diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-04 20:49:37 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-04 20:49:37 +0100 |
commit | 018a451051669506be447aa925ecb6a9f5aaf418 (patch) | |
tree | ac5f9f7414990d24aaed65be7139118eea6ff6dc /src/crepe/system | |
parent | 69634f05b00e0e01ab84ab14b6293c7a88c5fbe0 (diff) |
make format
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 23 | ||||
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 2 |
2 files changed, 14 insertions, 11 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 3c103e9..e3b2eca 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -359,7 +359,9 @@ CollisionSystem::gather_collisions(std::vector<CollisionInternal> & colliders) { for (size_t i = 0; i < colliders.size(); ++i) { for (size_t j = i + 1; j < colliders.size(); ++j) { if (colliders[i].id == colliders[j].id) continue; - if(!have_common_layer(colliders[i].rigidbody.data.collision_layers,colliders[j].rigidbody.data.collision_layers)) continue; + if (!have_common_layer(colliders[i].rigidbody.data.collision_layers, + colliders[j].rigidbody.data.collision_layers)) + continue; CollisionInternalType type = get_collider_type(colliders[i].collider, colliders[j].collider); if (!get_collision( @@ -382,15 +384,16 @@ CollisionSystem::gather_collisions(std::vector<CollisionInternal> & colliders) { return collisions_ret; } -bool CollisionSystem::have_common_layer(const std::vector<int>& layers1, const std::vector<int>& layers2) { - // Iterate through each layer in the first vector - for (int layer : layers1) { - // Check if the current layer is present in the second vector - if (std::find(layers2.begin(), layers2.end(), layer) != layers2.end()) { - return true; // Common layer found - } - } - return false; // No common layers found +bool CollisionSystem::have_common_layer(const std::vector<int> & layers1, + const std::vector<int> & layers2) { + // Iterate through each layer in the first vector + for (int layer : layers1) { + // Check if the current layer is present in the second vector + if (std::find(layers2.begin(), layers2.end(), layer) != layers2.end()) { + return true; // Common layer found + } + } + return false; // No common layers found } CollisionSystem::CollisionInternalType diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index a22baf2..eb361b8 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -228,7 +228,7 @@ private: * \return Returns true if there is at least one common layer, false otherwise. */ - bool have_common_layer(const std::vector<int>& layers1, const std::vector<int>& layers2); + bool have_common_layer(const std::vector<int> & layers1, const std::vector<int> & layers2); /** * \brief Checks for collision between two colliders. |