diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-18 15:34:22 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-18 15:34:22 +0100 |
commit | b92da3c729c8fc7c002cb3acbb75c56cb63bd89e (patch) | |
tree | 454b64d31b7e0c9151da88a0d49ee782565f49e9 /src/crepe | |
parent | 8b449e764b5c91cd3cb0c4fa404a290ab295a7ef (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/crepe')
80 files changed, 712 insertions, 559 deletions
diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp index 8a2a11c..9c41ecb 100644 --- a/src/crepe/Asset.cpp +++ b/src/crepe/Asset.cpp @@ -3,14 +3,14 @@ #include "Asset.h" using namespace crepe; +using namespace std; -Asset::Asset(const std::string & src) { - // FIXME: restore this - // this->src = std::filesystem::canonical(src); - this->src = src; +// FIXME: restore this +// src(std::filesystem::canonical(src)) +Asset::Asset(const std::string & src) : src(src) { this->file = std::ifstream(this->src, std::ios::in | std::ios::binary); } -const std::istream & Asset::read() { return this->file; } +istream & Asset::get_stream() { return this->file; } -const char * Asset::canonical() { return this->src.c_str(); } +const string & Asset::get_canonical() const { return this->src; } diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h index ef20647..9051c5e 100644 --- a/src/crepe/Asset.h +++ b/src/crepe/Asset.h @@ -20,13 +20,21 @@ public: Asset(const std::string & src); public: - //! Get an input stream to the contents of this resource - const std::istream & read(); - //! Get the canonical path to this resource - const char * canonical(); + /** + * \brief Get an input stream to the contents of this asset + * \return Input stream with file contents + */ + std::istream & get_stream(); + /** + * \brief Get the canonical path to this asset + * \return Canonical path to this asset + */ + const std::string & get_canonical() const; private: - std::string src; + //! Canonical path to asset + const std::string src; + //! File handle (stream) std::ifstream file; }; diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index fc95bd3..3b05742 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -4,7 +4,6 @@ target_sources(crepe PUBLIC ComponentManager.cpp Component.cpp Collider.cpp - Exception.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -15,7 +14,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Collider.h ValueBroker.h ValueBroker.hpp - Exception.h ) add_subdirectory(api) diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp index 73c2d07..acfd35c 100644 --- a/src/crepe/Component.cpp +++ b/src/crepe/Component.cpp @@ -1,5 +1,4 @@ #include "Component.h" -#include "types.h" using namespace crepe; diff --git a/src/crepe/Component.h b/src/crepe/Component.h index 59570bc..5279fb3 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -2,8 +2,6 @@ #include "types.h" -#include <cstdint> - namespace crepe { class ComponentManager; @@ -15,16 +13,24 @@ class ComponentManager; * components. */ class Component { +public: + //! Whether the component is active + bool active = true; + //! The id of the GameObject this component belongs to + const game_object_id_t game_object_id; + protected: - //! Only the ComponentManager can create components - friend class crepe::ComponentManager; /** * \param id The id of the GameObject this component belongs to */ Component(game_object_id_t id); + //! Only the ComponentManager can create components + friend class ComponentManager; public: virtual ~Component() = default; + +public: /** * \brief Get the maximum number of instances for this component * @@ -34,12 +40,6 @@ public: * \return The maximum number of instances for this component */ virtual int get_instances_max() const { return -1; } - -public: - //! The id of the GameObject this component belongs to - const game_object_id_t game_object_id; - //! Whether the component is active - bool active = true; }; } // namespace crepe diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index 85149c8..e310577 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -1,13 +1,13 @@ -#include "util/log.h" +#include "api/GameObject.h" +#include "util/Log.h" #include "ComponentManager.h" using namespace crepe; +using namespace std; -ComponentManager & ComponentManager::get_instance() { - static ComponentManager instance; - return instance; -} +ComponentManager::ComponentManager() { dbg_trace(); } +ComponentManager::~ComponentManager() { dbg_trace(); } void ComponentManager::delete_all_components_of_id(game_object_id_t id) { // Loop through all the types (in the unordered_map<>) @@ -21,10 +21,14 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) { } void ComponentManager::delete_all_components() { - // Clear the whole unordered_map<> this->components.clear(); + this->next_id = 0; } -ComponentManager::ComponentManager() { dbg_trace(); } - -ComponentManager::~ComponentManager() { dbg_trace(); } +GameObject ComponentManager::new_object(const string & name, const string & tag, + const Vector2 & position, double rotation, + double scale) { + GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; + this->next_id++; + return object; +} diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 9a2aa1d..2107453 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -1,34 +1,58 @@ #pragma once -#include <cstdint> #include <memory> #include <typeindex> #include <unordered_map> #include <vector> +#include "api/Vector2.h" + #include "Component.h" namespace crepe { +class GameObject; + /** * \brief Manages all components * * This class manages all components. It provides methods to add, delete and get components. */ class ComponentManager { + // TODO: This relation should be removed! I (loek) believe that the scene manager should + // create/destroy components because the GameObject's are stored in concrete Scene classes, + // which will in turn call GameObject's destructor, which will in turn call + // ComponentManager::delete_components_by_id or something. This is a pretty major change, so + // here is a comment and temporary fix instead :tada: + friend class SceneManager; + public: + ComponentManager(); // dbg_trace + ~ComponentManager(); // dbg_trace + /** - * \brief Get the instance of the ComponentManager - * - * \return The instance of the ComponentManager + * \brief Create a new game object using the component manager + * + * \param name Metadata::name (required) + * \param tag Metadata::tag (optional, empty by default) + * \param position Transform::position (optional, origin by default) + * \param rotation Transform::rotation (optional, 0 by default) + * \param scale Transform::scale (optional, 1 by default) + * + * \returns GameObject interface + * + * \note This method automatically assigns a new entity ID */ - static ComponentManager & get_instance(); - ComponentManager(const ComponentManager &) = delete; - ComponentManager(ComponentManager &&) = delete; - ComponentManager & operator=(const ComponentManager &) = delete; - ComponentManager & operator=(ComponentManager &&) = delete; - ~ComponentManager(); + GameObject new_object(const std::string & name, const std::string & tag = "", + const Vector2 & position = {0, 0}, double rotation = 0, + double scale = 1); +protected: + /** + * GameObject is used as an interface to add/remove components, and the game programmer is + * supposed to use it instead of interfacing with the component manager directly. + */ + friend class GameObject; /** * \brief Add a component to the ComponentManager * @@ -76,6 +100,8 @@ public: * This method deletes all components. */ void delete_all_components(); + +public: /** * \brief Get all components of a specific type and id * @@ -99,9 +125,6 @@ public: std::vector<std::reference_wrapper<T>> get_components_by_type() const; private: - ComponentManager(); - -private: /** * \brief The components * @@ -114,6 +137,9 @@ private: */ std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> components; + + //! ID of next GameObject allocated by \c ComponentManager::new_object + game_object_id_t next_id = 0; }; } // namespace crepe diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index c537b03..be99cac 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -40,7 +40,6 @@ T & ComponentManager::add_component(game_object_id_t id, Args &&... args) { // Check if the vector size is not greater than get_instances_max int max_instances = instance->get_instances_max(); if (max_instances != -1 && components[type][id].size() >= max_instances) { - // TODO: Exception throw std::runtime_error( "Exceeded maximum number of instances for this component type"); } diff --git a/src/crepe/Exception.cpp b/src/crepe/Exception.cpp deleted file mode 100644 index dab8f2e..0000000 --- a/src/crepe/Exception.cpp +++ /dev/null @@ -1,16 +0,0 @@ -#include <cstdarg> - -#include "Exception.h" -#include "util/fmt.h" - -using namespace std; -using namespace crepe; - -const char * Exception::what() { return error.c_str(); } - -Exception::Exception(const char * fmt, ...) { - va_list args; - va_start(args, fmt); - this->error = va_stringf(args, fmt); - va_end(args); -} diff --git a/src/crepe/Exception.h b/src/crepe/Exception.h deleted file mode 100644 index 6473043..0000000 --- a/src/crepe/Exception.