diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 20:12:30 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 20:12:30 +0100 |
commit | eb9c76082d7d0ee0c3e55cb8eadfa5f8978bd8f2 (patch) | |
tree | 97b0a6c7ae7e0feaba856a1e3e3836fa91a4dc0b /src/crepe/system | |
parent | b421eec1073c1fb4b99d46cc36c5c9cbd8d3c4a7 (diff) |
button improvements
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 26 | ||||
-rw-r--r-- | src/crepe/system/InputSystem.h | 22 |
2 files changed, 35 insertions, 13 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index fca540f..5d1537d 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -155,28 +155,27 @@ void InputSystem::handle_non_mouse_event(const EventData & event) { void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos) { ComponentManager & mgr = this->mediator.component_manager; - + EventManager& event_mgr = this->mediator.event_manager; RefVector<Button> buttons = mgr.get_components_by_type<Button>(); for (Button & button : buttons) { if (!button.active) continue; RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(button.game_object_id); - Transform & transform(transform_vec.front().get()); - + Transform & transform = transform_vec.front().get(); + RefVector<Metadata> metadata_vec + = mgr.get_components_by_id<Metadata>(button.game_object_id); + Metadata & metadata = metadata_vec.front().get(); bool was_hovering = button.hover; if (this->is_mouse_inside_button(mouse_pos, button, transform)) { button.hover = true; - if (!button.on_mouse_enter) continue; if (!was_hovering) { - button.on_mouse_enter(); + event_mgr.trigger_event<ButtonEnterEvent>(metadata); } } else { button.hover = false; - // Trigger the on_exit callback if the hover state just changed to false - if (!button.on_mouse_exit) continue; if (was_hovering) { - button.on_mouse_exit(); + event_mgr.trigger_event<ButtonExitEvent>(metadata); } } } @@ -184,19 +183,20 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos) { ComponentManager & mgr = this->mediator.component_manager; - + EventManager& event_mgr = this->mediator.event_manager; RefVector<Button> buttons = mgr.get_components_by_type<Button>(); - + for (Button & button : buttons) { if (!button.active) continue; - if (!button.on_click) continue; + RefVector<Metadata> metadata_vec + = mgr.get_components_by_id<Metadata>(button.game_object_id); + Metadata & metadata = metadata_vec.front().get(); RefVector<Transform> transform_vec = mgr.get_components_by_id<Transform>(button.game_object_id); Transform & transform = transform_vec.front().get(); if (this->is_mouse_inside_button(mouse_pos, button, transform)) { - - button.on_click(); + event_mgr.trigger_event<ButtonPressEvent>(metadata); } } } diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index eefd9fe..9cad178 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -5,6 +5,9 @@ #include "../types.h" #include "../util/OptionalRef.h" +#include "../api/Metadata.h" +#include "../api/Event.h" + #include "System.h" @@ -14,6 +17,25 @@ class Camera; class Button; class Transform; /** + * \brief Event triggered during a collision between objects. + */ +class ButtonPressEvent : public Event { +public: + const Metadata& meta_data; + ButtonPressEvent(const Metadata& meta_data) : meta_data(meta_data){};; +}; +class ButtonEnterEvent : public Event { +public: + const Metadata& meta_data; + ButtonEnterEvent(const Metadata& meta_data) : meta_data(meta_data){}; +}; +class ButtonExitEvent : public Event { +public: + const Metadata& meta_data; + ButtonExitEvent(const Metadata& meta_data) : meta_data(meta_data){}; +}; + +/** * \brief Handles the processing of input events created by SDLContext * * This system processes events such as mouse clicks, mouse movement, and keyboard |