diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-21 10:41:08 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-21 10:41:08 +0100 |
commit | 5134bebc19c46e4e07a5ec3af1d3f3d2d17a86dd (patch) | |
tree | 837daf5b5de189d557b6ae8eaed149354a3b5030 /src/crepe/system | |
parent | 70b1bf50de703330436f2ae9cb103fe33cbb567e (diff) | |
parent | 115d6f50152dc018073345800ca90b85846ebaa9 (diff) |
merge `master` into `loek/scripts`
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 5 | ||||
-rw-r--r-- | src/crepe/system/ParticleSystem.cpp | 3 | ||||
-rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 6 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 12 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 3 | ||||
-rw-r--r-- | src/crepe/system/ScriptSystem.cpp | 13 | ||||
-rw-r--r-- | src/crepe/system/ScriptSystem.h | 6 |
7 files changed, 18 insertions, 30 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 9d18873..676e485 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,6 +1,4 @@ #include <cstdint> -#include <functional> -#include <vector> #include "api/Animator.h" #include "facade/SDLContext.h" @@ -13,8 +11,7 @@ using namespace crepe; void AnimatorSystem::update() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Animator>> animations - = mgr.get_components_by_type<Animator>(); + RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); uint64_t tick = SDLContext::get_instance().get_ticks(); for (Animator & a : animations) { diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 7316309..fcf7522 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -14,8 +14,7 @@ using namespace crepe; void ParticleSystem::update() { // Get all emitters ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<ParticleEmitter>> emitters - = mgr.get_components_by_type<ParticleEmitter>(); + RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>(); for (ParticleEmitter & emitter : emitters) { // Get transform linked to emitter diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index 4a7dbfb..bcde431 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -12,10 +12,8 @@ using namespace crepe; void PhysicsSystem::update() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Rigidbody>> rigidbodies - = mgr.get_components_by_type<Rigidbody>(); - std::vector<std::reference_wrapper<Transform>> transforms - = mgr.get_components_by_type<Transform>(); + RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); + RefVector<Transform> transforms = mgr.get_components_by_type<Transform>(); double gravity = Config::get_instance().physics.gravity; for (Rigidbody & rigidbody : rigidbodies) { diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index e379771..ad510f5 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -24,7 +24,7 @@ void RenderSystem::present_screen() { this->context.present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; - std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); + RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); @@ -42,10 +42,8 @@ bool sorting_comparison(const Sprite & a, const Sprite & b) { return false; } -std::vector<std::reference_wrapper<Sprite>> -RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) const { - - std::vector<std::reference_wrapper<Sprite>> sorted_objs(objs); +RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { + RefVector<Sprite> sorted_objs(objs); std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison); return sorted_objs; @@ -87,8 +85,8 @@ void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { void RenderSystem::render() { ComponentManager & mgr = this->component_manager; - vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); - vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); + RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); + RefVector<Sprite> sorted_sprites = this->sort(sprites); for (const Sprite & sprite : sorted_sprites) { if (!sprite.active) continue; diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index d25a6e3..30b41cf 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -65,8 +65,7 @@ private: * \param objs the vector that will do a sorting algorithm on * \return returns a sorted reference vector */ - std::vector<std::reference_wrapper<Sprite>> - sort(std::vector<std::reference_wrapper<Sprite>> & objs) const; + RefVector<Sprite> sort(RefVector<Sprite> & objs) const; /** * \todo Include color handling for sprites. diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index c4d724c..c33309c 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -1,6 +1,4 @@ -#include <forward_list> #include <functional> -#include <vector> #include "../ComponentManager.h" #include "../api/BehaviorScript.h" @@ -14,7 +12,7 @@ using namespace crepe; void ScriptSystem::update() { dbg_trace(); - forward_list<reference_wrapper<Script>> scripts = this->get_scripts(); + RefVector<Script> scripts = this->get_scripts(); for (auto & script_ref : scripts) { Script & script = script_ref.get(); @@ -26,18 +24,17 @@ void ScriptSystem::update() { } } -forward_list<reference_wrapper<Script>> ScriptSystem::get_scripts() const { - forward_list<reference_wrapper<Script>> scripts = {}; +RefVector<Script> ScriptSystem::get_scripts() const { + RefVector<Script> scripts = {}; ComponentManager & mgr = this->component_manager; - vector<reference_wrapper<BehaviorScript>> behavior_scripts - = mgr.get_components_by_type<BehaviorScript>(); + RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>(); for (auto behavior_script_ref : behavior_scripts) { BehaviorScript & behavior_script = behavior_script_ref.get(); if (!behavior_script.active) continue; Script * script = behavior_script.script.get(); if (script == nullptr) continue; - scripts.push_front(*script); + scripts.push_back(*script); } return scripts; diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h index deb89cb..32e1fcd 100644 --- a/src/crepe/system/ScriptSystem.h +++ b/src/crepe/system/ScriptSystem.h @@ -1,9 +1,9 @@ #pragma once -#include <forward_list> - #include "System.h" +#include "../types.h" + namespace crepe { class Script; @@ -33,7 +33,7 @@ private: * * \returns List of active \c Script instances */ - std::forward_list<std::reference_wrapper<Script>> get_scripts() const; + RefVector<Script> get_scripts() const; }; } // namespace crepe |