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once - -#include <exception> -#include <string> - -namespace crepe { - -//! Exception class with printf-style constructor -class Exception : public std::exception { -public: - //! printf - Exception(const char * fmt, ...); - //! Get formatted error message - const char * what(); - -protected: - Exception() = default; - //! Formatted error message - std::string error; -}; - -} // namespace crepe diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 58fee2a..464b0fd 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -1,7 +1,5 @@ -#include <cstdint> - -#include "util/log.h" +#include "util/Log.h" #include "Animator.h" #include "Component.h" @@ -9,7 +7,7 @@ using namespace crepe; -Animator::Animator(uint32_t id, Sprite & ss, int row, int col, int col_animator) +Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_animator) : Component(id), spritesheet(ss), row(row), diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index b5bb4c9..53f4b91 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,11 +1,10 @@ #pragma once -#include <cstdint> - #include "Component.h" #include "Sprite.h" namespace crepe { + class AnimatorSystem; class SDLContext; diff --git a/src/crepe/api/AssetManager.cpp b/src/crepe/api/AssetManager.cpp index b891760..3925758 100644 --- a/src/crepe/api/AssetManager.cpp +++ b/src/crepe/api/AssetManager.cpp @@ -1,4 +1,4 @@ -#include "util/log.h" +#include "util/Log.h" #include "AssetManager.h" diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp deleted file mode 100644 index 63fd0d7..0000000 --- a/src/crepe/api/AudioSource.cpp +++ /dev/null @@ -1,23 +0,0 @@ -#include <memory> - -#include "../facade/Sound.h" - -#include "AudioSource.h" - -using namespace crepe; - -AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) { - this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip)); -} - -void AudioSource::play() { return this->play(false); } - -void AudioSource::play(bool looping) { - this->sound->set_looping(looping); - this->sound->play(); -} - -void AudioSource::stop() { - this->sound->pause(); - this->sound->rewind(); -} diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h deleted file mode 100644 index 1e24ae8..0000000 --- a/src/crepe/api/AudioSource.h +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include <memory> - -#include "../Asset.h" -#include "../Component.h" - -namespace crepe { - -class Sound; - -//! Audio source component -class AudioSource : public Component { -public: - AudioSource(std::unique_ptr<Asset> audio_clip); - virtual ~AudioSource() = default; - -public: - //! Start or resume this audio source - void play(); - void play(bool looping); - //! Stop this audio source - void stop(); - -public: - //! Sample file location - std::unique_ptr<Asset> audio_clip; - //! TODO: ????? - bool play_on_awake; - //! Repeat the current audio clip during playback - bool loop; - //! Normalized volume (0.0 - 1.0) - float volume; - -private: - std::unique_ptr<Sound> sound; -}; - -} // namespace crepe diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index e69de29..7bbace0 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -0,0 +1,15 @@ +#include "BehaviorScript.h" +#include "Component.h" +#include "GameObject.h" + +using namespace crepe; + +BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr) + : Component(id), + component_manager(mgr) {} + +template <> +BehaviorScript & GameObject::add_component<BehaviorScript>() { + ComponentManager & mgr = this->component_manager; + return mgr.add_component<BehaviorScript>(this->id, mgr); +} diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 6b1fec7..9d85d4c 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -4,29 +4,69 @@ #include "../Component.h" +#include "GameObject.h" + namespace crepe { class ScriptSystem; class ComponentManager; class Script; +/** + * \brief Script component + * + * This class acts as a (component) wrapper around an instance of (a class derivatived from) \c + * Script. \c BehaviorScript is the only ECS component that stores member function + * implementations as data. + */ class BehaviorScript : public Component { protected: - friend class crepe::ComponentManager; - using Component::Component; - -public: - virtual ~BehaviorScript() = default; + /** + * \param id Parent \c GameObject id + * \param component_manager Reference to component manager (passed through to \c Script + * instance) + * + * \note Calls to this constructor (should) always pass through \c GameObject::add_component, + * which has an exception for this specific component type. This was done so the user does + * not have to pass references used within \c Script to each \c BehaviorScript instance. + */ + BehaviorScript(game_object_id_t id, ComponentManager & component_manager); + //! Only ComponentManager is allowed to instantiate BehaviorScript + friend class ComponentManager; public: + /** + * \brief Set the concrete script of this component + * + * \tparam T Concrete script type (derived from \c crepe::Script) + * + * \returns Reference to BehaviorScript component (`*this`) + */ template <class T> BehaviorScript & set_script(); protected: - friend class crepe::ScriptSystem; + //! Script instance std::unique_ptr<Script> script = nullptr; + //! ScriptSystem needs direct access to the script instance + friend class ScriptSystem; + +protected: + //! Reference to component manager (passed to Script) + ComponentManager & component_manager; }; +/** + * \brief Add a BehaviorScript component to this game object + * + * The \c BehaviorScript class is the only exception to the ECS harmony, and requires a + * reference to the component manager passed to its constructor in order to function normally. + * This is because the \c BehaviorScript (and \c Script) classes are the only component-related + * classes that store implemented member functions as data. + */ +template <> +BehaviorScript & GameObject::add_component<BehaviorScript>(); + } // namespace crepe #include "BehaviorScript.hpp" diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index 4751607..d80321d 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -2,7 +2,7 @@ #include <type_traits> -#include "../util/log.h" +#include "../util/Log.h" #include "BehaviorScript.h" #include "Script.h" @@ -11,10 +11,11 @@ namespace crepe { template <class T> BehaviorScript & BehaviorScript::set_script() { - static_assert(std::is_base_of<Script, T>::value); dbg_trace(); + static_assert(std::is_base_of<Script, T>::value); Script * s = new T(); - s->parent = this; + s->game_object_id = this->game_object_id; + s->component_manager_ref = &this->component_manager; this->script = std::unique_ptr<Script>(s); return *this; } diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index edf4250..a185ca6 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -1,7 +1,6 @@ target_sources(crepe PUBLIC # AudioSource.cpp BehaviorScript.cpp - Script.cpp GameObject.cpp Rigidbody.cpp ParticleEmitter.cpp diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp index d5df196..5835bdd 100644 --- a/src/crepe/api/Camera.cpp +++ b/src/crepe/api/Camera.cpp @@ -1,7 +1,4 @@ - -#include <cstdint> - -#include "util/log.h" +#include "util/Log.h" #include "Camera.h" #include "Color.h" @@ -9,7 +6,9 @@ using namespace crepe; -Camera::Camera(uint32_t id, const Color & bg_color) : Component(id), bg_color(bg_color) { +Camera::Camera(game_object_id_t id, const Color & bg_color) + : Component(id), + bg_color(bg_color) { dbg_trace(); } diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index