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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-28 09:02:02 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-28 09:02:02 +0100
commit34218886689a57004576486976038027732d8bcc (patch)
tree28eb5b594920fbb3c668564e01818bfa50b6fc56 /src/crepe/system
parent570acb7e9258edcd6a06fff4dd2ce0ff12a3e873 (diff)
make format
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/InputSystem.cpp57
1 files changed, 28 insertions, 29 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index 4695620..beeef87 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -80,46 +80,45 @@ void InputSystem::update() {
}
void InputSystem::handle_move(const SDLContext::EventData & event_data) {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->component_manager;
- RefVector<Button> buttons = mgr.get_components_by_type<Button>();
-
+ RefVector<Button> buttons = mgr.get_components_by_type<Button>();
- for (Button & button : buttons) {
- RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(button.game_object_id);
+ for (Button & button : buttons) {
+ RefVector<Transform> transform_vec
+ = mgr.get_components_by_id<Transform>(button.game_object_id);
OptionalRef<Transform> transform(transform_vec.front().get());
- if (!transform) continue;
-
- bool was_hovering = button.hover; // Store previous hover state
-
- // Check if the mouse is inside the button
- if (button.active && is_mouse_inside_button(event_data, button, transform)) {
- button.hover = true;
-
- // Trigger the on_enter callback if the hover state just changed to true
- if (!was_hovering && button.on_enter) {
- button.on_enter();
- }
- } else {
- button.hover = false;
-
- // Trigger the on_exit callback if the hover state just changed to false
- if (was_hovering && button.on_exit) {
- button.on_exit();
- }
- }
- }
-}
+ if (!transform) continue;
+
+ bool was_hovering = button.hover; // Store previous hover state
+ // Check if the mouse is inside the button
+ if (button.active && is_mouse_inside_button(event_data, button, transform)) {
+ button.hover = true;
+
+ // Trigger the on_enter callback if the hover state just changed to true
+ if (!was_hovering && button.on_enter) {
+ button.on_enter();
+ }
+ } else {
+ button.hover = false;
+
+ // Trigger the on_exit callback if the hover state just changed to false
+ if (was_hovering && button.on_exit) {
+ button.on_exit();
+ }
+ }
+ }
+}
void InputSystem::handle_click(const SDLContext::EventData & event_data) {
ComponentManager & mgr = this->component_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
-
for (Button & button : buttons) {
- RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(button.game_object_id);
+ RefVector<Transform> transform_vec
+ = mgr.get_components_by_id<Transform>(button.game_object_id);
OptionalRef<Transform> transform(transform_vec.front().get());
if (button.active && is_mouse_inside_button(event_data, button, transform)) {