h
Metadata.h
- SceneManager.h
- SceneManager.hpp
Camera.h
Animator.h
- EventManager.h
- EventManager.hpp
EventHandler.h
EventHandler.hpp
Event.h
diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp
index 5835bdd..39d8ab0 100644
--- a/src/crepe/api/Camera.cpp
+++ b/src/crepe/api/Camera.cpp
@@ -1,3 +1,4 @@
+#include "types.h"
#include "util/Log.h"
#include "Camera.h"
@@ -6,9 +7,14 @@
using namespace crepe;
-Camera::Camera(game_object_id_t id, const Color & bg_color)
+Camera::Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen,
+ const vec2 & viewport_size, const double & zoom, const vec2 & offset)
: Component(id),
- bg_color(bg_color) {
+ bg_color(bg_color),
+ offset(offset),
+ screen(screen),
+ viewport_size(viewport_size),
+ zoom(zoom) {
dbg_trace();
}
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h
index e0cda34..2d8fa48 100644
--- a/src/crepe/api/Camera.h
+++ b/src/crepe/api/Camera.h
@@ -2,6 +2,7 @@
#include "Color.h"
#include "Component.h"
+#include "types.h"
namespace crepe {
@@ -20,33 +21,31 @@ public:
* \param id Unique identifier for the camera component.
* \param bg_color Background color for the camera view.
*/
- Camera(game_object_id_t id, const Color & bg_color);
+ Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen,
+ const vec2 & viewport_size, const double & zoom, const vec2 & offset = {0, 0});
~Camera(); // dbg_trace only
public:
//! Background color of the camera view.
- Color bg_color;
+ const Color bg_color;
- //! Aspect ratio height for the camera.
- double aspect_height = 480;
+ //! offset postion from the game object transform component
+ vec2 offset;
- //! Aspect ratio width for the camera.
- double aspect_width = 640;
+ //! screen the display size in pixels ( output resolution )
+ const ivec2 screen;
- //! X-coordinate of the camera position.
- double x = 0.0;
-
- //! Y-coordinate of the camera position.
- double y = 0.0;
+ //! viewport is the area of the world visible through the camera (in world units)
+ const vec2 viewport_size;
//! Zoom level of the camera view.
- double zoom = 1.0;
+ const double zoom;
public:
/**
* \brief Gets the maximum number of camera instances allowed.
* \return Maximum instance count as an integer.
*/
- virtual int get_instances_max() const { return 10; }
+ virtual int get_instances_max() const { return 1; }
};
} // namespace crepe
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 5bd6913..693400a 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -1,6 +1,8 @@
#pragma once
#include "../util/Log.h"
+#include "types.h"
+#include <string>
namespace crepe {
@@ -39,6 +41,14 @@ struct Config final {
double gravity = 1;
} physics;
+ //! default window settings
+ struct {
+ //TODO make this constexpr because this will never change
+ ivec2 default_size = {1080, 720};
+ std::string window_title = "Jetpack joyride clone";
+
+ } window_settings;
+
//! Asset loading options
struct {
/**
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 3c36a21..9ef4682 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -30,3 +30,9 @@ void GameObject::set_parent(const GameObject & parent) {
RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);
parent_metadata.at(0).get().children.push_back(this->id);
}
+
+void GameObject::set_persistent(bool persistent) {
+ ComponentManager & mgr = this->component_manager;
+
+ mgr.set_persistent(this->id, persistent);
+}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index fcb8d9a..4cd2bc0 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -58,6 +58,15 @@ public:
*/
template <typename T, typename... Args>
T & add_component(Args &&... args);
+ /**
+ * \brief Components will not be deleted if this method is called
+ *
+ * This method sets the persistent flag of the GameObject to true. If the persistent
+ * flag is set to true, the GameObject will not be deleted when the scene is changed.
+ *
+ * \param persistent The persistent flag
+ */
+ void set_persistent(bool persistent = true);
public:
//! The id of the GameObject
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
index 17b17d7..a6b45b0 100644
--- a/src/crepe/api/GameObject.hpp
+++ b/src/crepe/api/GameObject.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "GameObject.h"
diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h
index 328a4c2..6ded107 100644
--- a/src/crepe/api/IKeyListener.h
+++ b/src/crepe/api/IKeyListener.h
@@ -1,8 +1,9 @@
#pragma once
+#include "../manager/EventManager.h"
+
#include "Event.h"
#include "EventHandler.h"
-#include "EventManager.h"
namespace crepe {
diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h
index 15e1619..9e4fdf7 100644
--- a/src/crepe/api/IMouseListener.h
+++ b/src/crepe/api/IMouseListener.h
@@ -1,8 +1,9 @@
#pragma once
+#include "../manager/EventManager.h"
+
#include "Event.h"
#include "EventHandler.h"
-#include "EventManager.h"
namespace crepe {
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 7edf4d1..b277185 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,5 +1,3 @@
-#include "../facade/SDLContext.h"
-
#include "../system/AnimatorSystem.h"
#include "../system/CollisionSystem.h"
#include "../system/ParticleSystem.h"
@@ -8,12 +6,14 @@
#include "../system/ScriptSystem.h"
#include "LoopManager.h"
-#include "LoopTimer.h"
using namespace crepe;
using namespace std;
LoopManager::LoopManager() {
+ this->mediator.component_manager = this->component_manager;
+ this->mediator.scene_manager = this->scene_manager;
+
this->load_system<AnimatorSystem>();
this->load_system<CollisionSystem>();
this->load_system<ParticleSystem>();
@@ -23,7 +23,7 @@ LoopManager::LoopManager() {
}
void LoopManager::process_input() {
- SDLContext::get_instance().handle_events(this->game_running);
+ this->sdl_context.handle_events(this->game_running);
}
void LoopManager::start() {
@@ -35,7 +35,7 @@ void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {}
void LoopManager::loop() {
- LoopTimer & timer = LoopTimer::get_instance();
+ LoopTimer & timer = this->loop_timer;
timer.start();
while (game_running) {
@@ -55,15 +55,18 @@ void LoopManager::loop() {
}
void LoopManager::setup() {
+ LoopTimer & timer = this->loop_timer;
+
this->game_running = true;
- LoopTimer::get_instance().start();
- LoopTimer::get_instance().set_fps(200);
+ timer.start();
+ timer.set_fps(200);
}
void LoopManager::render() {
- if (this->game_running) {
- this->get_system<RenderSystem>().update();
- }
+ if (!this->game_running) return;
+
+ this->get_system<RenderSystem>().update();
}
-void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); }
+void LoopManager::update() {}
+
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 13e6dac..6ea5ccc 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -2,9 +2,12 @@
#include <memory>
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/SceneManager.h"
#include "../system/System.h"
-#include "api/SceneManager.h"
+#include "../facade/SDLContext.h"
+
+#include "LoopTimer.h"
namespace crepe {
@@ -85,10 +88,18 @@ private:
bool game_running = false;
private:
+ //! Global context
+ Mediator mediator;
+
//! Component manager instance
- ComponentManager component_manager{};
+ ComponentManager component_manager{mediator};
//! Scene manager instance
- SceneManager scene_manager{component_manager};
+ SceneManager scene_manager{mediator};
+
+ //! SDL context \todo no more singletons!
