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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 17:21:43 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-11 17:21:43 +0100
commitc585731ab4557e2a03be9630a54295a3700103fc (patch)
tree1baff648eb415fbc81612077dce5c2551abf12a2 /src/crepe/system
parent4bb6e89d93596c9c53798b1b9a01c588cabfe881 (diff)
parent30c17c98e54c1534664de08ca3838c40c859d166 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/text-component
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/AISystem.cpp3
-rw-r--r--src/crepe/system/AnimatorSystem.cpp2
-rw-r--r--src/crepe/system/InputSystem.cpp5
-rw-r--r--src/crepe/system/RenderSystem.cpp9
4 files changed, 16 insertions, 3 deletions
diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp
index e2e36a5..7f04432 100644
--- a/src/crepe/system/AISystem.cpp
+++ b/src/crepe/system/AISystem.cpp
@@ -12,10 +12,11 @@ using namespace crepe;
void AISystem::update() {
const Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
+ LoopTimer & timer = mediator.timer;
RefVector<AI> ai_components = mgr.get_components_by_type<AI>();
//TODO: Use fixed loop dt (this is not available at master at the moment)
- double dt = LoopTimer::get_instance().get_delta_time();
+ double dt = timer.get_delta_time();
// Loop through all AI components
for (AI & ai : ai_components) {
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 549c35d..d61ba35 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -23,7 +23,7 @@ void AnimatorSystem::update() {
int last_frame = ctx.row;
- int cycle_end = (ctx.cycle_end == -1) ? a.max_rows : ctx.cycle_end;
+ int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
int total_frames = cycle_end - ctx.cycle_start;
int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index aaa8bdf..a710ae2 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -1,6 +1,8 @@
#include "../api/Button.h"
#include "../manager/ComponentManager.h"
#include "../manager/EventManager.h"
+#include "facade/SDLContext.h"
+#include "util/Log.h"
#include "InputSystem.h"
@@ -9,7 +11,8 @@ using namespace crepe;
void InputSystem::update() {
ComponentManager & mgr = this->mediator.component_manager;
EventManager & event_mgr = this->mediator.event_manager;
- std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
+ SDLContext & context = this->mediator.sdl_context;
+ std::vector<SDLContext::EventData> event_list = context.get_events();
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
OptionalRef<Camera> curr_cam_ref;
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 26f2c85..51340fb 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -10,7 +10,9 @@
#include "../api/Sprite.h"
#include "../api/Transform.h"
#include "../facade/SDLContext.h"
+#include "../facade/Texture.h"
#include "../manager/ComponentManager.h"
+#include "../manager/ResourceManager.h"
#include "RenderSystem.h"
@@ -72,6 +74,8 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came
ComponentManager & mgr = this->mediator.component_manager;
SDLContext & ctx = this->mediator.sdl_context;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+ Texture & res = resource_manager.get<Texture>(sprite.source);
vector<reference_wrapper<ParticleEmitter>> emitters
= mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id);
@@ -88,6 +92,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came
ctx.draw(SDLContext::RenderContext{
.sprite = sprite,
+ .texture = res,
.cam = cam,
.pos = p.position,
.angle = p.angle,
@@ -100,8 +105,12 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came
void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam,
const Transform & tm) {
SDLContext & ctx = this->mediator.sdl_context;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+ const Texture & res = resource_manager.get<Texture>(sprite.source);
+
ctx.draw(SDLContext::RenderContext{
.sprite = sprite,
+ .texture = res,
.cam = cam,
.pos = tm.position,
.angle = tm.rotation,