diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-04 14:02:27 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-04 14:02:27 +0100 |
commit | 17e296d059f09d47009f2427132af8f5f8e2f749 (patch) | |
tree | 8164cfa54670b76de42542ba9bbde6fc6d17ab17 /src/crepe/system | |
parent | 7a8657dfe019104aced61a5b63e63f61ad919f7a (diff) | |
parent | 210800c5fa71460d9cbcfff808a62cc07e0fdb7a (diff) |
Merge branch 'master' into loek/audio
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 2 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 7 |
2 files changed, 6 insertions, 3 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 0ad685c..92dba43 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -70,7 +70,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam, bool rendering_particles = false; for (const ParticleEmitter & em : emitters) { - if (!(&em.data.sprite == &sprite)) continue; + if (&em.data.sprite != &sprite) continue; rendering_particles = true; if (!em.active) continue; diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index e70831e..096d058 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -46,7 +46,10 @@ private: * \brief Renders all the particles on the screen from a given sprite. * * \param sprite renders the particles with given texture - * \param tm the Transform component for scale + * \param tm the Transform component for scale. This is not a const reference because each + * particle has a position and rotation that needs to overwrite the transform position and + * rotation without overwriting the current transform. and because the transform + * constructor is now protected i cannot make tmp inside * \return true if particles have been rendered */ bool render_particle(const Sprite & sprite, const Camera & cam, const double & scale); @@ -68,13 +71,13 @@ private: RefVector<Sprite> sort(RefVector<Sprite> & objs) const; /** - * \todo Include color handling for sprites. * \todo Add text rendering using SDL_ttf for text components. * \todo Implement a text component and a button component. * \todo Consider adding text input functionality. */ private: + // FIXME: retrieve sdlcontext via mediator after #PR57 SDLContext & context = SDLContext::get_instance(); //! camera postion in the current scene |