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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 13:57:13 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 13:57:13 +0100
commit07adbf48e0781cd8c95983c1871a84b6160ee5bf (patch)
treee3a55673b20ebaa3baec6665c107c177bd59ff14 /src/crepe
parent01c09a196c3f3e5cefaa4119a95a1cdeb7b9c263 (diff)
implement asset + more WIP audio system
Diffstat (limited to 'src/crepe')
-rw-r--r--src/crepe/Asset.cpp46
-rw-r--r--src/crepe/Asset.h32
-rw-r--r--src/crepe/api/AudioSource.cpp6
-rw-r--r--src/crepe/api/AudioSource.h5
-rw-r--r--src/crepe/api/CMakeLists.txt4
-rw-r--r--src/crepe/api/Config.h14
-rw-r--r--src/crepe/api/Texture.cpp2
-rw-r--r--src/crepe/facade/SDLContext.cpp2
-rw-r--r--src/crepe/facade/Sound.cpp2
9 files changed, 81 insertions, 32 deletions
diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp
index 9c41ecb..8692c6c 100644
--- a/src/crepe/Asset.cpp
+++ b/src/crepe/Asset.cpp
@@ -1,16 +1,50 @@
#include <filesystem>
+#include <stdexcept>
+#include <whereami.h>
#include "Asset.h"
+#include "api/Config.h"
using namespace crepe;
using namespace std;
-// FIXME: restore this
-// src(std::filesystem::canonical(src))
-Asset::Asset(const std::string & src) : src(src) {
- this->file = std::ifstream(this->src, std::ios::in | std::ios::binary);
+Asset::Asset(const string & src) : src(find_asset(src)) { }
+Asset::Asset(const char * src) : src(find_asset(src)) { }
+
+const string & Asset::get_path() const noexcept { return this->src; }
+
+string Asset::find_asset(const string & src) const {
+ auto & cfg = Config::get_instance();
+ auto & root_pattern = cfg.asset.root_pattern;
+
+ // if root_pattern is empty, find_asset must return all paths as-is
+ if (root_pattern.empty()) return src;
+
+ // absolute paths do not need to be resolved, only canonicalized
+ filesystem::path path = src;
+ if (path.is_absolute())
+ return filesystem::canonical(path);
+
+ // find directory matching root_pattern
+ filesystem::path root = this->whereami();
+ while (1) {
+ if (filesystem::exists(root / root_pattern))
+ break;
+ if (!root.has_parent_path())
+ throw runtime_error(format("Asset: Cannot find root pattern ({})", root_pattern));
+ root = root.parent_path();
+ }
+
+ // join path to root (base directory) and canonicalize
+ return filesystem::canonical(root / path);
}
-istream & Asset::get_stream() { return this->file; }
+string Asset::whereami() const noexcept {
+ string path;
+ size_t path_length = wai_getExecutablePath(NULL, 0, NULL);
+ path.resize(path_length + 1); // wai writes null byte
+ wai_getExecutablePath(path.data(), path_length, NULL);
+ path.resize(path_length);
+ return path;
+}
-const string & Asset::get_canonical() const { return this->src; }
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
index cb413f4..f6e6782 100644
--- a/src/crepe/Asset.h
+++ b/src/crepe/Asset.h
@@ -1,7 +1,5 @@
#pragma once
-#include <fstream>
-#include <iostream>
#include <string>
namespace crepe {
@@ -9,8 +7,8 @@ namespace crepe {
/**
* \brief Asset location helper
*
- * This class is used to locate and canonicalize paths to game asset files, and
- * should *always* be used when retrieving files from disk.
+ * This class is used to locate game asset files, and should *always* be used
+ * instead of reading file paths directly.