c7f9af5..e0cda34 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -1,7 +1,5 @@ #pragma once -#include <cstdint> - #include "Color.h" #include "Component.h" @@ -22,7 +20,7 @@ public: * \param id Unique identifier for the camera component. * \param bg_color Background color for the camera view. */ - Camera(uint32_t id, const Color & bg_color); + Camera(game_object_id_t id, const Color & bg_color); ~Camera(); // dbg_trace only public: diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 1cee668..3ab877a 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -1,19 +1,24 @@ #pragma once -#include "../util/log.h" +#include "../util/Log.h" namespace crepe { +/** + * \brief Global configuration interface + * + * This class stores engine default settings. Properties on this class are only supposed to be + * modified *before* execution is handed over from the game programmer to the engine (i.e. the + * main loop is started). + */ class Config { -private: - Config() = default; - -public: - ~Config() = default; - public: //! Retrieve handle to global Config instance static Config & get_instance(); + +private: + Config() = default; + // singleton Config(const Config &) = delete; Config(Config &&) = delete; @@ -28,7 +33,7 @@ public: * * Only messages with equal or higher priority than this value will be logged. */ - LogLevel level = LogLevel::INFO; + Log::Level level = Log::Level::INFO; /** * \brief Colored log output * diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index d470295..287e81d 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -1,22 +1,26 @@ #include "api/Transform.h" +#include "BehaviorScript.h" #include "GameObject.h" #include "Metadata.h" using namespace crepe; using namespace std; -GameObject::GameObject(game_object_id_t id, const std::string & name, const std::string & tag, +GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id, + const std::string & name, const std::string & tag, const Vector2 & position, double rotation, double scale) - : id(id) { + : id(id), + component_manager(component_manager) { + // Add Transform and Metadata components - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; mgr.add_component<Transform>(this->id, position, rotation, scale); mgr.add_component<Metadata>(this->id, name, tag); } void GameObject::set_parent(const GameObject & parent) { - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; // Set parent on own Metadata component vector<reference_wrapper<Metadata>> this_metadata diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 75c164b..34ef8bb 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -2,11 +2,12 @@ #include <string> +#include "Vector2.h" #include "types.h" namespace crepe { -class Vector2; +class ComponentManager; /** * \brief Represents a GameObject @@ -15,11 +16,12 @@ class Vector2; * the game programmer. The actual implementation is done in the ComponentManager. */ class GameObject { -public: +private: /** * This constructor creates a new GameObject. It creates a new Transform and Metadata * component and adds them to the ComponentManager. * + * \param component_manager Reference to component_manager * \param id The id of the GameObject * \param name The name of the GameObject * \param tag The tag of the GameObject @@ -27,8 +29,13 @@ public: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - GameObject(game_object_id_t id, const std::string & name, const std::string & tag, - const Vector2 & position, double rotation, double scale); + GameObject(ComponentManager & component_manager, game_object_id_t id, + const std::string & name, const std::string & tag, const Vector2 & position, + double rotation, double scale); + //! ComponentManager instances GameObject + friend class ComponentManager; + +public: /** * \brief Set the parent of this GameObject * @@ -56,6 +63,9 @@ public: public: //! The id of the GameObject const game_object_id_t id; + +protected: + ComponentManager & component_manager; }; } // namespace crepe diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp index bfba7fe..17b17d7 100644 --- a/src/crepe/api/GameObject.hpp +++ b/src/crepe/api/GameObject.hpp @@ -8,7 +8,7 @@ namespace crepe { template <typename T, typename... Args> T & GameObject::add_component(Args &&... args) { - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; return mgr.add_component<T>(this->id, std::forward<Args>(args)...); } diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 2e9823f..a64366f 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,5 +1,9 @@ - #include "../facade/SDLContext.h" + +#include "../system/AnimatorSystem.h" +#include "../system/CollisionSystem.h" +#include "../system/ParticleSystem.h" +#include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" @@ -7,11 +11,21 @@ #include "LoopTimer.h" using namespace crepe; +using namespace std; + +LoopManager::LoopManager() { + this->load_system<AnimatorSystem>(); + this->load_system<CollisionSystem>(); + this->load_system<ParticleSystem>(); + this->load_system<PhysicsSystem>(); + this->load_system<RenderSystem>(); + this->load_system<ScriptSystem>(); +} -LoopManager::LoopManager() {} void LoopManager::process_input() { SDLContext::get_instance().handle_events(this->game_running); } + void LoopManager::start() { this->setup(); this->loop(); @@ -48,7 +62,7 @@ void LoopManager::setup() { void LoopManager::render() { if (this->game_running) { - RenderSystem::get_instance().update(); + this->get_system<RenderSystem>().update(); } } diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 2f03193..f6904be 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -2,15 +2,9 @@ #include <memory> -class RenderSystem; -class SDLContext; -class LoopTimer; -class ScriptSystem; -class SoundSystem; -class ParticleSystem; -class PhysicsSystem; -class AnimatorSystem; -class CollisionSystem; +#include "../ComponentManager.h" +#include "../system/System.h" + namespace crepe { class LoopManager { @@ -73,7 +67,35 @@ private: void render(); bool game_running = false; - //#TODO add system instances + +private: + //! Component manager instance + ComponentManager component_manager{}; + +private: + /** + * \brief Collection of System instances + * + * This map holds System instances indexed by the system's class typeid. It is filled in the + * constructor of \c LoopManager using LoopManager::load_system. + */ + std::unordered_map<std::type_index, std::unique_ptr<System>> systems; + /** + * \brief Initialize a system + * \tparam T System type (must be derivative of \c System) + */ + template <class T> + void load_system(); + /** + * \brief Retrieve a reference to ECS system + * \tparam T System type + * \returns Reference to system instance + * \throws std::runtime_error if the System is not initialized + */ + template <class T> + T & get_system(); }; } // namespace crepe + +#include "LoopManager.hpp" diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp new file mode 100644 index 0000000..0b14fdb --- /dev/null +++ b/src/crepe/api/LoopManager.hpp @@ -0,0 +1,40 @@ +#pragma once + +#include <cassert> +#include <format> +#include <memory> + +#include "../system/System.h" + +#include "LoopManager.h" + +namespace crepe { + +template <class T> +T & LoopManager::get_system() { + using namespace std; + static_assert(is_base_of<System, T>::value, + "get_system must recieve a derivative class of System"); + + const type_info & type = typeid(T); + if (!this->systems.contains(type)) + throw runtime_error(format("LoopManager: {} is not initialized", type.name())); + + System * system = this->systems.at(type).get(); + T * concrete_system = dynamic_cast<T *>(system); + assert(concrete_system != nullptr); + + return *concrete_system; +} + +template <class T> +void LoopManager::load_system() { + using namespace std; + static_assert(is_base_of<System, T>::value, + "load_system must recieve a derivative class of System"); + + System * system = new T(this->component_manager); + this->systems[typeid(T)] = unique_ptr<System>(system); +} + +} // namespace crepe diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index 417da47..a9800b7 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -1,7 +1,7 @@ #include <chrono> #include "../facade/SDLContext.h" -#include "../util/log.h" +#include "../util/Log.h" #include "LoopTimer.h" diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h index c3c5631..f277d7b 100644 --- a/src/crepe/api/LoopTimer.h +++ b/src/crepe/api/LoopTimer.h @@ -1,7 +1,6 @@ #pragma once #include <chrono> -#include <cstdint> namespace crepe { diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index 3bf1c5b..6b87695 100644 --- a/src/crepe/api/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -2,8 +2,8 @@ using namespace crepe; -crepe::Rigidbody::Rigidbody(uint32_t game_object_id, const Data & data) - : Component(game_object_id), +crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data) + : Component(id), data(data) {} void crepe::Rigidbody::add_force_linear(const Vector2 & force) { diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index c74fea8..3e5c7a3 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,7 +1,5 @@ #pragma once -#include <cstdint> - #include "../Component.h" #include "Vector2.h" @@ -82,7 +80,7 @@ public: * \param game_object_id id of the gameobject the rigibody is added to. * \param data struct to configure the rigidbody. */ - Rigidbody(uint32_t game_object_id, const Data & data); + Rigidbody(game_object_id_t id, const Data & data); //! struct to hold data of rigidbody Data data; diff --git a/src/crepe/api/SaveManager.cpp b/src/crepe/api/SaveManager.cpp index a71ad83..c5f43ea 100644 --- a/src/crepe/api/SaveManager.cpp +++ b/src/crepe/api/SaveManager.cpp @@ -1,5 +1,5 @@ #include "../facade/DB.h" -#include "../util/log.h" +#include "../util/Log.h" #include "Config.h" #include "SaveManager.h" diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp index 933edf4..88aa82d 100644 --- a/src/crepe/api/Scene.cpp +++ b/src/crepe/api/Scene.cpp @@ -2,4 +2,6 @@ using namespace crepe; -Scene::Scene(const std::string & name) : name(name) {} +Scene::Scene(ComponentManager & mgr, const std::string & name) + : component_manager(mgr), + name(name) {} diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index f8bcc3d..0e516b6 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -4,14 +4,23 @@ namespace crepe { +class SceneManager; +class ComponentManager; + class Scene { +protected: + Scene(ComponentManager & mgr, const std::string & name); + friend class SceneManager; + public: - Scene(const std::string & name); virtual ~Scene() = default; - virtual void load_scene() = 0; public: - std::string name; + virtual void load_scene() = 0; + const std::string name; + +protected: + ComponentManager & component_manager; }; } // namespace crepe diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp index c0f8b23..7fb5cb0 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/api/SceneManager.cpp @@ -8,10 +8,7 @@ using namespace crepe; using namespace std; -SceneManager & SceneManager::get_instance() { - static SceneManager instance; - return instance; -} +SceneManager::SceneManager(ComponentManager & mgr) : component_manager(mgr) {} void SceneManager::set_next_scene(const string & name) { next_scene = name; } @@ -29,7 +26,7 @@ void SceneManager::load_next_scene() { unique_ptr<Scene> & scene = *it; // Delete all components of the current scene - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; mgr.delete_all_components(); // Load the new scene diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h index 1e0e670..e854794 100644 --- a/src/crepe/api/SceneManager.h +++ b/src/crepe/api/SceneManager.h @@ -8,14 +8,11 @@ namespace crepe { +class ComponentManager; + class SceneManager { public: - // Singleton - static SceneManager & get_instance(); - SceneManager(const SceneManager &) = delete; - SceneManager(SceneManager &&) = delete; - SceneManager & operator=(const SceneManager &) = delete; - SceneManager & operator=(SceneManager &&) = delete; + SceneManager(ComponentManager & mgr); public: /** @@ -38,11 +35,9 @@ public: void load_next_scene(); private: - SceneManager() = default; - -private: std::vector<std::unique_ptr<Scene>> scenes; std::string next_scene; + ComponentManager & component_manager; }; } // namespace crepe diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp index 61c33bf..714f690 100644 --- a/src/crepe/api/SceneManager.hpp +++ b/src/crepe/api/SceneManager.hpp @@ -1,12 +1,16 @@ +#pragma once + #include "SceneManager.h" namespace crepe { template <typename T> void SceneManager::add_scene(const std::string & name) { - static_assert(std::is_base_of<Scene, T>::value, "T must be derived from Scene"); + using namespace std; + static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene"); - scenes.emplace_back(make_unique<T>(name)); + Scene * scene = new T(this->component_manager, name); + this->scenes.emplace_back(unique_ptr<Scene>(scene)); // The first scene added, is the one that will be loaded at the beginning if (next_scene.empty()) { diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp deleted file mode 100644 index 390cec7..0000000 --- a/src/crepe/api/Script.cpp +++ /dev/null @@ -1,3 +0,0 @@ -#include "Script.h" - -using namespace crepe; diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index bf43a49..2b70379 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -2,34 +2,85 @@ #include <vector> -namespace crepe { -class ScriptSystem; -} +#include "../types.h" namespace crepe { +class ScriptSystem; class BehaviorScript; +class ComponentManager; +/** + * \brief Script interface + * + * This class is used as a base class for user-defined scripts that can be added to game + * objects using the \c BehaviorScript component. + * + * \note Additional *events* (like Unity's OnDisable and OnEnable) should be implemented as + * member or lambda methods in derivative user script classes and registered in \c init(). + */ class Script { - friend class crepe::ScriptSystem; - protected: + /** + * \brief Script initialization function + * + * This function is called during the ScriptSystem::update() routine *before* + * Script::update() if it (a) has not yet been called and (b) the \c BehaviorScript component + * holding this script instance is active. + */ virtual void init() {} + /** + * \brief Script update function + * + * This function is called during the ScriptSystem::update() routine if the \c BehaviorScript + * component holding this script instance is active. + */ virtual void update() {} - // NOTE: additional *events* (like unity's OnDisable and OnEnable) should be implemented as - // member methods in derivative user script classes and registered in init(), otherwise this - // class will balloon in size with each added event. + //! ScriptSystem calls \c init() and \c update() + friend class crepe::ScriptSystem; protected: + /** + * \brief Get single component of type \c T on this game object (utility) + * + * \tparam T Type of component + * + * \returns Reference to component + * + * \throws nullptr if this game object does not have a component matching type \c T + */ template <typename T> - T & get_component(); + T & get_component() const; + // TODO: make get_component calls for component types that can have more than 1 instance + // cause compile-time errors + /** + * \brief Get all components of type \c T on this game object (utility) + * + * \tparam T Type of component + * + * \returns List of component references + */ template <typename T> - std::vector<std::reference_wrapper<T>> get_components(); + std::vector<std::reference_wrapper<T>> get_components() const; + +protected: + // NOTE: Script must have a constructor without arguments so the game programmer doesn't need + // to manually add `using Script::Script` to their concrete script class. + Script() = default; + //! Only \c BehaviorScript instantiates Script + friend class BehaviorScript; + +private: + // These references are set by BehaviorScript immediately after calling the constructor of + // Script. + game_object_id_t game_object_id = -1; + ComponentManager * component_manager_ref = nullptr; + // TODO: use OptionalRef instead of pointer private: - friend class crepe::BehaviorScript; - BehaviorScript * parent = nullptr; + //! Flag to indicate if \c init() has been called already + bool initialized = false; }; } // namespace crepe diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index ce39331..a064a90 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -8,17 +8,21 @@ namespace crepe { template <typename T> -T & Script::get_component() { - std::vector<std::reference_wrapper<T>> all_components = this->get_components<T>(); - if (all_components.size() < 1) throw nullptr; // TODO +T & Script::get_component() const { + using namespace