+ SDLContext & sdl_context = SDLContext::get_instance();
+ //! Loop timer \todo no more singletons!
+ LoopTimer & loop_timer = LoopTimer::get_instance();
private:
/**
diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp
index 9cf470b..cd6bd02 100644
--- a/src/crepe/api/LoopManager.hpp
+++ b/src/crepe/api/LoopManager.hpp
@@ -38,8 +38,11 @@ void LoopManager::load_system() {
static_assert(is_base_of<System, T>::value,
"load_system must recieve a derivative class of System");
- System * system = new T(this->component_manager);
- this->systems[typeid(T)] = unique_ptr<System>(system);
+ System * system = new T(this->mediator);
+ const type_info & type = typeid(T);
+ if (this->systems.contains(type))
+ throw runtime_error(format("LoopManager: {} is already initialized", type.name()));
+ this->systems[type] = unique_ptr<System>(system);
}
} // namespace crepe
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index f6fdb2a..66dad17 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -3,6 +3,7 @@
#include <string>
#include "../util/OptionalRef.h"
+#include "../manager/Mediator.h"
namespace crepe {
@@ -34,6 +35,8 @@ public:
*/
virtual std::string get_name() const = 0;
+ // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests
+ // keep passing, but this reference should not be directly accessible by the user!!!
protected:
/**
* \name Late references
@@ -46,8 +49,8 @@ protected:
*
* \{
*/
- //! Reference to the ComponentManager
- OptionalRef<ComponentManager> component_manager;
+ //! Mediator reference
+ OptionalRef<Mediator> mediator;
//! \}
};
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index fcbe4c7..a27838e 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -1,11 +1,17 @@
+#include <string>
+
+#include "../manager/SceneManager.h"
+
#include "Script.h"
using namespace crepe;
+using namespace std;
Script::~Script() {
- EventManager & evmgr = this->event_manager;
+ Mediator & mediator = this->mediator;
+ EventManager & mgr = mediator.event_manager;
for (auto id : this->listeners) {
- evmgr.unsubscribe(id);
+ mgr.unsubscribe(id);
}
}
@@ -13,3 +19,10 @@ template <>
void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
this->subscribe_internal(callback, this->game_object_id);
}
+
+void Script::set_next_scene(const string & name) {
+ Mediator & mediator = this->mediator;
+ SceneManager & mgr = mediator.scene_manager;
+ mgr.set_next_scene(name);
+}
+
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index a0870cb..e1f86b2 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -4,8 +4,8 @@
#include "../types.h"
#include "../util/OptionalRef.h"
-
-#include "EventManager.h"
+#include "../manager/Mediator.h"
+#include "../manager/EventManager.h"
namespace crepe {
@@ -106,6 +106,12 @@ protected:
template <typename EventType>
void subscribe(const EventHandler<EventType> & callback);
+ /**
+ * \brief Set the next scene using SceneManager
+ * \see SceneManager::set_next_scene
+ */
+ void set_next_scene(const std::string & name);
+
//! \}
private:
@@ -160,10 +166,8 @@ private:
game_object_id_t game_object_id;
//! Reference to parent component
OptionalRef<bool> active;
- //! Reference to component manager instance
- OptionalRef<ComponentManager> component_manager;
- //! Reference to event manager instance
- OptionalRef<EventManager> event_manager;
+ //! Mediator reference
+ OptionalRef<Mediator> mediator;
//! \}
private:
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index a2463bf..45f1ff1 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "BehaviorScript.h"
#include "Script.h"
@@ -20,7 +20,8 @@ T & Script::get_component() const {
template <typename T>
RefVector<T> Script::get_components() const {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
return mgr.get_components_by_id<T>(this->game_object_id);
}
@@ -33,7 +34,8 @@ void Script::logf(Args &&... args) {
template <typename EventType>
void Script::subscribe_internal(const EventHandler<EventType> & callback,
event_channel_t channel) {
- EventManager & mgr = this->event_manager;
+ Mediator & mediator = this->mediator;
+ EventManager & mgr = mediator.event_manager;
subscription_t listener = mgr.subscribe<EventType>(
[this, callback](const EventType & data) -> bool {
bool & active = this->active;
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index bd2d5cf..8647794 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -1,7 +1,7 @@
-#include <memory>
+#include <cmath>
+#include <utility>
#include "../util/Log.h"
-#include "facade/SDLContext.h"
#include "Component.h"
#include "Sprite.h"
@@ -10,16 +10,21 @@
using namespace std;
using namespace crepe;
-Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image, const Color & color,
- const FlipSettings & flip)
+Sprite::Sprite(game_object_id_t id, Texture & image, const Color & color,
+ const FlipSettings & flip, int sort_layer, int order_layer, int height)
: Component(id),
color(color),
flip(flip),
- sprite_image(image) {
+ sprite_image(std::move(image)),
+ sorting_in_layer(sort_layer),
+ order_in_layer(order_layer),
+ height(height) {
+
dbg_trace();
- this->sprite_rect.w = sprite_image->get_width();
- this->sprite_rect.h = sprite_image->get_height();
+ this->mask.w = sprite_image.get_width();
+ this->mask.h = sprite_image.get_height();
+ this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
}
Sprite::~Sprite() { dbg_trace(); }
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 74a55d4..a0e90a0 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -1,6 +1,6 @@
#pragma once
-#include <memory>
+#include <cstdint>
#include "../Component.h"
@@ -9,18 +9,6 @@
namespace crepe {
-struct Rect {
- int w = 0;
- int h = 0;
- int x = 0;
- int y = 0;
-};
-
-struct FlipSettings {
- bool flip_x = false;
- bool flip_y = false;
-};
-
class SDLContext;
class Animator;
class AnimatorSystem;
@@ -34,6 +22,12 @@ class AnimatorSystem;
class Sprite : public Component {
public:
+ struct FlipSettings {
+ bool flip_x = false;
+ bool flip_y = false;
+ };
+
+public:
// TODO: Loek comment in github #27 will be looked another time
// about shared_ptr Texture
/**
@@ -42,9 +36,12 @@ public:
* \param image Shared pointer to the texture for this sprite.