*/
class Asset {
public:
@@ -18,24 +16,28 @@ public:
* \param src Unique identifier to asset
*/
Asset(const std::string & src);
-
-public:
/**
- * \brief Get an input stream to the contents of this asset
- * \return Input stream with file contents
+ * \param src Unique identifier to asset
*/
- std::istream & get_stream();
+ Asset(const char * src);
+
+public:
/**
- * \brief Get the canonical path to this asset
- * \return Canonical path to this asset
+ * \brief Get the path to this asset
+ * \return path to this asset
*/
- const std::string & get_canonical() const;
+ const std::string & get_path() const noexcept;
private:
- //! Canonical path to asset
+ //! path to asset
const std::string src;
- //! File handle (stream)
- std::ifstream file;
+
+private:
+ std::string find_asset(const std::string & src) const;
+ /**
+ * \returns The path to the current executable
+ */
+ std::string whereami() const noexcept;
};
} // namespace crepe
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
index b0cf28c..4baac9a 100644
--- a/src/crepe/api/AudioSource.cpp
+++ b/src/crepe/api/AudioSource.cpp
@@ -1,13 +1,11 @@
-#include <memory>
-
#include "AudioSource.h"
using namespace crepe;
using namespace std;
-AudioSource::AudioSource(game_object_id_t id, unique_ptr<Asset> audio_clip) :
+AudioSource::AudioSource(game_object_id_t id, const Asset & src) :
Component(id),
- audio_clip(std::move(audio_clip))
+ source(src)
{ }
void AudioSource::play(bool looping) {
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
index 5bc70f9..0748267 100644
--- a/src/crepe/api/AudioSource.h
+++ b/src/crepe/api/AudioSource.h
@@ -21,8 +21,6 @@ public:
void stop();
public:
- //! Sample file location
- const std::unique_ptr<Asset> audio_clip;
//! Play when this component becomes active
bool play_on_awake = false;
//! Repeat the current audio clip during playback
@@ -31,6 +29,9 @@ public:
float volume = 1.0;
private:
+ //! This audio source's clip
+ const Asset source;
+
//! If this source is playing audio
bool playing = false;
//! Rewind the sample location
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 85696c4..93a1fac 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -1,5 +1,5 @@
target_sources(crepe PUBLIC
- # AudioSource.cpp
+ AudioSource.cpp
BehaviorScript.cpp
Script.cpp
GameObject.cpp
@@ -23,7 +23,7 @@ target_sources(crepe PUBLIC
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
- # AudioSource.h
+ AudioSource.h
BehaviorScript.h
Config.h
Script.h
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index e3f86bf..c3f9474 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -58,6 +58,20 @@ public:
*/
double gravity = 1;
} physics;
+
+ //! Asset loading options
+ struct {
+ /**
+ * \brief Pattern to match for Asset base directory
+ *
+ * All non-absolute paths resolved using \c Asset will be made relative to
+ * the first parent directory relative to the calling executable where
+ * appending this pattern results in a path that exists. If this string is
+ * empty, path resolution is disabled, and Asset will return all paths
+ * as-is.
+ */
+ std::string root_pattern = ".crepe-root";
+ } asset;
};
} // namespace crepe
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index de0d0ea..6a1e4d8 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -26,7 +26,7 @@ Texture::~Texture() {
void Texture::load(unique_ptr<Asset> res) {
SDLContext & ctx = SDLContext::get_instance();
- this->texture = std::move(ctx.texture_from_path(res->get_canonical()));
+ this->texture = std::move(ctx.texture_from_path(res->get_path()));
}
int Texture::get_width() const {
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index a68d940..5527803 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -159,7 +159,7 @@ SDLContext::texture_from_path(const std::string & path) {
SDL_Surface * tmp = IMG_Load(path.c_str());
if (tmp == nullptr) {
- tmp = IMG_Load("../asset/texture/ERROR.png");
+ tmp = IMG_Load("asset/texture/ERROR.png");
}
std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>>
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index 5cd31e8..b7bfeab 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -13,7 +13,7 @@ Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); }
unique_ptr<Resource> Sound::clone(const Asset & src) const {
auto instance = make_unique<Sound>(*this);
- instance->sample.load(src.get_canonical().c_str());
+ instance->sample.load(src.get_path().c_str());
return instance;
}