diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-14 12:38:22 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-14 12:38:22 +0100 |
commit | ccbfb97a11cd931655f2762443ffc36f5f25e86f (patch) | |
tree | 7ac5eae85844ab177e21e3033d26ffc738e06ad5 /src/crepe/system | |
parent | a03f90fa9bcbd5a0c5b5d1f2e50df183c7c3640c (diff) |
removed sdlcontext from header and implemented initiliser list for EventData
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 51 | ||||
-rw-r--r-- | src/crepe/system/InputSystem.h | 16 |
2 files changed, 29 insertions, 38 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index 8de700b..1427adf 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -1,7 +1,7 @@ #include "../api/Button.h" #include "../manager/ComponentManager.h" #include "../manager/EventManager.h" -#include "facade/SDLContext.h" +#include "../facade/SDLContext.h" #include "util/Log.h" #include "InputSystem.h" @@ -12,7 +12,7 @@ void InputSystem::update() { ComponentManager & mgr = this->mediator.component_manager; SDLContext & context = this->mediator.sdl_context; - std::vector<SDLContext::EventData> event_list = context.get_events(); + std::vector<EventData> event_list = context.get_events(); RefVector<Button> buttons = mgr.get_components_by_type<Button>(); RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); OptionalRef<Camera> curr_cam_ref; @@ -33,9 +33,12 @@ void InputSystem::update() { vec2 camera_origin = cam_transform.position + current_cam.data.postion_offset - (current_cam.viewport_size / 2); - for (const SDLContext::EventData & event : event_list) { + for (const EventData & event : event_list) { // Only calculate mouse coordinates for relevant events - if (this->is_mouse_event(event.event_type)) { + if (event.event_type == EventType::MOUSE_DOWN + || event.event_type == EventType::MOUSE_UP + || event.event_type == EventType::MOUSE_MOVE + || event.event_type == EventType::MOUSE_WHEEL) { this->handle_mouse_event(event, camera_origin, current_cam); } else { @@ -44,7 +47,7 @@ void InputSystem::update() { } } -void InputSystem::handle_mouse_event(const SDLContext::EventData & event, +void InputSystem::handle_mouse_event(const EventData & event, const vec2 & camera_origin, const Camera & current_cam) { EventManager & event_mgr = this->mediator.event_manager; vec2 adjusted_mouse; @@ -59,7 +62,7 @@ void InputSystem::handle_mouse_event(const SDLContext::EventData & event, // Handle mouse-specific events switch (event.event_type) { - case SDLContext::EventType::MOUSEDOWN: + case EventType::MOUSE_DOWN: event_mgr.queue_event<MousePressEvent>({ .mouse_pos = adjusted_mouse, .button = event.data.mouse_data.mouse_button, @@ -68,7 +71,7 @@ void InputSystem::handle_mouse_event(const SDLContext::EventData & event, this->last_mouse_button = event.data.mouse_data.mouse_button; break; - case SDLContext::EventType::MOUSEUP: { + case EventType::MOUSE_UP: { event_mgr.queue_event<MouseReleaseEvent>({ .mouse_pos = adjusted_mouse, .button = event.data.mouse_data.mouse_button, @@ -87,7 +90,7 @@ void InputSystem::handle_mouse_event(const SDLContext::EventData & event, break; } - case SDLContext::EventType::MOUSEMOVE: + case EventType::MOUSE_MOVE: event_mgr.queue_event<MouseMoveEvent>({ .mouse_pos = adjusted_mouse, .mouse_delta = event.data.mouse_data.rel_mouse_move, @@ -95,7 +98,7 @@ void InputSystem::handle_mouse_event(const SDLContext::EventData & event, this->handle_move(event, adjusted_mouse); break; - case SDLContext::EventType::MOUSEWHEEL: + case EventType::MOUSE_WHEEL: event_mgr.queue_event<MouseScrollEvent>({ .mouse_pos = adjusted_mouse, .scroll_direction = event.data.mouse_data.scroll_direction, @@ -108,41 +111,41 @@ void InputSystem::handle_mouse_event(const SDLContext::EventData & event, } } -void InputSystem::handle_non_mouse_event(const SDLContext::EventData & event) { +void InputSystem::handle_non_mouse_event(const EventData & event) { EventManager & event_mgr = this->mediator.event_manager; switch (event.event_type) { - case SDLContext::EventType::KEYDOWN: + case EventType::KEY_DOWN: event_mgr.queue_event<KeyPressEvent>( {.repeat = event.data.key_data.key_repeat, .key = event.data.key_data.key}); break; - case