* \param color Color tint applied to the sprite.
* \param flip Flip settings for horizontal and vertical orientation.
+ * \param order_layer decides the sorting in layer of the sprite.
+ * \param sort_layer decides the order in layer of the sprite.
+ * \param height the height of the image in game units
*/
- Sprite(game_object_id_t id, const std::shared_ptr<Texture> image, const Color & color,
- const FlipSettings & flip);
+ Sprite(game_object_id_t id, Texture & image, const Color & color,
+ const FlipSettings & flip, int sort_layer, int order_layer, int height);
/**
* \brief Destroys the Sprite instance.
@@ -52,38 +49,49 @@ public:
~Sprite();
//! Texture used for the sprite
- const std::shared_ptr<Texture> sprite_image;
+ const Texture sprite_image;
+
//! Color tint of the sprite
Color color;
+
//! Flip settings for the sprite
FlipSettings flip;
+
//! Layer sorting level of the sprite
- uint8_t sorting_in_layer = 0;
+ const int sorting_in_layer;
//! Order within the sorting layer
- uint8_t order_in_layer = 0;
+ const int order_in_layer;
+
+ //! height in world units
+ const int height;
-public:
/**
- * \brief Gets the maximum number of instances allowed for this sprite.
- * \return Maximum instance count as an integer.
+ * \aspect_ratio ratio of the img so that scaling will not become weird
*
- * For now is this number randomly picked. I think it will eventually be 1.
+ * cannot be const because if Animator component is addded then ratio becomes scuffed and
+ * does it need to be calculated again in the Animator
*/
- virtual int get_instances_max() const { return 10; }
+ double aspect_ratio;
private:
- //! Reads the sprite_rect of sprite
+ //! Reads the mask of sprite
friend class SDLContext;
- //! Reads the all the variables plus the sprite_rect
+ //! Reads the all the variables plus the mask
friend class Animator;
- //! Reads the all the variables plus the sprite_rect
+ //! Reads the all the variables plus the mask
friend class AnimatorSystem;
+ struct Rect {
+ int w = 0;
+ int h = 0;
+ int x = 0;
+ int y = 0;
+ };
//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
- // object is present in GameObject
- Rect sprite_rect;
+ // object is present in GameObject. this is in sprite pixels
+ Rect mask;
};
} // namespace crepe
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index 264d7b1..e43bdaa 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -1,5 +1,3 @@
-#include <SDL2/SDL_render.h>
-
#include "../facade/SDLContext.h"
#include "../util/Log.h"
@@ -19,6 +17,15 @@ Texture::~Texture() {
this->texture.reset();
}
+Texture::Texture(Texture && other) noexcept : texture(std::move(other.texture)) {}
+
+Texture & Texture::operator=(Texture && other) noexcept {
+ if (this != &other) {
+ texture = std::move(other.texture);
+ }
+ return *this;
+}
+
void Texture::load(const Asset & res) {
SDLContext & ctx = SDLContext::get_instance();
this->texture = ctx.texture_from_path(res.get_path());
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index b4f7d07..7206a66 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -36,6 +36,11 @@ public:
~Texture();
// FIXME: this constructor shouldn't be necessary because this class doesn't manage memory
+ Texture(Texture && other) noexcept;
+ Texture & operator=(Texture && other) noexcept;
+ Texture(const Texture &) = delete;
+ Texture & operator=(const Texture &) = delete;
+
/**
* \brief Gets the width of the texture.
* \return Width of the texture in pixels.
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index b3298a7..9f60285 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -10,16 +10,15 @@
#include <functional>
#include <memory>
#include <stdexcept>
-#include <string>
#include "../api/Camera.h"
+#include "../api/Config.h"
#include "../api/Sprite.h"
#include "../api/Texture.h"
-#include "../api/Transform.h"
-#include "../api/Vector2.h"
#include "../util/Log.h"
#include "SDLContext.h"
+#include "types.h"
using namespace crepe;
using namespace std;
@@ -31,14 +30,15 @@ SDLContext & SDLContext::get_instance() {
SDLContext::SDLContext() {
dbg_trace();
- // FIXME: read window defaults from config manager
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));
}
+
+ auto & cfg = Config::get_instance().window_settings;
SDL_Window * tmp_window
- = SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- this->viewport.w, this->viewport.h, 0);
+ = SDL_CreateWindow(cfg.window_title.c_str(), SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, cfg.default_size.x, cfg.default_size.y, 0);
if (!tmp_window) {
throw runtime_error(format("SDLContext: SDL_Window error: {}", SDL_GetError()));
}
@@ -93,68 +93,96 @@ void SDLContext::handle_events(bool & running) {
*/
}
-void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); }
+void SDLContext::clear_screen() {
+ SDL_SetRenderDrawColor(this->game_renderer.get(), 0, 0, 0, 255);
+ SDL_RenderClear(this->game_renderer.get());
+}
void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); }
SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
return SDL_Rect{
- .x = sprite.sprite_rect.x,
- .y = sprite.sprite_rect.y,
- .w = sprite.sprite_rect.w,
- .h = sprite.sprite_rect.h,
+ .x = sprite.mask.x,
+ .y = sprite.mask.y,
+ .w = sprite.mask.w,
+ .h = sprite.mask.h,
};
}
-SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos,
- const double & scale, const Camera & cam) const {
+SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
