aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system
diff options
context:
space:
mode:
authorJAROWMR <jarorutjes07@gmail.com>2024-12-01 23:03:07 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-01 23:03:07 +0100
commitcbd4b97d348c46f4f43fe59683a5e3d1bdbc500f (patch)
treed41f6323ffa31ef6d96ccc4f5198965f22f87c08 /src/crepe/system
parenta69ae733dae7996be41f54d8f8d9c1c5e5879b92 (diff)
improved readablity of check_collision function and reset LoopManager
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/CollisionSystem.cpp38
-rw-r--r--src/crepe/system/CollisionSystem.h8
2 files changed, 27 insertions, 19 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index c7fbff9..e0c6d03 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -230,7 +230,17 @@ std::vector<std::pair<CollisionSystem::CollisionInternal,CollisionSystem::Collis
auto outer_components = get_active_transform_and_rigidbody(outer_collider_ref.get().game_object_id);
if (!outer_components) return;
CollisionInternalType type = check_collider_type(colliders[i],colliders[j]);
- if(!check_collision(colliders[i],*inner_components,colliders[j],*outer_components,type)) return;
+ if(!check_collision({
+ .collider = colliders[i],
+ .transform = inner_components->first,
+ .rigidbody = inner_components->second,
+ },
+ {
+ .collider = colliders[j],
+ .transform = outer_components->first,
+ .rigidbody = outer_components->second,
+ },
+ type)) return;
collisions_ret.emplace_back(
CollisionInternal{colliders[i], inner_components->first.get(), inner_components->second.get()},
CollisionInternal{colliders[j], outer_components->first.get(), outer_components->second.get()}
@@ -282,27 +292,27 @@ CollisionSystem::CollisionInternalType CollisionSystem::check_collider_type(cons
}
}
-bool CollisionSystem::check_collision(const collider_variant& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_variant& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2, CollisionInternalType type){
+bool CollisionSystem::check_collision(const CollisionInternal& first_info,const CollisionInternal& second_info, CollisionInternalType type){
switch (type) {
case CollisionInternalType::BOX_BOX: {
- const BoxCollider & box_collider1 = std::get<std::reference_wrapper<BoxCollider>>(collider1);
- const BoxCollider & box_collider2 = std::get<std::reference_wrapper<BoxCollider>>(collider2);
- return check_box_box_collision(box_collider1,box_collider2,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get());
+ const BoxCollider & box_collider1 = std::get<std::reference_wrapper<BoxCollider>>(first_info.collider);
+ const BoxCollider & box_collider2 = std::get<std::reference_wrapper<BoxCollider>>(second_info.collider);
+ return check_box_box_collision(box_collider1,box_collider2,first_info.transform,second_info.transform,second_info.rigidbody,second_info.rigidbody);
}
case CollisionInternalType::BOX_CIRCLE: {
- const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(collider1);
- const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(collider2);
- return check_box_circle_collision(box_collider,circle_collider,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get());
+ const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(first_info.collider);
+ const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(second_info.collider);
+ return check_box_circle_collision(box_collider,circle_collider,first_info.transform,second_info.transform,second_info.rigidbody,second_info.rigidbody);
}
case CollisionInternalType::CIRCLE_CIRCLE: {
- const CircleCollider & circle_collider1 = std::get<std::reference_wrapper<CircleCollider>>(collider1);
- const CircleCollider & circle_collider2 = std::get<std::reference_wrapper<CircleCollider>>(collider2);
- return check_circle_circle_collision(circle_collider1,circle_collider2,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get());
+ const CircleCollider & circle_collider1 = std::get<std::reference_wrapper<CircleCollider>>(first_info.collider);
+ const CircleCollider & circle_collider2 = std::get<std::reference_wrapper<CircleCollider>>(second_info.collider);
+ return check_circle_circle_collision(circle_collider1,circle_collider2,first_info.transform,second_info.transform,second_info.rigidbody,second_info.rigidbody);
}
case CollisionInternalType::CIRCLE_BOX: {
- const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(collider1);
- const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(collider2);
- return check_box_circle_collision(box_collider,circle_collider,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get());
+ const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(first_info.collider);
+ const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(second_info.collider);
+ return check_box_circle_collision(box_collider,circle_collider,first_info.transform,second_info.transform,second_info.rigidbody,second_info.rigidbody);
}
}
return false;
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 39ee83d..ea8c1e1 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -177,14 +177,12 @@ private:
*
* Calls the appropriate collision detection function based on the collider types.
*
- * \param collider1 The first collider.
- * \param components1 Transform and Rigidbody of the first object.
- * \param collider2 The second collider.
- * \param components2 Transform and Rigidbody of the second object.
+ * \param first_info Collision data for the first collider.
+ * \param second_info Collision data for the second collider.
* \param type The type of collider pair.
* \return True if a collision is detected, otherwise false.
*/
- bool check_collision(const collider_variant& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_variant& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2,CollisionSystem::CollisionInternalType type);
+ bool check_collision(const CollisionInternal& first_info,const CollisionInternal& second_info, CollisionInternalType type);
/**
* \brief Retrieves the active Transform and Rigidbody components for a given game object.