std; + vector<reference_wrapper<T>> all_components = this->get_components<T>(); + if (all_components.size() < 1) + throw runtime_error( + format("Script: no component found with type = {}", typeid(T).name())); return all_components.back().get(); } template <typename T> -std::vector<std::reference_wrapper<T>> Script::get_components() { - ComponentManager & mgr = ComponentManager::get_instance(); - return mgr.get_components_by_id<T>(this->parent->game_object_id); +std::vector<std::reference_wrapper<T>> Script::get_components() const { + auto & mgr = *this->component_manager_ref; + + return mgr.get_components_by_id<T>(this->game_object_id); } } // namespace crepe diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index c4cd29e..bd2d5cf 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,6 +1,6 @@ #include <memory> -#include "../util/log.h" +#include "../util/Log.h" #include "facade/SDLContext.h" #include "Component.h" diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 50ea88e..0192793 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -1,6 +1,5 @@ #pragma once -#include <cstdint> #include <memory> #include "Color.h" diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 5ebd23d..de0d0ea 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -1,7 +1,7 @@ #include <SDL2/SDL_render.h> #include "../facade/SDLContext.h" -#include "../util/log.h" +#include "../util/Log.h" #include "Asset.h" #include "Texture.h" @@ -26,7 +26,7 @@ Texture::~Texture() { void Texture::load(unique_ptr<Asset> res) { SDLContext & ctx = SDLContext::get_instance(); - this->texture = std::move(ctx.texture_from_path(res->canonical())); + this->texture = std::move(ctx.texture_from_path(res->get_canonical())); } int Texture::get_width() const { diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index 8eeec41..cd944bd 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -1,4 +1,4 @@ -#include "util/log.h" +#include "../util/Log.h" #include "Transform.h" diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 51b0daa..18aa293 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -14,6 +14,14 @@ namespace crepe { */ class Transform : public Component { public: + //! Translation (shift) + Vector2 position = {0, 0}; + //! Rotation, in degrees + double rotation = 0; + //! Multiplication factor + double scale = 0; + +protected: /** * \param id The id of the GameObject this component belongs to * \param point The position of the GameObject @@ -22,19 +30,12 @@ public: */ Transform(game_object_id_t id, const Vector2 & point, double rotation, double scale); /** - * \brief Get the maximum number of instances for this component - * - * \return The maximum number of instances for this component + * There is always exactly one transform component per entity + * \return 1 */ virtual int get_instances_max() const { return 1; } - -public: - //! Translation (shift) - Vector2 position; - //! Rotation, in degrees - double rotation; - //! Multiplication factor - double scale; + //! ComponentManager instantiates all components + friend class ComponentManager; }; } // namespace crepe diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp index 437d1d8..30b968e 100644 --- a/src/crepe/api/Vector2.cpp +++ b/src/crepe/api/Vector2.cpp @@ -1,47 +1,33 @@ #include "Vector2.h" -namespace crepe { +using namespace crepe; -// Constructor with initial values -Vector2::Vector2(double x, double y) : x(x), y(y) {} - -// Subtracts another vector from this vector and returns the result. Vector2 Vector2::operator-(const Vector2 & other) const { return {x - other.x, y - other.y}; } -// Adds another vector to this vector and returns the result. Vector2 Vector2::operator+(const Vector2 & other) const { return {x + other.x, y + other.y}; } -// Multiplies this vector by a scalar and returns the result. Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; } -// Multiplies this vector by another vector element-wise and updates this vector. Vector2 & Vector2::operator*=(const Vector2 & other) { x *= other.x; y *= other.y; return *this; } -// Adds another vector to this vector and updates this vector. Vector2 & Vector2::operator+=(const Vector2 & other) { x += other.x; y += other.y; return *this; } -// Adds a scalar value to both components of this vector and updates this vector. Vector2 & Vector2::operator+=(double other) { x += other; y += other; return *this; } -// Returns the negation of this vector. Vector2 Vector2::operator-() const { return {-x, -y}; } -// Checks if this vector is equal to another vector. bool Vector2::operator==(const Vector2 & other) const { return x == other.x && y == other.y; } -// Checks if this vector is not equal to another vector. bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); } - -} // namespace crepe diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 5a57484..2fb6136 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -2,19 +2,12 @@ namespace crepe { -//! Vector2 class -class Vector2 { -public: +//! 2D vector +struct Vector2 { //! X component of the vector - double x; + double x = 0; //! Y component of the vector - double y; - - //! Default constructor - Vector2() = default; - - //! Constructor with initial values - Vector2(double x, double y); + double y = 0; //! Subtracts another vector from this vector and returns the result. Vector2 operator-(const Vector2 & other) const; diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp index bf877b5..d5d19dc 100644 --- a/src/crepe/facade/DB.cpp +++ b/src/crepe/facade/DB.cpp @@ -1,7 +1,6 @@ #include <cstring> -#include "Exception.h" -#include "util/log.h" +#include "util/Log.h" #include "DB.h" @@ -15,19 +14,18 @@ DB::DB(const string & path) { // init database struct libdb::DB * db; if ((ret = libdb::db_create(&db, NULL, 0)) != 0) - throw Exception("db_create: %s", libdb::db_strerror(ret)); + throw runtime_error(format("db_create: {}", libdb::db_strerror(ret))); this->db = {db, [](libdb::DB * db) { db->close(db, 0); }}; // load or create database file - if ((ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL, libdb::DB_BTREE, - DB_CREATE, 0)) - != 0) - throw Exception("db->open: %s", libdb::db_strerror(ret)); + ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL, libdb::DB_BTREE, DB_CREATE, + 0); + if (ret != 0) throw runtime_error(format("db->open: {}", libdb::db_strerror(ret))); // create cursor libdb::DBC * cursor; - if ((ret = this->db->cursor(this->db.get(), NULL, &cursor, 0)) != 0) - throw Exception("db->cursor: %s", libdb::db_strerror(ret)); + ret = this->db->cursor(this->db.get(), NULL, &cursor, 0); + if (ret != 0) throw runtime_error(format("db->cursor: {}", libdb::db_strerror(ret))); this->cursor = {cursor, [](libdb::DBC * cursor) { cursor->close(cursor); }}; } @@ -45,21 +43,24 @@ string DB::get(const string & key) { memset(&db_val, 0, sizeof(libdb::DBT)); int ret = this->cursor->get(this->cursor.get(), &db_key, &db_val, DB_FIRST); - if (ret != 0) throw Exception("cursor->get: %s", libdb::db_strerror(ret)); - return {static_cast<char *>(db_val.data), db_val.size}; + if (ret == 0) return {static_cast<char *>(db_val.data), db_val.size}; + + string err = format("cursor->get: {}", libdb::db_strerror(ret)); + if (ret == DB_NOTFOUND) throw out_of_range(err); + else throw runtime_error(err); } void DB::set(const string & key, const string & value) { libdb::DBT db_key = this->to_thing(key); libdb::DBT db_val = this->to_thing(value); int ret = this->db->put(this->db.get(), NULL, &db_key, &db_val, 0); - if (ret != 0) throw Exception("cursor->get: %s", libdb::db_strerror(ret)); + if (ret != 0) throw runtime_error(format("cursor->get: {}", libdb::db_strerror(ret))); } -bool DB::has(const std::string & key) noexcept { +bool DB::has(const std::string & key) { try { this->get(key); - } catch (...) { + } catch (std::out_of_range &) { return false; } return true; diff --git a/src/crepe/facade/DB.h b/src/crepe/facade/DB.h index 5f8d939..629b0eb 100644 --- a/src/crepe/facade/DB.h +++ b/src/crepe/facade/DB.h @@ -34,7 +34,8 @@ public: * * \return The value * - * \throws Exception if value is not found in DB or other error occurs + * \throws std::out_of_range if value is not found in DB + * \throws std::runtime_error if other error occurs */ std::string get(const std::string & key); /** @@ -43,7 +44,7 @@ public: * \param key The value key * \param value The value to store * - * \throws Exception if an error