+ const vec2 & cam_pos, const double & img_scale) const {
+
+ int width = sprite.height * sprite.aspect_ratio;
+ int height = sprite.height;
- double adjusted_w = sprite.sprite_rect.w * scale * cam.zoom;
- double adjusted_h = sprite.sprite_rect.h * scale * cam.zoom;
- double adjusted_x = (pos.x - cam.x) * cam.zoom - adjusted_w / 2;
- double adjusted_y = (pos.y - cam.y) * cam.zoom - adjusted_h / 2;
+ width *= img_scale * cam.zoom;
+ height *= img_scale * cam.zoom;
return SDL_Rect{
- .x = static_cast<int>(adjusted_x),
- .y = static_cast<int>(adjusted_y),
- .w = static_cast<int>(adjusted_w),
- .h = static_cast<int>(adjusted_h),
+ .x = static_cast<int>((pos.x - cam_pos.x + (cam.viewport_size.x / 2) - width / 2)),
+ .y = static_cast<int>((pos.y - cam_pos.y + (cam.viewport_size.y / 2) - height / 2)),
+ .w = width,
+ .h = height,
};
}
-void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
- const double & scale, const Camera & camera) {
+void SDLContext::draw(const RenderContext & ctx) {
SDL_RendererFlip render_flip
- = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
- | (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
+ = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * ctx.sprite.flip.flip_x)
+ | (SDL_FLIP_VERTICAL * ctx.sprite.flip.flip_y));
- SDL_Rect srcrect = this->get_src_rect(sprite);
- SDL_Rect dstrect = this->get_dst_rect(sprite, pos, scale, camera);
+ SDL_Rect srcrect = this->get_src_rect(ctx.sprite);
+ SDL_Rect dstrect
+ = this->get_dst_rect(ctx.sprite, ctx.pos, ctx.cam, ctx.cam_pos, ctx.scale);
- SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
- &dstrect, angle, NULL, render_flip);
+ SDL_RenderCopyEx(this->game_renderer.get(), ctx.sprite.sprite_image.texture.get(),
+ &srcrect, &dstrect, ctx.angle, NULL, render_flip);
}
-void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) {
-
- SDL_RendererFlip render_flip
- = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
- | (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
+void SDLContext::set_camera(const Camera & cam) {
- SDL_Rect srcrect = this->get_src_rect(sprite);
- SDL_Rect dstrect = this->get_dst_rect(sprite, transform.position, transform.scale, cam);
+ // resize window
+ int w, h;
+ SDL_GetWindowSize(this->game_window.get(), &w, &h);
+ if (w != cam.screen.x || h != cam.screen.y) {
+ SDL_SetWindowSize(this->game_window.get(), cam.screen.x, cam.screen.y);
+ }
- SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
- &dstrect, transform.rotation, NULL, render_flip);
-}
+ double screen_aspect = cam.screen.x / cam.screen.y;
+ double viewport_aspect = cam.viewport_size.x / cam.viewport_size.y;
+
+ SDL_Rect view;
+ // calculate black bars
+ if (screen_aspect > viewport_aspect) {
+ // letterboxing
+ view.h = cam.screen.y / cam.zoom;
+ view.w = cam.screen.y * viewport_aspect;
+ view.x = (cam.screen.x - view.w) / 2;
+ view.y = 0;
+ } else {
+ // pillarboxing
+ view.h = cam.screen.x / viewport_aspect;
+ view.w = cam.screen.x / cam.zoom;
+ view.x = 0;
+ view.y = (cam.screen.y - view.h) / 2;
+ }
+ // set drawing area
+ SDL_RenderSetViewport(this->game_renderer.get(), &view);
-void SDLContext::set_camera(const Camera & cam) {
- this->viewport.w = static_cast<int>(cam.aspect_width);
- this->viewport.h = static_cast<int>(cam.aspect_height);
- this->viewport.x = static_cast<int>(cam.x) - (this->viewport.w / 2);
- this->viewport.y = static_cast<int>(cam.y) - (this->viewport.h / 2);
+ SDL_RenderSetLogicalSize(this->game_renderer.get(), static_cast<int>(cam.viewport_size.x),
+ static_cast<int>(cam.viewport_size.y));
+ // set bg color
SDL_SetRenderDrawColor(this->game_renderer.get(), cam.bg_color.r, cam.bg_color.g,
cam.bg_color.b, cam.bg_color.a);
+
+ SDL_Rect bg = {
+ .x = 0,
+ .y = 0,
+ .w = static_cast<int>(cam.viewport_size.x),
+ .h = static_cast<int>(cam.viewport_size.y),
+ };
+ // fill bg color
+ SDL_RenderFillRect(this->game_renderer.get(), &bg);
}
uint64_t SDLContext::get_ticks() const { return SDL_GetTicks64(); }
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 20e30b3..6030a6e 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -9,9 +9,8 @@
#include <memory>
#include <string>
+#include "../api/Camera.h"
#include "../api/Sprite.h"
-#include "../api/Transform.h"
-#include "api/Camera.h"
#include "types.h"
@@ -29,6 +28,15 @@ typedef SDL_Keycode CREPE_KEYCODES;
* event handling, and rendering to the screen. It is never used directly by the user
*/
class SDLContext {
+public:
+ struct RenderContext {
+ const Sprite & sprite;
+ const Camera & cam;
+ const vec2 & cam_pos;
+ const vec2 & pos;
+ const double & angle;
+ const double & scale;
+ };
public:
/**
@@ -100,14 +108,14 @@ private:
* \param texture Reference to the Texture object.
* \return Width of the texture as an integer.
*/
- int get_width(const Texture &) const;
+ int get_width(const Texture & texture) const;
/**
* \brief Gets the height of a texture.
* \param texture Reference to the Texture object.
* \return Height of the texture as an integer.
*/
- int get_height(const Texture &) const;
+ int get_height(const Texture & texture) const;
private:
//! Will use draw,clear_screen, present_screen, camera.
@@ -115,14 +123,9 @@ private:
/**
* \brief Draws a sprite to the screen using the specified transform and camera.
- * \param sprite Reference to the Sprite to draw.
- * \param transform Reference to the Transform for positioning.
- * \param camera Reference to the Camera for view adjustments.