SDLContext::EventType::KEYUP: + case EventType::KEY_UP: event_mgr.queue_event<KeyReleaseEvent>({.key = event.data.key_data.key}); break; - case SDLContext::EventType::SHUTDOWN: + case EventType::SHUTDOWN: event_mgr.queue_event<ShutDownEvent>({}); break; - case SDLContext::EventType::WINDOW_EXPOSE: + case EventType::WINDOW_EXPOSE: event_mgr.queue_event<WindowExposeEvent>({}); break; - case SDLContext::EventType::WINDOW_RESIZE: + case EventType::WINDOW_RESIZE: event_mgr.queue_event<WindowResizeEvent>( WindowResizeEvent{.dimensions = event.data.window_data.resize_dimension}); break; - case SDLContext::EventType::WINDOW_MOVE: + case EventType::WINDOW_MOVE: event_mgr.queue_event<WindowMoveEvent>( {.delta_move = event.data.window_data.move_delta}); break; - case SDLContext::EventType::WINDOW_MINIMIZE: + case EventType::WINDOW_MINIMIZE: event_mgr.queue_event<WindowMinimizeEvent>({}); break; - case SDLContext::EventType::WINDOW_MAXIMIZE: + case EventType::WINDOW_MAXIMIZE: event_mgr.queue_event<WindowMaximizeEvent>({}); break; - case SDLContext::EventType::WINDOW_FOCUS_GAIN: + case EventType::WINDOW_FOCUS_GAIN: event_mgr.queue_event<WindowFocusGainEvent>({}); break; - case SDLContext::EventType::WINDOW_FOCUS_LOST: + case EventType::WINDOW_FOCUS_LOST: event_mgr.queue_event<WindowFocusLostEvent>({}); break; default: @@ -150,14 +153,8 @@ void InputSystem::handle_non_mouse_event(const SDLContext::EventData & event) { } } -bool InputSystem::is_mouse_event(SDLContext::EventType event_type) { - return (event_type == SDLContext::EventType::MOUSEDOWN - || event_type == SDLContext::EventType::MOUSEUP - || event_type == SDLContext::EventType::MOUSEMOVE - || event_type == SDLContext::EventType::MOUSEWHEEL); -} -void InputSystem::handle_move(const SDLContext::EventData & event_data, +void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos) { ComponentManager & mgr = this->mediator.component_manager; diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index 63dfae5..eefd9fe 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -1,7 +1,8 @@ #pragma once #include "../api/Config.h" -#include "../facade/SDLContext.h" +#include "../facade/EventData.h" + #include "../types.h" #include "../util/OptionalRef.h" @@ -12,7 +13,6 @@ namespace crepe { class Camera; class Button; class Transform; - /** * \brief Handles the processing of input events created by SDLContext * @@ -38,12 +38,6 @@ private: //! Stores the last mouse button pressed. MouseButton last_mouse_button = MouseButton::NONE; /** - * \brief Determines whether the given event type is a mouse event. - * \param event_type The event type to check. - * \return True if the event type corresponds to a mouse event, false otherwise. - */ - bool is_mouse_event(SDLContext::EventType event_type); - /** * \brief Handles mouse-related events. * \param event The event data for the mouse event. * \param camera_origin The origin position of the camera in world space. @@ -52,7 +46,7 @@ private: * This method processes mouse events, adjusts the mouse position to world coordinates, * and triggers the appropriate mouse-specific event handling logic. */ - void handle_mouse_event(const SDLContext::EventData & event, const vec2 & camera_origin, + void handle_mouse_event(const EventData & event, const vec2 & camera_origin, const Camera & current_cam); /** * \brief Handles non-mouse-related events. @@ -61,7 +55,7 @@ private: * This method processes events that do not involve the mouse, such as keyboard events, * window events, and shutdown events, and triggers the corresponding event actions. */ - void handle_non_mouse_event(const SDLContext::EventData & event); + void handle_non_mouse_event(const EventData & event); /** * \brief Handles the mouse click event. * \param mouse_button The mouse button involved in the click. @@ -80,7 +74,7 @@ private: * * This method processes the mouse movement event and updates the button hover state. */ - void handle_move(const SDLContext::EventData & event_data, const vec2 & mouse_pos); + void handle_move(const EventData & event_data, const vec2 & mouse_pos); /** * \brief Checks if the mouse position is inside the bounds of the button. |