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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
commit1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch)
tree211505d5328f24c9f9beabf8f874d9e13ef92130 /src/crepe/system
parent9df087ede0b539ecbd2778236c7d1143362b384d (diff)
parent3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff)
merge `master` into `loek/savemgr`
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/PhysicsSystem.cpp106
-rw-r--r--src/crepe/system/PhysicsSystem.h17
-rw-r--r--src/crepe/system/RenderSystem.cpp2
-rw-r--r--src/crepe/system/ScriptSystem.cpp8
-rw-r--r--src/crepe/system/ScriptSystem.h5
-rw-r--r--src/crepe/system/System.h14
6 files changed, 94 insertions, 58 deletions
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index cea8062..eb54ad3 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -1,16 +1,15 @@
-#include <iostream>
+#include <cmath>
#include "../ComponentManager.h"
-#include "../api/Force.h"
+#include "../api/Config.h"
#include "../api/Rigidbody.h"
#include "../api/Transform.h"
+#include "../api/Vector2.h"
#include "PhysicsSystem.h"
using namespace crepe;
-PhysicsSystem::PhysicsSystem() {}
-
void PhysicsSystem::update() {
ComponentManager & mgr = ComponentManager::get_instance();
std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
@@ -18,41 +17,86 @@ void PhysicsSystem::update() {
std::vector<std::reference_wrapper<Transform>> transforms
= mgr.get_components_by_type<Transform>();
+ double gravity = Config::get_instance().physics.gravity;
for (Rigidbody & rigidbody : rigidbodies) {
+ if (!rigidbody.active) continue;
- switch (rigidbody.body_type) {
- case BodyType::DYNAMIC:
+ switch (rigidbody.data.body_type) {
+ case Rigidbody::BodyType::DYNAMIC:
for (Transform & transform : transforms) {
if (transform.game_object_id == rigidbody.game_object_id) {
- rigidbody.velocity_x = 0;
- rigidbody.velocity_y = 0;
- std::vector<std::reference_wrapper<Force>> forces
- = mgr.get_components_by_id<Force>(
- rigidbody.game_object_id);
- rigidbody.velocity_y
- += rigidbody.gravity_scale * 1 * rigidbody.mass;
-
- for (Force & force : forces) {
- rigidbody.velocity_x += force.force_x;
- rigidbody.velocity_y += force.force_y;
- }
-
- std::cout << "before transform.postion.x "
- << transform.position.x << std::endl;
- std::cout << "before transform.postion.y "
- << transform.position.y << std::endl;
- transform.position.x += rigidbody.velocity_x;
- transform.position.y += rigidbody.velocity_y;
- std::cout << "after transform.postion.x "
- << transform.position.x << std::endl;
- std::cout << "after transform.postion.y "
- << transform.position.y << std::endl;
+
+ // Add gravity
+ if (rigidbody.data.use_gravity) {
+ rigidbody.data.linear_velocity.y
+ += (rigidbody.data.mass
+ * rigidbody.data.gravity_scale * gravity);
+ }
+ // Add damping
+ if (rigidbody.data.angular_damping != 0) {
+ rigidbody.data.angular_velocity
+ *= rigidbody.data.angular_damping;
+ }
+ if (rigidbody.data.linear_damping != Vector2{0, 0}) {
+ rigidbody.data.linear_velocity
+ *= rigidbody.data.linear_damping;
+ }
+
+ // Max velocity check
+ if (rigidbody.data.angular_velocity
+ > rigidbody.data.max_angular_velocity) {
+ rigidbody.data.angular_velocity
+ = rigidbody.data.max_angular_velocity;
+ } else if (rigidbody.data.angular_velocity
+ < -rigidbody.data.max_angular_velocity) {
+ rigidbody.data.angular_velocity
+ = -rigidbody.data.max_angular_velocity;
+ }
+
+ if (rigidbody.data.linear_velocity.x
+ > rigidbody.data.max_linear_velocity.x) {
+ rigidbody.data.linear_velocity.x
+ = rigidbody.data.max_linear_velocity.x;
