diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-14 22:22:49 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-14 22:22:49 +0100 |
commit | b58765b671969aa810b9a345be55423523e893fb (patch) | |
tree | 9ed8d3be973a9530bd2c7a8d877a430c586a813c /src/crepe/system | |
parent | c9c132989053c5fcfb2b7e8d9f2c48a1896764f3 (diff) |
saved reference in storage struct to send to handeler
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 78 | ||||
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 22 |
2 files changed, 65 insertions, 35 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index e6172b7..a9d05ad 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -1,6 +1,8 @@ #include <cmath> #include <algorithm> #include <cstddef> +#include <tuple> +#include <utility> #include <variant> #include "CollisionSystem.h" @@ -23,39 +25,57 @@ void CollisionSystem::update() { ComponentManager & mgr = ComponentManager::get_instance(); std::vector<std::reference_wrapper<BoxCollider>> boxcolliders = mgr.get_components_by_type<BoxCollider>(); std::vector<std::reference_wrapper<CircleCollider>> circlecolliders = mgr.get_components_by_type<CircleCollider>(); - std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_stor>> collided = check_collisions(boxcolliders,circlecolliders); + std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collided = check_collisions(boxcolliders,circlecolliders); std::cout << "DEBUG INFO" << std::endl; - for (const std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_stor>& collision : collided) { - - if (const BoxCollider* box_collider1 = std::get_if<BoxCollider>(&collision.first)) { - std::cout << "Processing a BoxCollider\n"; - if (const BoxCollider* box_collider2 = std::get_if<BoxCollider>(&collision.second)) { - std::cout << "Processing a BoxCollider\n"; - } else if (const CircleCollider* circle_collider2 = std::get_if<CircleCollider>(&collision.first)) { - std::cout << "Processing a CircleCollider\n"; - } - } else if (const CircleCollider* circle_collider1 = std::get_if<CircleCollider>(&collision.first)) { - std::cout << "Processing a CircleCollider\n"; - if (const BoxCollider* box_collider2 = std::get_if<BoxCollider>(&collision.first)) { - std::cout << "Processing a BoxCollider\n"; - } else if (const CircleCollider* circle_collider2 = std::get_if<CircleCollider>(&collision.first)) { - std::cout << "Processing a CircleCollider\n"; - } - } - + for (const auto& collision_pair : collided) { + call_collision_handler(collision_pair.first,collision_pair.second); // First collider + call_collision_handler(collision_pair.second,collision_pair.first); // First collider } + if(collided.empty()) { std::cout << "No objects collided" << std::endl; } } -void CollisionSystem::call_collision_handler(const Rigidbody& rigidbody1,const Rigidbody& rigidbody2){ - +void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2){ + game_object_id_t first = 0,second = 0; + // if (std::holds_alternative<BoxCollider>(collider1)) { + // if (std::holds_alternative<BoxCollider>(collider2)) { + // const BoxCollider& box_collider1 = std::get<BoxCollider>(collider1); + // const BoxCollider& box_collider2 = std::get<BoxCollider>(collider2); + // first = box_collider1.game_object_id; + // second = box_collider2.game_object_id; + // } + // else { + // const BoxCollider& box_collider = std::get<BoxCollider>(collider1); + // const CircleCollider& circle_collider = std::get<CircleCollider>(collider2); + // first = box_collider.game_object_id; + // second = circle_collider.game_object_id; + // } + // } + // else { + // if (std::holds_alternative<CircleCollider>(collider2)) { + // const CircleCollider& circle_collider1 = std::get<CircleCollider>(collider1); + // const CircleCollider& circle_collider2 = std::get<CircleCollider>(collider2); + // first = circle_collider1.game_object_id; + // second = circle_collider2.game_object_id; + // } + // else { + // const CircleCollider& circle_collider = std::get<CircleCollider>(collider1); + // const BoxCollider& box_collider = std::get<BoxCollider>(collider2); + // first = circle_collider.game_object_id; + // second = box_collider.game_object_id; + // } + // } + + // Rigidbody rigidbody1 = mgr.get_components_by_id<Rigidbody>(first).front().get(); + // Rigidbody rigidbody2 = mgr.get_components_by_id<Rigidbody>(second).front().get(); + } -std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_stor>> CollisionSystem::check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders) { +std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::CollidedInfoStor>> CollisionSystem::check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders) { ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::pair<collider_stor, collider_stor>> collisions_ret; + std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collisions_ret; //if no colliders skip //check if colliders has rigibocdy if not skip @@ -84,7 +104,9 @@ std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_ // Check collision if (check_box_box_collision(boxcolliders[i], boxcolliders[j], transform1, transform2, rigidbody1, rigidbody2)) { - collisions_ret.emplace_back(boxcolliders[i], boxcolliders[j]); + collisions_ret.emplace_back(std::make_pair( + std::make_tuple(boxcolliders[i], transform1,rigidbody1), + std::make_tuple(boxcolliders[j], transform2,rigidbody2))); } } @@ -101,7 +123,9 @@ std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_ // Check collision if (check_box_circle_collision(boxcolliders[i], circlecolliders[j], transform1, transform2, rigidbody1, rigidbody2)) { - collisions_ret.emplace_back(boxcolliders[i], circlecolliders[j]); + collisions_ret.emplace_back(std::make_pair( + std::make_tuple(boxcolliders[i], transform1,rigidbody1), + std::make_tuple(circlecolliders[j], transform2,rigidbody2))); } } } @@ -124,7 +148,9 @@ std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_ // Check collision if (check_circle_circle_collision(circlecolliders[i], circlecolliders[j], transform1, transform2, rigidbody1, rigidbody2)) { - collisions_ret.emplace_back(circlecolliders[i], circlecolliders[j]); + collisions_ret.emplace_back(std::make_pair( + std::make_tuple(circlecolliders[i], transform1,rigidbody1), + std::make_tuple(circlecolliders[j], transform2,rigidbody2))); } } } diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index a4c6ecb..4970579 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -1,26 +1,30 @@ #pragma once #include "Collider.h" +#include "api/Rigidbody.h" +#include "api/Transform.h" +#include "api/BoxCollider.h" +#include "api/CircleCollider.h" +#include <tuple> #include <vector> #include <variant> namespace crepe { -class Collider; -class BoxCollider; -class CircleCollider; -class Transform; -class Rigidbody; class CollisionSystem { +private: + using collider_stor = std::variant<BoxCollider, CircleCollider>; +private: + struct CollidedInfoStor { + std::tuple<collider_stor,Transform,Rigidbody> collider_info; +}; public: CollisionSystem(); void update(); private: - using collider_stor = std::variant<BoxCollider, CircleCollider>; -private: - void call_collision_handler(const Rigidbody& rigidbody1,const Rigidbody& rigidbody2); - std::vector<std::pair<collider_stor, collider_stor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders); + void call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2); + std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders); bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); |