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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-04 14:06:17 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-04 14:06:17 +0100
commitac7cc7d5c5815ee75b58a3b5ceff747ab99015ed (patch)
treea402c3a3a514f70d8008e75e0cd67d14df94ce49 /src/crepe/system
parent04998545f0c43e76cec9819d1a2993f58e551cab (diff)
parent210800c5fa71460d9cbcfff808a62cc07e0fdb7a (diff)
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/RenderSystem.cpp2
-rw-r--r--src/crepe/system/RenderSystem.h7
2 files changed, 6 insertions, 3 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 0ad685c..92dba43 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -70,7 +70,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam,
bool rendering_particles = false;
for (const ParticleEmitter & em : emitters) {
- if (!(&em.data.sprite == &sprite)) continue;
+ if (&em.data.sprite != &sprite) continue;
rendering_particles = true;
if (!em.active) continue;
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index e70831e..096d058 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -46,7 +46,10 @@ private:
* \brief Renders all the particles on the screen from a given sprite.
*
* \param sprite renders the particles with given texture
- * \param tm the Transform component for scale
+ * \param tm the Transform component for scale. This is not a const reference because each
+ * particle has a position and rotation that needs to overwrite the transform position and
+ * rotation without overwriting the current transform. and because the transform
+ * constructor is now protected i cannot make tmp inside
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const Camera & cam, const double & scale);
@@ -68,13 +71,13 @@ private:
RefVector<Sprite> sort(RefVector<Sprite> & objs) const;
/**
- * \todo Include color handling for sprites.
* \todo Add text rendering using SDL_ttf for text components.
* \todo Implement a text component and a button component.
* \todo Consider adding text input functionality.
*/
private:
+ // FIXME: retrieve sdlcontext via mediator after #PR57
SDLContext & context = SDLContext::get_instance();
//! camera postion in the current scene