+ } else if (rigidbody.data.linear_velocity.x
+ < -rigidbody.data.max_linear_velocity.x) {
+ rigidbody.data.linear_velocity.x
+ = -rigidbody.data.max_linear_velocity.x;
+ }
+
+ if (rigidbody.data.linear_velocity.y
+ > rigidbody.data.max_linear_velocity.y) {
+ rigidbody.data.linear_velocity.y
+ = rigidbody.data.max_linear_velocity.y;
+ } else if (rigidbody.data.linear_velocity.y
+ < -rigidbody.data.max_linear_velocity.y) {
+ rigidbody.data.linear_velocity.y
+ = -rigidbody.data.max_linear_velocity.y;
+ }
+
+ // Move object
+ if (!rigidbody.data.constraints.rotation) {
+ transform.rotation
+ += rigidbody.data.angular_velocity;
+ transform.rotation
+ = std::fmod(transform.rotation, 360.0);
+ if (transform.rotation < 0) {
+ transform.rotation += 360.0;
+ }
+ }
+ if (!rigidbody.data.constraints.x) {
+ transform.position.x
+ += rigidbody.data.linear_velocity.x;
+ }
+ if (!rigidbody.data.constraints.y) {
+ transform.position.y
+ += rigidbody.data.linear_velocity.y;
+ }
}
}
break;
- case BodyType::KINEMATIC:
+ case Rigidbody::BodyType::KINEMATIC:
break; //(scripts)
- case BodyType::STATIC:
+ case Rigidbody::BodyType::STATIC:
break; //(unmoveable objects)
default:
break;
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index 33b4072..cc13b70 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -1,10 +1,23 @@
#pragma once
namespace crepe {
-
+/**
+ * \brief System that controls all physics
+ *
+ * This class is a physics system that uses a rigidbody and transform
+ * to add physics to a game object.
+ */
class PhysicsSystem {
public:
- PhysicsSystem();
+ /**
+ * Constructor is default
+ */
+ PhysicsSystem() = default;
+ /**
+ * \brief updates the physics system.
+ *
+ * It calculates new velocties and changes the postion in the transform.
+ */
void update();
};
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 96c94e9..5a07cc2 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -2,9 +2,9 @@
#include <vector>
#include "../ComponentManager.h"
-#include "../facade/SDLContext.h"
#include "../api/Sprite.h"
#include "../api/Transform.h"
+#include "../facade/SDLContext.h"
#include "../util/log.h"
#include "RenderSystem.h"
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index f1fae4d..f2673e7 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -12,14 +12,6 @@
using namespace std;
using namespace crepe;
-ScriptSystem::ScriptSystem() { dbg_trace(); }
-ScriptSystem::~ScriptSystem() { dbg_trace(); }
-
-ScriptSystem & ScriptSystem::get_instance() {
- static ScriptSystem instance;
- return instance;
-}
-
void ScriptSystem::update() {
using namespace std;
dbg_trace();
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index 32e793c..4fa6141 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -10,14 +10,9 @@ class Script;
class ScriptSystem : public System {
public:
- static ScriptSystem & get_instance();
void update();
private:
- ScriptSystem();
- ~ScriptSystem();
-
-private:
// TODO: to forward_list<reference_wrapper>
std::forward_list<Script *> get_scripts();
};
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index ecbb7f5..3b81bef 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -4,19 +4,11 @@ namespace crepe {
class System {
public:
- static System & get_instance();
virtual void update() = 0;
-protected:
- System() {};
- virtual ~System() {};
-
-private:
- // singleton
- System(const System &) = delete;
- System(System &&) = delete;
- System & operator=(const System &) = delete;
- System & operator=(System &&) = delete;
+public:
+ System() = default;
+ virtual ~System() = default;
};
} // namespace crepe