+ * \param RenderCtx Reference to rendering data to draw
*/
- void draw(const Sprite & sprite, const Transform & transform, const Camera & camera);
-
- void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
- const double & scale, const Camera & camera);
+ void draw(const RenderContext & ctx);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -144,18 +147,19 @@ private:
* \return sdl rectangle to draw a src image
*/
SDL_Rect get_src_rect(const Sprite & sprite) const;
+
/**
- * \brief calculates the sqaure size of the image for an destination
+ * \brief calculates the sqaure size of the image for destination
*
- * \param sprite Reference to the sprite to calculate the rectangle
- * \param pos the pos in pixel positions
- * \param scale the multiplier to increase of decrease for the specified sprite
- * \param cam Reference to the current camera in the scene to calculate the position based
- * on the camera
+ * \param sprite Reference to the sprite to calculate rectangle
+ * \param pos the pos in world units
+ * \param cam the camera of the current scene
+ * \param cam_pos the current postion of the camera
+ * \param img_scale the image multiplier for increasing img size
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale,
- const Camera & cam) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
+ const vec2 & cam_pos, const double & img_scale) const;
private:
//! sdl Window
@@ -163,9 +167,6 @@ private:
//! renderer for the crepe engine
std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer;
-
- //! viewport for the camera window
- SDL_Rect viewport = {0, 0, 640, 480};
};
} // namespace crepe
diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt
new file mode 100644
index 0000000..480c8ee
--- /dev/null
+++ b/src/crepe/manager/CMakeLists.txt
@@ -0,0 +1,23 @@
+target_sources(crepe PUBLIC
+ ComponentManager.cpp
+ EventManager.cpp
+ Manager.cpp
+ SaveManager.cpp
+ SceneManager.cpp
+ ResourceManager.cpp
+)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ ComponentManager.h
+ ComponentManager.hpp
+ EventManager.h
+ EventManager.hpp
+ Manager.h
+ Mediator.h
+ SaveManager.h
+ SceneManager.h
+ SceneManager.hpp
+ ResourceManager.h
+ ResourceManager.hpp
+)
+
diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp
new file mode 100644
index 0000000..5a96158
--- /dev/null
+++ b/src/crepe/manager/ComponentManager.cpp
@@ -0,0 +1,63 @@
+#include "../api/GameObject.h"
+#include "../util/Log.h"
+#include "../types.h"
+
+#include "ComponentManager.h"
+
+using namespace crepe;
+using namespace std;
+
+ComponentManager::ComponentManager(Mediator & mediator) : Manager(mediator) {
+ mediator.component_manager = *this;
+ dbg_trace();
+}
+ComponentManager::~ComponentManager() { dbg_trace(); }
+
+void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
+ // Do not delete persistent objects
+ if (this->persistent[id]) {
+ return;
+ }
+
+ // Loop through all the types (in the unordered_map<>)
+ for (auto & [type, component_array] : this->components) {
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < component_array.size()) {
+ // Clear the components at this specific id
+ component_array[id].clear();
+ }
+ }
+}
+
+void ComponentManager::delete_all_components() {
+ // Loop through all the types (in the unordered_map<>)
+ for (auto & [type, component_array] : this->components) {
+ // Loop through all the ids (in the vector<>)
+ for (game_object_id_t id = 0; id < component_array.size(); id++) {
+ // Do not delete persistent objects
+ if (!this->persistent[id]) {
+ // Clear the components at this specific id
+ component_array[id].clear();
+ }
+ }
+ }
+
+ this->next_id = 0;
+}
+
+GameObject ComponentManager::new_object(const string & name, const string & tag,
+ const vec2 & position, double rotation, double scale) {
+ // Find the first available id (taking persistent objects into account)
+ while (this->persistent[this->next_id]) {
+ this->next_id++;
+ }
+
+ GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
+ this->next_id++;
+
+ return object;
+}
+
+void ComponentManager::set_persistent(game_object_id_t id, bool persistent) {
+ this->persistent[id] = persistent;
+}
diff --git a/src/crepe/ComponentManager.h b/src/crepe/manager/ComponentManager.h
index 1cb0b5f..ad37586 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/manager/ComponentManager.h
@@ -5,8 +5,10 @@
#include <unordered_map>
#include <vector>
-#include "Component.h"
-#include "types.h"
+#include "../Component.h"
+#include "../types.h"
+
+#include "Manager.h"
namespace crepe {
@@ -17,7 +19,7 @@ class GameObject;
*
* This class manages all components. It provides methods to add, delete and get components.
*/
-class ComponentManager {
+class ComponentManager : public Manager {
// TODO: This relation should be removed! I (loek) believe that the scene manager should
// create/destroy components because the GameObject's are stored in concrete Scene classes,
// which will in turn call GameObject's destructor, which will in turn call
@@ -26,7 +28,7 @@ class ComponentManager {
friend class SceneManager;
public:
- ComponentManager(); // dbg_trace
+ ComponentManager(Mediator & mediator);
~ComponentManager(); // dbg_trace
/**
@@ -99,6 +101,16 @@ protected:
* This method deletes all components.
*/
void delete_all_components();
+ /**
+ * \brief Set a GameObject as persistent
+ *
+ * This method sets a GameObject as persistent. If a GameObject is persistent, its
+ * components will not be deleted.