occurs + * \throws std::runtime_error if an error occurs */ void set(const std::string & key, const std::string & value); /** @@ -53,7 +54,7 @@ public: * * \returns True if the key exists, or false if it does not */ - bool has(const std::string & key) noexcept; + bool has(const std::string & key); private: //! RAII wrapper around \c DB struct diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index e72b622..83e91f8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -10,17 +10,16 @@ #include <iostream> #include <memory> #include <string> -#include <utility> #include "../api/Sprite.h" #include "../api/Texture.h" #include "../api/Transform.h" -#include "../util/log.h" -#include "Exception.h" +#include "../util/Log.h" #include "SDLContext.h" using namespace crepe; +using namespace std; SDLContext & SDLContext::get_instance() { static SDLContext instance; @@ -160,7 +159,7 @@ SDLContext::texture_from_path(const std::string & path) { = SDL_CreateTextureFromSurface(this->game_renderer.get(), img_surface.get()); if (tmp_texture == nullptr) { - throw Exception("Texture cannot be load from %s", path.c_str()); + throw runtime_error(format("Texture cannot be load from {}", path)); } std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> img_texture; diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index a1aef17..7aa89a9 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,21 +1,22 @@ -#include "../util/log.h" +#include "../util/Log.h" #include "Sound.h" #include "SoundContext.h" using namespace crepe; +using namespace std; -Sound::Sound(std::unique_ptr<Asset> res) { +Sound::Sound(unique_ptr<Asset> res) { dbg_trace(); this->load(std::move(res)); } Sound::Sound(const char * src) { dbg_trace(); - this->load(std::make_unique<Asset>(src)); + this->load(make_unique<Asset>(src)); } -void Sound::load(std::unique_ptr<Asset> res) { this->sample.load(res->canonical()); } +void Sound::load(unique_ptr<Asset> res) { this->sample.load(res->get_canonical().c_str()); } void Sound::play() { SoundContext & ctx = SoundContext::get_instance(); diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index adf1fef..32b6478 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -8,6 +8,12 @@ namespace crepe { +/** + * \brief Sound resource facade + * + * This class is a wrapper around a \c SoLoud::Wav instance, which holds a + * single sample. It is part of the sound facade. + */ class Sound { public: /** diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp index 5e5a3a9..deb2b62 100644 --- a/src/crepe/facade/SoundContext.cpp +++ b/src/crepe/facade/SoundContext.cpp @@ -1,4 +1,4 @@ -#include "../util/log.h" +#include "../util/Log.h" #include "SoundContext.h" diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index d3123d2..d703c16 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -6,19 +6,24 @@ namespace crepe { +/** + * \brief Sound engine facade + * + * This class is a wrapper around a \c SoLoud::Soloud instance, which provides + * the methods for playing \c Sound instances. It is part of the sound facade. + */ class SoundContext { private: + // singleton SoundContext(); virtual ~SoundContext(); - - // singleton - static SoundContext & get_instance(); SoundContext(const SoundContext &) = delete; SoundContext(SoundContext &&) = delete; SoundContext & operator=(const SoundContext &) = delete; SoundContext & operator=(SoundContext &&) = delete; private: + static SoundContext & get_instance(); SoLoud::Soloud engine; friend class Sound; }; diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index bf45362..9d18873 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,27 +1,17 @@ - #include <cstdint> #include <functional> #include <vector> #include "api/Animator.h" #include "facade/SDLContext.h" -#include "util/log.h" #include "AnimatorSystem.h" #include "ComponentManager.h" using namespace crepe; -AnimatorSystem::AnimatorSystem() { dbg_trace(); } -AnimatorSystem::~AnimatorSystem() { dbg_trace(); } - -AnimatorSystem & AnimatorSystem::get_instance() { - static AnimatorSystem instance; - return instance; -} - void AnimatorSystem::update() { - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; std::vector<std::reference_wrapper<Animator>> animations = mgr.get_components_by_type<Animator>(); diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h index 29204d3..56cc7b3 100644 --- a/src/crepe/system/AnimatorSystem.h +++ b/src/crepe/system/AnimatorSystem.h @@ -17,16 +17,7 @@ namespace crepe { class AnimatorSystem : public System { public: - /** - * \brief Retrieves the singleton instance of the AnimatorSystem. - * - * \return A reference to the single instance of the AnimatorSystem. - * - * This method ensures that there is only one instance of the AnimatorSystem, following the - * singleton design pattern. It can be used to access the system globally. - */ - static AnimatorSystem & get_instance(); - + using System::System; /** * \brief Updates the Animator components. * @@ -35,11 +26,7 @@ public: * looping). */ void update() override; - -private: - // private because singleton - AnimatorSystem(); // dbg_trace - ~AnimatorSystem(); // dbg_trace + // FIXME: never say "likely" in the documentation lmao }; } // namespace crepe diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt index 4c18b87..d658b25 100644 --- a/src/crepe/system/CMakeLists.txt +++ b/src/crepe/system/CMakeLists.txt @@ -1,4 +1,5 @@ target_sources(crepe PUBLIC + System.cpp ParticleSystem.cpp ScriptSystem.cpp PhysicsSystem.cpp diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 55e0fdc..c74ca1d 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -2,6 +2,4 @@ using namespace crepe; -CollisionSystem::CollisionSystem() {} - void CollisionSystem::update() {} diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 1e9f1aa..c1a70d8 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -1,11 +1,13 @@ #pragma once +#include "System.h" + namespace crepe { -class CollisionSystem { +class CollisionSystem : public System { public: - CollisionSystem(); - void update(); + using System::System; + void update() override; }; } // namespace crepe diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 92e7d3f..7316309 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -13,7 +13,7 @@ using namespace crepe; void ParticleSystem::update() { // Get all emitters - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>(); diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h index 843261e..c647284 100644 --- a/src/crepe/system/ParticleSystem.h +++ b/src/crepe/system/ParticleSystem.h @@ -15,6 +15,7 @@ class Transform; */ class ParticleSystem : public System { public: + using System::System; /** * \brief Updates all particle emitters by emitting particles, updating particle states, and * checking bounds. @@ -68,7 +69,8 @@ private: double generate_random_speed(double min_speed, double max_speed) const; private: - //! Counter to count updates to determine how many times emit_particle is called. + //! Counter to count updates to determine how many times emit_particle is + // called. unsigned int update_count = 0; //! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle per 1000 // updates). diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index 402dfab..4a7dbfb 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -11,7 +11,7 @@ using namespace crepe; void PhysicsSystem::update() { - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; std::vector<std::reference_wrapper<Rigidbody>> rigidbodies = mgr.get_components_by_type<Rigidbody>(); std::vector<std::reference_wrapper<Transform>> transforms diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index b635693..227ab69 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -3,6 +3,7 @@ #include "System.h" namespace crepe { + /** * \brief System that controls all physics * @@ -11,6 +12,7 @@ namespace crepe { */ class PhysicsSystem : public System { public: + using System::System; /** * \brief updates the physics system. * diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index a488370..fa3d0de 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -5,26 +5,17 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "../facade/SDLContext.h" -#include "../util/log.h" +#include "../util/Log.h" #include "RenderSystem.h" using namespace crepe; -RenderSystem::RenderSystem() { dbg_trace(); } - -RenderSystem::~RenderSystem() { dbg_trace(); } - -RenderSystem & RenderSystem::get_instance() { - static RenderSystem instance; - return instance; -} - void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); } void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); } void RenderSystem::update_camera() { - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); @@ -34,8 +25,7 @@ void RenderSystem::update_camera() { } } void RenderSystem::render_sprites() const { - - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index b9bf94b..87ec494 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -15,14 +15,8 @@ namespace crepe { * services for the application. */ class RenderSystem : public System { - public: - /** - * \brief Gets the singleton instance of RenderSystem. - * \return Reference to the RenderSystem instance. - */ - static RenderSystem & get_instance(); - + using System::System; /** * \brief Updates the RenderSystem for the current frame. * This method is called to perform all rendering operations for the current game frame. @@ -30,10 +24,6 @@ public: void update() override; private: - // Private constructor to enforce singleton pattern. - RenderSystem(); - ~RenderSystem(); - //! Clears the screen in preparation for rendering. void clear_screen() const; @@ -61,4 +51,5 @@ private: Camera * curr_cam = nullptr; // TODO: needs a better solution }; + } // namespace crepe diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index f2673e7..c4d724c 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -5,7 +5,6 @@ #include "../ComponentManager.h" #include "../api/BehaviorScript.h" #include "../api/Script.h" -#include "../util/log.h" #include "ScriptSystem.h" @@ -13,16 +12,23 @@ using namespace std; using namespace crepe; void ScriptSystem::update() { - using namespace std; dbg_trace(); - forward_list<Script *> scripts = this->get_scripts(); - for (Script * script : scripts) script->update(); + forward_list<reference_wrapper<Script>> scripts = this->get_scripts(); + + for (auto & script_ref : scripts) { + Script & script = script_ref.get(); + if (!script.initialized) { + script.init(); + script.initialized = true; + } + script.update(); + } } -forward_list<Script *> ScriptSystem::get_scripts() { - forward_list<Script *> scripts = {}; - ComponentManager & mgr = ComponentManager::get_instance(); +forward_list<reference_wrapper<Script>> ScriptSystem::get_scripts() const { + forward_list<reference_wrapper<Script>> scripts = {}; + ComponentManager & mgr = this->component_manager; vector<reference_wrapper<BehaviorScript>> behavior_scripts = mgr.get_components_by_type<BehaviorScript>(); @@ -31,7 +37,7 @@ forward_list<Script *> ScriptSystem::get_scripts() { if (!behavior_script.active) continue; Script * script = behavior_script.script.get(); if (script == nullptr) continue; - scripts.push_front(script); + scripts.push_front(*script); } return scripts; diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h index 4fa6141..deb89cb 100644 --- a/src/crepe/system/ScriptSystem.h +++ b/src/crepe/system/ScriptSystem.h @@ -8,13 +8,32 @@ namespace crepe { class Script; +/** + * \brief Script system + * + * The script system is responsible for all \c BehaviorScript components, and + * calls the methods on classes derived from \c Script. + */ class ScriptSystem : public System { public: - void update(); + using System::System; + /** + * \brief Call Script::update() on all active \c BehaviorScript instances + * + * This routine updates all scripts sequentially using the Script::update() + * method. It also calls Script::init() if this has not been done before on + * the \c BehaviorScript instance. + */ + void update() override; private: - // TODO: to forward_list<reference_wrapper> - std::forward_list<Script *> get_scripts(); + /** + * \brief Aggregate all active \c BehaviorScript components and return a list + * of references to their \c Script instances (utility) + * + * \returns List of active \c Script instances + */ + std::forward_list<std::reference_wrapper<Script>> get_scripts() const; }; } // namespace crepe diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp new file mode 100644 index 0000000..937a423 --- /dev/null +++ b/src/crepe/system/System.cpp @@ -0,0 +1,7 @@ +#include "../util/Log.h" + +#include "System.h" + +using namespace crepe; + +System::System(ComponentManager & mgr) : component_manager(mgr) { dbg_trace(); } diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h index 3b81bef..28ea20e 100644 --- a/src/crepe/system/System.h +++ b/src/crepe/system/System.h @@ -2,13 +2,28 @@ namespace crepe { +class ComponentManager; + +/** + * \brief Base ECS system class + * + * This class is used as the base for all system classes. Classes derived from + * System must implement the System::update() method and copy Script::Script + * with the `using`-syntax. + */ class System { public: + /** + * \brief Process all components this system is responsible for. + */ virtual void update() = 0; public: - System() = default; + System(ComponentManager &); virtual ~System() = default; + +protected: + ComponentManager & component_manager; }; } // namespace crepe diff --git a/src/crepe/util/CMakeLists.txt b/src/crepe/util/CMakeLists.txt index 0fa4343..4be738a 100644 --- a/src/crepe/util/CMakeLists.txt +++ b/src/crepe/util/CMakeLists.txt @@ -1,13 +1,12 @@ target_sources(crepe PUBLIC LogColor.cpp - log.cpp - fmt.cpp + Log.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES LogColor.h - log.h - fmt.h + Log.h + Log.hpp Proxy.h Proxy.hpp ) diff --git a/src/crepe/util/Log.cpp b/src/crepe/util/Log.cpp new file mode 100644 index 0000000..84d80a8 --- /dev/null +++ b/src/crepe/util/Log.cpp @@ -0,0 +1,37 @@ +#include <iostream> +#include <string> + +#include "../api/Config.h" + +#include "Log.h" + +using namespace crepe; +using namespace std; + +string Log::prefix(const Level & level) { + switch (level) { + case Level::TRACE: + return LogColor().fg_white().str("[TRACE]") + " "; + case Level::DEBUG: + return LogColor().fg_magenta().str("[DEBUG]") + " "; + case Level::INFO: + return LogColor().fg_blue().str("[INFO]") + " "; + case Level::WARNING: + return LogColor().fg_yellow().str("[WARN]") + " "; + case Level::ERROR: + return LogColor().fg_red().str("[ERROR]") + " "; + } + return ""; +} + +void Log::log(const Level & level, const string & msg) { + auto & cfg = Config::get_instance(); + if (level < cfg.log.level) return; + + string out = Log::prefix(level) + msg; + if (!out.ends_with("\n")) out += "\n"; + + // TODO: also log to file or smth + cout.write(out.data(), out.size()); + cout.flush(); +} diff --git a/src/crepe/util/Log.h b/src/crepe/util/Log.h new file mode 100644 index 0000000..d55b11e --- /dev/null +++ b/src/crepe/util/Log.h @@ -0,0 +1,84 @@ +#pragma once + +#include <format> + +// allow user to disable debug macros +#ifndef CREPE_DISABLE_MACROS + +#include "LogColor.h" + +// utility macros +#define _crepe_logf_here(level, fmt, ...) \ + crepe::Log::logf(level, "{}" fmt, \ + crepe::LogColor().fg_white(false).str(std::format( \ + "{} ({}:{})", __PRETTY_FUNCTION__, __FILE_NAME__, __LINE__)), \ + __VA_ARGS__) + +// very illegal global function-style macros +// NOLINTBEGIN +#define dbg_logf(fmt, ...) _crepe_logf_here(crepe::Log::Level::DEBUG, ": " fmt, __VA_ARGS__) +#define dbg_log(str) _crepe_logf_here(crepe::Log::Level::DEBUG, ": {}", str) +#define dbg_trace() _crepe_logf_here(crepe::Log::Level::TRACE, "", "") +// NOLINTEND + +#endif + +namespace crepe { + +/** + * \brief Logging utility + * + * This class is used to output log messages to the console and/or log files. + */ +class Log { +public: + //! Log message severity + enum Level { + TRACE, //< Include (internal) function calls + DEBUG, //< Include dbg_logf output + INFO, //< General-purpose messages + WARNING, //< Non-fatal errors + ERROR, //< Fatal errors + }; + + /** + * \brief Log a formatted message + * + * \param level Message severity + * \param msg Formatted message + */ + static void log(const Level & level, const std::string & msg); + + /** + * \brief Format a message and log it + * + * \param level Message severity + * \param fmt Message format + * \param args Format arguments + */ + template <class... Args> + static void logf(const Level & level, std::format_string<Args...> fmt, Args &&... args); + + /** + * \brief Format a message and log it (with default severity \c INFO) + * + * \param fmt Message format + * \param args Format arguments + */ + template <class... Args> + static void logf(std::format_string<Args...