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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-06 10:26:03 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-06 10:26:03 +0100
commitd4f443070017c5c2e6a938bf4d0a86b70ae6beaa (patch)
treef3a6f399981d69e66916544e34066af6bce3fd93 /src/crepe
parentec69f40540317215d0f30e1f8e43d0e18450f8cc (diff)
revert Animator
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/api/Animator.cpp19
-rw-r--r--src/crepe/api/Animator.h21
-rw-r--r--src/crepe/api/Sprite.h13
-rw-r--r--src/crepe/system/AnimatorSystem.cpp34
4 files changed, 51 insertions, 36 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index f6f2654..c558d86 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -36,11 +36,24 @@ void Animator::pause() { this->active = false; }
void Animator::stop() {
this->active = false;
- this->data.frame = this->data.cycle_start;
+ this->data.col = 0;
+ this->data.row = 0;
}
void Animator::set_fps(int fps) { this->data.fps = fps; }
void Animator::set_cycle_range(int start, int end) {
- this->data.cycle_start = start;
- this->data.cycle_end = end;
+ this->data.cycle_start = start, this->data.cycle_end = end;
+}
+
+void Animator::set_anim(int col) {
+ Animator::Data & ctx = this->data;
+ this->spritesheet.mask.x = ctx.row = 0;
+ ctx.col = col;
+ this->spritesheet.mask.y = ctx.col * this->spritesheet.mask.h;
+}
+
+void Animator::next_anim() {
+ Animator::Data & ctx = this->data;
+ ctx.row = ++ctx.row % this->grid_size.x;
+ this->spritesheet.mask.x = ctx.row * this->spritesheet.mask.w;
}
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index bcf6379..102894d 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -1,6 +1,5 @@
#pragma once
-#include "../manager/LoopTimerManager.h"
#include "../types.h"
#include "Component.h"
@@ -23,15 +22,16 @@ public:
struct Data {
//! frames per second for animation
unsigned int fps = 1;
- //! The current frame being shown
- unsigned int frame = 0;
-
+ //! The current col being animated.
+ unsigned int col = 0;
+ //! The current row being animated.
+ unsigned int row = 0;
//! should the animation loop
bool looping = false;
//! starting frame for cycling
unsigned int cycle_start = 0;
//! end frame for cycling (-1 = use last frame)
- unsigned int cycle_end = -1;
+ int cycle_end = -1;
};
public:
@@ -60,6 +60,14 @@ public:
* \param end of row animation
*/
void set_cycle_range(int start, int end);
+ /**
+ * \brief select which column to animate from
+ *
+ * \param col animation column
+ */
+ void set_anim(int col);
+ //! will go to the next animaiton of current row
+ void next_anim();
public:
/**
@@ -93,9 +101,6 @@ private:
//! Uses the spritesheet
friend AnimatorSystem;
-
- //! Elasped time since last frame change
- duration_t elapsed;
};
} // namespace crepe
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index ef65f64..a3fc319 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -110,16 +110,15 @@ private:
*/
float aspect_ratio = 0;
-public:
- struct Mask {
- unsigned w = 0;
- unsigned h = 0;
- unsigned x = 0;
- unsigned y = 0;
+ struct Rect {
+ int w = 0;
+ int h = 0;
+ int x = 0;
+ int y = 0;
};
//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
// object is present in GameObject. this is in sprite pixels
- Mask mask;
+ Rect mask;
};
} // namespace crepe
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 6c93372..e5ab2fa 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -13,30 +13,28 @@ void AnimatorSystem::frame_update() {
LoopTimerManager & timer = this->mediator.loop_timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
- duration_t elapsed = timer.get_delta_time();
+ float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count();
- for (Animator & animator : animations) {
- if (!animator.active) continue;
+ for (Animator & a : animations) {
+ if (!a.active) continue;
+ if (a.data.fps == 0) continue;
- Animator::Data & data = animator.data;
- if (animator.data.fps == 0) continue;
+ Animator::Data & ctx = a.data;
+ float frame_duration = 1.0f / ctx.fps;
- if (animator.data.cycle_end == -1)
- animator.data.cycle_end = animator.grid_size.x * animator.grid_size.y;
+ int last_frame = ctx.row;
- animator.elapsed += elapsed;
- duration_t frame_duration = 1000ms / animator.data.fps;
+ int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
+ int total_frames = cycle_end - ctx.cycle_start;
- if (animator.elapsed > frame_duration) {
- animator.elapsed = 0ms;
- animator.data.frame++;
+ int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
- if (animator.data.looping && animator.data.frame >= animator.data.cycle_end)
- animator.data.frame = animator.data.cycle_start;
- }
+ ctx.row = ctx.cycle_start + curr_frame;
+ a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
+ a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h);
- Sprite::Mask & mask = animator.spritesheet.mask;
- mask.x = animator.data.frame % animator.grid_size.x * mask.w;
- mask.y = animator.data.frame / animator.grid_size.x * mask.h;
+ if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) {
+ a.active = false;
+ }
}
}