+ *
+ * \param id The id of the GameObject to set as persistent
+ * \param persistent The persistent flag
+ */
+ void set_persistent(game_object_id_t id, bool persistent);
public:
/**
@@ -137,6 +149,9 @@ private:
std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>>
components;
+ //! Persistent flag for each GameObject
+ std::unordered_map<game_object_id_t, bool> persistent;
+
//! ID of next GameObject allocated by \c ComponentManager::new_object
game_object_id_t next_id = 0;
};
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp
index 4d5eaf4..ffb38ec 100644
--- a/src/crepe/ComponentManager.hpp
+++ b/src/crepe/manager/ComponentManager.hpp
@@ -54,6 +54,11 @@ template <typename T>
void ComponentManager::delete_components_by_id(game_object_id_t id) {
using namespace std;
+ // Do not delete persistent objects
+ if (this->persistent[id]) {
+ return;
+ }
+
// Determine the type of T (this is used as the key of the unordered_map<>)
type_index type = typeid(T);
@@ -77,7 +82,13 @@ void ComponentManager::delete_components() {
if (this->components.find(type) == this->components.end()) return;
- this->components[type].clear();
+ // Loop through the whole vector<> of this specific type
+ for (game_object_id_t i = 0; i < this->components[type].size(); ++i) {
+ // Do not delete persistent objects
+ if (!this->persistent[i]) {
+ this->components[type][i].clear();
+ }
+ }
}
template <typename T>
diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/manager/EventManager.cpp
index 20f0dd3..20f0dd3 100644
--- a/src/crepe/api/EventManager.cpp
+++ b/src/crepe/manager/EventManager.cpp
diff --git a/src/crepe/api/EventManager.h b/src/crepe/manager/EventManager.h
index 1a33023..d634f54 100644
--- a/src/crepe/api/EventManager.h
+++ b/src/crepe/manager/EventManager.h
@@ -5,8 +5,8 @@
#include <unordered_map>
#include <vector>
-#include "Event.h"
-#include "EventHandler.h"
+#include "../api/Event.h"
+#include "../api/EventHandler.h"
namespace crepe {
diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/manager/EventManager.hpp
index a5f4556..a5f4556 100644
--- a/src/crepe/api/EventManager.hpp
+++ b/src/crepe/manager/EventManager.hpp
diff --git a/src/crepe/manager/Manager.cpp b/src/crepe/manager/Manager.cpp
new file mode 100644
index 0000000..fe7c936
--- /dev/null
+++ b/src/crepe/manager/Manager.cpp
@@ -0,0 +1,6 @@
+#include "Manager.h"
+
+using namespace crepe;
+
+Manager::Manager(Mediator & mediator) : mediator(mediator) { }
+
diff --git a/src/crepe/manager/Manager.h b/src/crepe/manager/Manager.h
new file mode 100644
index 0000000..9adfd0b
--- /dev/null
+++ b/src/crepe/manager/Manager.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "Mediator.h"
+
+namespace crepe {
+
+class Manager {
+public:
+ Manager(Mediator & mediator);
+ virtual ~Manager() = default;
+
+protected:
+ Mediator & mediator;
+};
+
+}
+
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h
new file mode 100644
index 0000000..475aed9
--- /dev/null
+++ b/src/crepe/manager/Mediator.h
@@ -0,0 +1,35 @@
+#pragma once
+
+#include "../util/OptionalRef.h"
+
+// TODO: remove these singletons:
+#include "SaveManager.h"
+#include "EventManager.h"
+
+namespace crepe {
+
+class ComponentManager;
+class SceneManager;
+class ResourceManager;
+
+/**
+ * Struct to pass references to classes that would otherwise need to be singletons down to
+ * other classes within the engine hierarchy. Made to prevent constant changes to subclasses to
+ * pass specific references through dependency injection. All references on this struct
+ * *should* be explicitly checked for availability as this struct does not guarantee anything.
+ *
+ * \note Dereferencing members of this struct should be deferred. If you are a user of this
+ * class, keep a reference to this mediator instead of just picking references from it when you
+ * receive an instance.
+ *
+ * \warning This class should never be directly accessible from the API
+ */
+struct Mediator {
+ OptionalRef<ComponentManager> component_manager;
+ OptionalRef<SceneManager> scene_manager;
+ OptionalRef<SaveManager> save_manager = SaveManager::get_instance();
+ OptionalRef<EventManager> event_manager = EventManager::get_instance();
+ OptionalRef<ResourceManager> resource_manager;
+};
+
+}
diff --git a/src/crepe/ResourceManager.cpp b/src/crepe/manager/ResourceManager.cpp
index 8b1fbf5..87585ad 100644
--- a/src/crepe/ResourceManager.cpp
+++ b/src/crepe/manager/ResourceManager.cpp
@@ -5,8 +5,11 @@
using namespace crepe;
using namespace std;
+ResourceManager::ResourceManager(Mediator & mediator) : Manager(mediator) {
+ mediator.resource_manager = *this;
+ dbg_trace();
+}
ResourceManager::~ResourceManager() { dbg_trace(); }
-ResourceManager::ResourceManager() { dbg_trace(); }
void ResourceManager::clear() {
std::erase_if(this->resources, [](const pair<const Asset, CacheEntry> & pair) {
diff --git a/src/crepe/ResourceManager.h b/src/crepe/manager/ResourceManager.h
index fc50b65..e7e6abc 100644
--- a/src/crepe/ResourceManager.h
+++ b/src/crepe/manager/ResourceManager.h
@@ -3,9 +3,10 @@
#include <memory>
#include <unordered_map>
-#include "api/Asset.h"
+#include "../Resource.h"
+#include "../api/Asset.h"
-#include "Resource.h"
+#include "Manager.h"
namespace crepe {
@@ -18,9 +19,9 @@ namespace crepe {
* a scene is loaded. Assets are retained in memory until the ResourceManager is
* destroyed, at which point the cached assets are cleared.
*/
-class ResourceManager {
+class ResourceManager : public Manager {
public:
- ResourceManager(); // dbg_trace
+ ResourceManager(Mediator & mediator);
virtual ~ResourceManager(); // dbg_trace
private:
diff --git a/src/crepe/ResourceManager.hpp b/src/crepe/manager/ResourceManager.hpp
index 8270bc5..8270bc5 100644
--- a/src/crepe/ResourceManager.hpp
+++ b/src/crepe/manager/ResourceManager.hpp
diff --git a/src/crepe/api/SaveManager.cpp b/src/crepe/manager/SaveManager.cpp
index c5f43ea..121d017 100644
--- a/src/crepe/api/SaveManager.cpp
+++ b/src/crepe/manager/SaveManager.cpp
@@ -1,9 +1,9 @@
#include "../facade/DB.h"
#include "../util/Log.h"
+#include "../api/Config.h"
+#include "../ValueBroker.h"
-#include "Config.h"
#include "SaveManager.h"
-#include "ValueBroker.h"
using namespace std;
using namespace crepe;
diff --git a/src/crepe/api/SaveManager.h b/src/crepe/manager/SaveManager.h
index 3d8c852..3d8c852 100644
--- a/src/crepe/api/SaveManager.h
+++ b/src/crepe/manager/SaveManager.h
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp
index 1f783ad..50a9fbb 100644
--- a/src/crepe/api/SceneManager.cpp
+++ b/src/crepe/manager/SceneManager.cpp
@@ -1,14 +1,15 @@
#include <algorithm>
#include <memory>
-#include "../ComponentManager.h"
-
+#include "ComponentManager.h"
#include "SceneManager.h"
using namespace crepe;
using namespace std;
-SceneManager::SceneManager(ComponentManager & mgr) : component_manager(mgr) {}
+SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) {
+ mediator.scene_manager = *this;
+}
void SceneManager::set_next_scene(const string & name) { next_scene = name; }
@@ -26,7 +27,7 @@ void SceneManager::load_next_scene() {
unique_ptr<Scene> & scene = *it;
// Delete all components of the current scene
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
mgr.delete_all_components();
// Load the new scene
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/manager/SceneManager.h
index f6f62cd..e0955c2 100644
--- a/src/crepe/api/SceneManager.h
+++ b/src/crepe/manager/SceneManager.h
@@ -3,7 +3,9 @@
#include <memory>
#include <vector>
-#include "Scene.h"
+#include "../api/Scene.h"
+
+#include "Manager.h"
namespace crepe {
@@ -15,10 +17,9 @@ class ComponentManager;
* This class manages scenes. It can add new scenes and load them. It also manages the current scene
* and the next scene.