> fmt, Args &&... args); + +private: + /** + * \brief Output a message prefix depending on the log level + * + * \param level Message severity + * + * \return Colored message severity prefix string + */ + static std::string prefix(const Level & level); +}; + +} // namespace crepe + +#include "Log.hpp" diff --git a/src/crepe/util/Log.hpp b/src/crepe/util/Log.hpp new file mode 100644 index 0000000..c2156cd --- /dev/null +++ b/src/crepe/util/Log.hpp @@ -0,0 +1,17 @@ +#pragma once + +#include "Log.h" + +namespace crepe { + +template <class... Args> +void Log::logf(std::format_string<Args...> fmt, Args &&... args) { + Log::logf(Level::INFO, fmt, std::forward<Args>(args)...); +} + +template <class... Args> +void Log::logf(const Level & level, std::format_string<Args...> fmt, Args &&... args) { + Log::log(level, std::format(fmt, std::forward<Args>(args)...)); +} + +} // namespace crepe diff --git a/src/crepe/util/LogColor.cpp b/src/crepe/util/LogColor.cpp index c0c45a0..5411898 100644 --- a/src/crepe/util/LogColor.cpp +++ b/src/crepe/util/LogColor.cpp @@ -1,16 +1,15 @@ #include <cstdarg> #include "../api/Config.h" -#include "LogColor.h" -#include "fmt.h" +#include "LogColor.h" using namespace crepe; using namespace std; static constexpr const char * RESET_CODE = "\e[0m"; -const string LogColor::str(const string & content) { +const string LogColor::str(const string & content) const { auto & cfg = Config::get_instance(); string out = content; if (cfg.log.color) out = this->code + out; @@ -19,21 +18,8 @@ const string LogColor::str(const string & content) { return out; } -const char * LogColor::c_str(const char * content) { - this->final = this->str(content == NULL ? "" : content); - return this->final.c_str(); -} - -const char * LogColor::fmt(const char * fmt, ...) { - va_list args; - va_start(args, fmt); - string content = va_stringf(args, fmt); - va_end(args); - return this->c_str(content.c_str()); -} - LogColor & LogColor::add_code(unsigned int code) { - this->code += stringf("\e[%dm", code); + this->code += format("\e[{}m", code); return *this; } diff --git a/src/crepe/util/LogColor.h b/src/crepe/util/LogColor.h index c1170cb..132fb94 100644 --- a/src/crepe/util/LogColor.h +++ b/src/crepe/util/LogColor.h @@ -4,23 +4,35 @@ namespace crepe { +/** + * \brief Utility class for coloring text using ANSI escape codes + * + * \note Most methods in this class return a reference to \c this, which may be + * used to chain multiple display attributes. + */ class LogColor { public: - LogColor() = default; + /** + * \brief Get color code as STL string + * + * \param content If given, color this string and append a color reset escape sequence. + * + * \returns Color escape sequence + */ + const std::string str(const std::string & content = "") const; public: - //! get color code as c-style string (or color content string) - const char * c_str(const char * content = NULL); - //! color printf-style format string - const char * fmt(const char * fmt, ...); - //! get color code as stl string (or color content string) - const std::string str(const std::string & content = ""); - -public: - //! reset color to default foreground and background color + //! Reset color to default foreground and background color LogColor & reset(); public: + /** + * \name Foreground colors + * + * These functions set the foreground (text) color. The \c bright parameter + * makes the color brighter, or bold on some terminals. + * \{ + */ LogColor & fg_black(bool bright = false); LogColor & fg_red(bool bright = false); LogColor & fg_green(bool bright = false); @@ -29,8 +41,16 @@ public: LogColor & fg_magenta(bool bright = false); LogColor & fg_cyan(bool bright = false); LogColor & fg_white(bool bright = false); + /// \} public: + /** + * \name Background colors + * + * These functions set the background color. The \c bright parameter makes + * the color brighter. + * \{ + */ LogColor & bg_black(bool bright = false); LogColor & bg_red(bool bright = false); LogColor & bg_green(bool bright = false); @@ -39,13 +59,22 @@ public: LogColor & bg_magenta(bool bright = false); LogColor & bg_cyan(bool bright = false); LogColor & bg_white(bool bright = false); + /// \} private: + /** + * \brief Append SGR escape sequence to \c this->code + * + * \param code SGR attribute number + * + * See <https://en.wikipedia.org/wiki/ANSI_escape_code> for magic number + * reference. + */ LogColor & add_code(unsigned int code); private: + //! Color escape sequence std::string code = ""; - std::string final = ""; }; } // namespace crepe diff --git a/src/crepe/util/fmt.cpp b/src/crepe/util/fmt.cpp deleted file mode 100644 index 4b50da8..0000000 --- a/src/crepe/util/fmt.cpp +++ /dev/null @@ -1,35 +0,0 @@ -#include <cstdarg> -#include <cstdio> -#include <string> - -#include "fmt.h" - -using namespace std; - -string crepe::va_stringf(va_list args, const char * fmt) { - string out; - - va_list args_copy; - va_copy(args_copy, args); - size_t length = vsnprintf(NULL, 0, fmt, args_copy); - // resize to include terminating null byte - out.resize(length + 1); - va_end(args_copy); - - // vsnprintf adds terminating null byte - vsnprintf(out.data(), out.size(), fmt, args); - // resize to actual length - out.resize(length); - - va_end(args); - - return out; -} - -string crepe::stringf(const char * fmt, ...) { - va_list args; - va_start(args, fmt); - string out = va_stringf(args, fmt); - va_end(args); - return out; -} diff --git a/src/crepe/util/fmt.h b/src/crepe/util/fmt.h deleted file mode 100644 index e319e6e..0000000 --- a/src/crepe/util/fmt.h +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once - -#include <string> - -namespace crepe { - -std::string va_stringf(va_list args, const char * fmt); -std::string stringf(const char * fmt, ...); - -} // namespace crepe diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp deleted file mode 100644 index 4a8f8e8..0000000 --- a/src/crepe/util/log.cpp +++ /dev/null @@ -1,53 +0,0 @@ -#include <cstdarg> -#include <cstdio> -#include <cstdlib> -#include <string> - -#include "../api/Config.h" -#include "fmt.h" -#include "log.h" - -using namespace crepe; -using namespace std; - -string log_prefix(LogLevel level) { - switch (level) { - case LogLevel::TRACE: - return LogColor().fg_white().str("[TRACE]") + " "; - case LogLevel::DEBUG: - return LogColor().fg_magenta().str("[DEBUG]") + " "; - case LogLevel::INFO: - return LogColor().fg_blue().str("[INFO]") + " "; - case LogLevel::WARNING: - return LogColor().fg_yellow().str("[WARN]") + " "; - case LogLevel::ERROR: - return LogColor().fg_red().str("[ERROR]") + " "; - } - return ""; -} - -static void log(LogLevel level, const string msg) { - auto & cfg = Config::get_instance(); - if (level < cfg.log.level) return; - - string out = log_prefix(level) + msg; - if (!out.ends_with("\n")) out += "\n"; - - // TODO: also log to file or smth - fwrite(out.c_str(), 1, out.size(), stdout); - fflush(stdout); -} - -void crepe::logf(const char * fmt, ...) { - va_list args; - va_start(args, fmt); - log(LogLevel::DEBUG, va_stringf(args, fmt)); - va_end(args); -} - -void crepe::logf(LogLevel level, const char * fmt, ...) { - va_list args; - va_start(args, fmt); - log(level, va_stringf(args, fmt)); - va_end(args); -} diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h deleted file mode 100644 index 00b5810..0000000 --- a/src/crepe/util/log.h +++ /dev/null @@ -1,37 +0,0 @@ -#pragma once - -// allow user to disable debug macros -#ifndef CREPE_DISABLE_MACROS - -#include "LogColor.h" - -// utility macros -#define _crepe_logf_here(level, format, ...) \ - crepe::logf(level, "%s" format, \ - crepe::LogColor().fg_white(false).fmt("%s (%s:%d)", __PRETTY_FUNCTION__, \ - __FILE_NAME__, __LINE__), \ - __VA_ARGS__) - -// very illegal global function-style macros -// NOLINTBEGIN -#define dbg_logf(fmt, ...) _crepe_logf_here(crepe::LogLevel::DEBUG, ": " fmt, __VA_ARGS__) -#define dbg_log(str) _crepe_logf_here(crepe::LogLevel::DEBUG, "%s: " str, "") -#define dbg_trace() _crepe_logf_here(crepe::LogLevel::TRACE, "%s", "") -// NOLINTEND - -#endif - -namespace crepe { - -enum LogLevel { - TRACE, - DEBUG, - INFO, - WARNING, - ERROR, -}; - -void logf(const char * fmt, ...); -void logf(enum LogLevel level, const char * fmt, ...); - -} // namespace crepe |