diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 15:42:55 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 15:42:55 +0100 |
commit | ccb9dd63c6fc172fed9acaea31a6d67c457b37fe (patch) | |
tree | 38e56b5f8a9e248bc180be23c77d085b2b38ad65 /src/crepe/system | |
parent | a0f39be4510665614d25d23d88fe1d0f0b5cc740 (diff) |
fixed the reference bug in render particle, it was in the example problem
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 19 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 14 |
2 files changed, 16 insertions, 17 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index c599729..05b7337 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -18,9 +18,9 @@ using namespace crepe; using namespace std; -void RenderSystem::clear_screen() { this->context.clear_screen(); } +void RenderSystem::clear_screen() const { this->context.clear_screen(); } -void RenderSystem::present_screen() { this->context.present_screen(); } +void RenderSystem::present_screen() const { this->context.present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; @@ -42,7 +42,7 @@ bool sorting_comparison(const Sprite & a, const Sprite & b) { } std::vector<std::reference_wrapper<Sprite>> -RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) { +RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) const { std::vector<std::reference_wrapper<Sprite>> sorted_objs(objs); std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison); @@ -57,7 +57,7 @@ void RenderSystem::update() { this->present_screen(); } -bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { +bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) const { ComponentManager & mgr = this->component_manager; @@ -67,7 +67,6 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) bool rendering_particles = false; for (const ParticleEmitter & em : emitters) { - cout << &em.data.sprite << " " << &sprite << endl; if (!(&em.data.sprite == &sprite)) continue; rendering_particles = true; if (!em.active) continue; @@ -80,19 +79,19 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) } return rendering_particles; } -void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { +void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) const { this->context.draw(sprite, tm, *this->curr_cam_ref); } -void RenderSystem::render() { +void RenderSystem::render() const { ComponentManager & mgr = this->component_manager; vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); - //vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); + vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); - for (const Sprite & sprite : sprites) { + for (const Sprite & sprite : sorted_sprites) { if (!sprite.active) continue; - Transform & transform + const Transform & transform = mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get(); bool rendered_particles = this->render_particle(sprite, transform.scale); diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 0393f2f..1a11d5b 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -28,19 +28,19 @@ public: * This method is called to perform all rendering operations for the current game frame. */ void update() override; - + private: //! Clears the screen in preparation for rendering. - void clear_screen() ; + void clear_screen() const; //! Presents the rendered frame to the display. - void present_screen() ; + void present_screen() const; //! Updates the active camera used for rendering. void update_camera(); //! Renders the whole screen - void render() ; + void render() const; /** * \brief Renders all the particles on the screen from a given sprite. @@ -49,7 +49,7 @@ private: * \param tm the Transform component for scale * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const double & scale) ; + bool render_particle(const Sprite & sprite, const double & scale) const; /** * \brief renders a sprite with a Transform component on the screen @@ -57,7 +57,7 @@ private: * \param sprite the sprite component that holds all the data * \param tm the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite & sprite, const Transform & tm) ; + void render_normal(const Sprite & sprite, const Transform & tm) const; /** * \brief sort a vector sprite objects with @@ -66,7 +66,7 @@ private: * \return returns a sorted reference vector */ std::vector<std::reference_wrapper<Sprite>> - sort(std::vector<std::reference_wrapper<Sprite>> & objs) ; + sort(std::vector<std::reference_wrapper<Sprite>> & objs) const; /** * \todo Include color handling for sprites. |