*/
-class SceneManager {
+class SceneManager : public Manager {
public:
- //! \param mgr Reference to the ComponentManager
- SceneManager(ComponentManager & mgr);
+ SceneManager(Mediator & mediator);
public:
/**
@@ -44,8 +45,6 @@ private:
std::vector<std::unique_ptr<Scene>> scenes;
//! Next scene to load
std::string next_scene;
- //! Reference to the ComponentManager
- ComponentManager & component_manager;
};
} // namespace crepe
diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/manager/SceneManager.hpp
index 5c8e417..dff4e51 100644
--- a/src/crepe/api/SceneManager.hpp
+++ b/src/crepe/manager/SceneManager.hpp
@@ -12,7 +12,7 @@ void SceneManager::add_scene(Args &&... args) {
Scene * scene = new T(std::forward<Args>(args)...);
unique_ptr<Scene> unique_scene(scene);
- unique_scene->component_manager = this->component_manager;
+ unique_scene->mediator = this->mediator;
this->scenes.emplace_back(std::move(unique_scene));
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 676e485..8bb6465 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,24 +1,24 @@
#include <cstdint>
-#include "api/Animator.h"
-#include "facade/SDLContext.h"
+#include "../api/Animator.h"
+#include "../facade/SDLContext.h"
+#include "../manager/ComponentManager.h"
#include "AnimatorSystem.h"
-#include "ComponentManager.h"
using namespace crepe;
void AnimatorSystem::update() {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
uint64_t tick = SDLContext::get_instance().get_ticks();
for (Animator & a : animations) {
- if (a.active) {
- a.curr_row = (tick / 100) % a.row;
- a.animator_rect.x = (a.curr_row * a.animator_rect.w) + a.curr_col;
- a.spritesheet.sprite_rect = a.animator_rect;
- }
+ if (!a.active) continue;
+ // (10 frames per second)
+ a.curr_row = (tick / 100) % a.row;
+ a.spritesheet.mask.x = (a.curr_row * a.spritesheet.mask.w) + a.curr_col;
+ a.spritesheet.mask = a.spritesheet.mask;
}
}
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 56cc7b3..f8179a9 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -21,12 +21,11 @@ public:
/**
* \brief Updates the Animator components.
*
- * This method is called periodically (likely every frame) to update the state of all
+ * This method is called to update the state of all
* Animator components, moving the animations forward and managing their behavior (e.g.,
* looping).
*/
void update() override;
- // FIXME: never say "likely" in the documentation lmao
};
} // namespace crepe
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
index f90132a..97cf966 100644
--- a/src/crepe/system/AudioSystem.cpp
+++ b/src/crepe/system/AudioSystem.cpp
@@ -1,20 +1,23 @@
#include "AudioSystem.h"
-#include "ComponentManager.h"
#include "../api/AudioSource.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/ResourceManager.h"
+#include "../types.h"
using namespace crepe;
using namespace std;
void AudioSystem::update() {
- ComponentManager & mgr = this->component_manager;
- vector<reference_wrapper<AudioSource>> components = mgr.get_components_by_type<AudioSource>();
+ ComponentManager & component_manager = this->mediator.component_manager;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+ RefVector<AudioSource> components = component_manager.get_components_by_type<AudioSource>();
for (auto component_ref : components) {
AudioSource & component = component_ref.get();
if (!component.active) continue;
- Sound & sound = this->resource_manager.get<Sound>(component.source);
+ Sound & sound = resource_manager.get<Sound>(component.source);
// TODO: lots of state diffing
}
}
diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h
index d3d5aeb..e037f51 100644
--- a/src/crepe/system/AudioSystem.h
+++ b/src/crepe/system/AudioSystem.h
@@ -1,7 +1,6 @@
#pragma once
#include "../facade/SoundContext.h"
-#include "../ResourceManager.h"
#include "System.h"
@@ -14,7 +13,6 @@ public:
private:
SoundContext context {};
- ResourceManager resource_manager {};
};
} // namespace crepe
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index 0e62a57..b14c52f 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -2,17 +2,17 @@
#include <cstdlib>
#include <ctime>
-#include "api/ParticleEmitter.h"
-#include "api/Transform.h"
+#include "../api/ParticleEmitter.h"
+#include "../api/Transform.h"
+#include "../manager/ComponentManager.h"
-#include "ComponentManager.h"
#include "ParticleSystem.h"
using namespace crepe;
void ParticleSystem::update() {
// Get all emitters
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();
for (ParticleEmitter & emitter : emitters) {
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index 514a4b3..eba9dfa 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -1,6 +1,6 @@
#include <cmath>
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "../api/Config.h"
#include "../api/Rigidbody.h"
#include "../api/Transform.h"
@@ -11,7 +11,7 @@
using namespace crepe;
void PhysicsSystem::update() {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>();
RefVector<Transform> transforms = mgr.get_components_by_type<Transform>();
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index ad510f5..4e97b3e 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -2,15 +2,14 @@
#include <cassert>
#include <cmath>
#include <functional>
-#include <iostream>
#include <stdexcept>
#include <vector>
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
+#include "../api/Camera.h"
#include "../api/ParticleEmitter.h"
#include "../api/Sprite.h"
#include "../api/Transform.h"
-#include "../api/Vector2.h"
#include "../facade/SDLContext.h"
#include "RenderSystem.h"
@@ -21,8 +20,9 @@ using namespace std;
void RenderSystem::clear_screen() { this->context.clear_screen(); }
void RenderSystem::present_screen() { this->context.present_screen(); }
-void RenderSystem::update_camera() {
- ComponentManager & mgr = this->component_manager;
+
+const Camera & RenderSystem::update_camera() {
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
@@ -30,9 +30,13 @@ void RenderSystem::update_camera() {
for (Camera & cam : cameras) {
if (!cam.active) continue;
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(cam.game_object_id).front().get();
this->context.set_camera(cam);
- this->curr_cam_ref = &cam;
+ this->cam_pos = transform.position + cam.offset;
+ return cam;
}
+ throw std::runtime_error("No active cameras in current scene");
}
bool sorting_comparison(const Sprite & a, const Sprite & b) {
@@ -51,14 +55,14 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {
void RenderSystem::update() {
this->clear_screen();
- this->update_camera();
this->render();
this->present_screen();
}
-bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) {
+bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam,
+ const double & scale) {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
vector<reference_wrapper<ParticleEmitter>> emitters
= mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id);
@@ -72,19 +76,35 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)
for (const Particle & p : em.data.particles) {
if (!p.active) continue;
- this->context.draw_particle(sprite, p.position, p.angle, scale,
- *this->curr_cam_ref);
+
+ this->context.draw(SDLContext::RenderContext{
+ .sprite = sprite,
+ .cam = cam,
+ .cam_pos = this->cam_pos,
+ .pos = p.position,
+ .angle = p.angle,
+ .scale = scale,
+ });
}
}
return rendering_particles;
}
-void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
- this->context.draw(sprite, tm, *this->curr_cam_ref);
+void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam,
+ const Transform & tm) {
+ this->context.draw(SDLContext::RenderContext{
+ .sprite = sprite,
+ .cam = cam,
+ .cam_pos = this->cam_pos,
+ .pos = tm.position,
+ .angle = tm.rotation,
+ .scale = tm.scale,
+ });
}
void RenderSystem::render() {
+ ComponentManager & mgr = this->mediator.component_manager;
+ const Camera & cam = this->update_camera();
- ComponentManager & mgr = this->component_manager;
RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>();
RefVector<Sprite> sorted_sprites = this->sort(sprites);
@@ -93,10 +113,10 @@ void RenderSystem::render() {
const Transform & transform
= mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get();
- bool rendered_particles = this->render_particle(sprite, transform.scale);
+ bool rendered_particles = this->render_particle(sprite, cam, transform.scale);
if (rendered_particles) continue;
- this->render_normal(sprite, transform);
+ this->render_normal(sprite, cam, transform);
}
}
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 30b41cf..e70831e 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -1,17 +1,17 @@
#pragma once
-#include <functional>
-#include <vector>
+#include <cmath>
#include "facade/SDLContext.h"
#include "System.h"
-#include <cmath>
+#include "types.h"
namespace crepe {
class Camera;
class Sprite;
+class Transform;
/**
* \class RenderSystem
@@ -37,7 +37,7 @@ private:
void present_screen();
//! Updates the active camera used for rendering.
- void update_camera();
+ const Camera & update_camera();
//! Renders the whole screen
void render();
@@ -49,7 +49,7 @@ private:
* \param tm the Transform component for scale
* \return true if particles have been rendered
*/
- bool render_particle(const Sprite & sprite, const double & scale);
+ bool render_particle(const Sprite & sprite, const Camera & cam, const double & scale);
/**
* \brief renders a sprite with a Transform component on the screen
@@ -57,7 +57,7 @@ private:
* \param sprite the sprite component that holds all the data
* \param tm the Transform component that holds the position,rotation and scale
*/
- void render_normal(const Sprite & sprite, const Transform & tm);
+ void render_normal(const Sprite & sprite, const Camera & cam, const Transform & tm);
/**
* \brief sort a vector sprite objects with
@@ -71,17 +71,14 @@ private:
* \todo Include color handling for sprites.
* \todo Add text rendering using SDL_ttf for text components.
* \todo Implement a text component and a button component.
- * \todo Ensure each sprite is checked for active status before rendering.
- * \todo Sort all layers by order before rendering.
* \todo Consider adding text input functionality.
*/
private:
- //! Pointer to the current active camera for rendering
- Camera * curr_cam_ref = nullptr;
- // TODO: needs a better solution
-
SDLContext & context = SDLContext::get_instance();
+
+ //! camera postion in the current scene
+ vec2 cam_pos;
};
} // namespace crepe
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index 20a83f7..2e16eb0 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -1,4 +1,4 @@
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
@@ -10,7 +10,7 @@ using namespace crepe;
void ScriptSystem::update() {
dbg_trace();
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
for (BehaviorScript & behavior_script : behavior_scripts) {
diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp
index 937a423..f68549b 100644
--- a/src/crepe/system/System.cpp
+++ b/src/crepe/system/System.cpp
@@ -4,4 +4,4 @@
using namespace crepe;
-System::System(ComponentManager & mgr) : component_manager(mgr) { dbg_trace(); }
+System::System(const Mediator & mediator) : mediator(mediator) { dbg_trace(); }
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index 28ea20e..4e7fc6d 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -1,5 +1,7 @@
#pragma once
+#include "../manager/Mediator.h"
+
namespace crepe {
class ComponentManager;
@@ -19,11 +21,11 @@ public:
virtual void update() = 0;
public:
- System(ComponentManager &);
+ System(const Mediator & m);
virtual ~System() = default;
protected:
- ComponentManager & component_manager;
+ const Mediator & mediator;
};
} // namespace crepe
diff --git a/src/crepe/types.h b/src/crepe/types.h
index 17f1619..69cc526 100644
--- a/src/crepe/types.h
+++ b/src/crepe/types.h
@@ -27,4 +27,4 @@ typedef Vector2<float> vec2;
//! Default Vector2<double> type
typedef Vector2<double> dvec2;
-} // namespace crepe
+}; // namespace crepe