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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-04 10:56:53 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-04 10:56:53 +0100
commita11824956b478e356fa684c9d88b980aa22cb19a (patch)
treed743b0415040d68db4f5cf35b2fc58bab41f0e46 /src/crepe/system
parent683ae28b81a66f18bbadbe7ae70eb8ddd952c293 (diff)
implemented feedback, cameraValues need better name?
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/AnimatorSystem.cpp6
-rw-r--r--src/crepe/system/RenderSystem.cpp19
-rw-r--r--src/crepe/system/RenderSystem.h8
3 files changed, 15 insertions, 18 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index e9cdd4c..a2ae529 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -22,14 +22,14 @@ void AnimatorSystem::update() {
int last_frame = ctx.curr_row;
- int cycle_end = (ctx.cycle_end == -1) ? ctx.row : ctx.cycle_end;
+ int cycle_end = (ctx.cycle_end == -1) ? a.row : ctx.cycle_end;
int total_frames = cycle_end - ctx.cycle_start;
int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
ctx.curr_row = ctx.cycle_start + curr_frame;
- ctx.spritesheet.mask.x = ctx.curr_row * ctx.spritesheet.mask.w;
- ctx.spritesheet.mask.y = (ctx.curr_col * ctx.spritesheet.mask.h);
+ a.spritesheet.mask.x = ctx.curr_row * a.spritesheet.mask.w;
+ a.spritesheet.mask.y = (ctx.curr_col * a.spritesheet.mask.h);
if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) {
a.active = false;
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 1bf5f65..b5db45a 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -21,7 +21,7 @@ void RenderSystem::clear_screen() { this->context.clear_screen(); }
void RenderSystem::present_screen() { this->context.present_screen(); }
-const Camera & RenderSystem::update_camera() {
+SDLContext::CameraValues RenderSystem::update_camera() {
ComponentManager & mgr = this->component_manager;
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
@@ -32,9 +32,9 @@ const Camera & RenderSystem::update_camera() {
if (!cam.active) continue;
const Transform & transform
= mgr.get_components_by_id<Transform>(cam.game_object_id).front().get();
- this->context.set_camera(cam, this->cam_ctx);
- this->cam_ctx.cam_pos = transform.position + cam.data.offset;
- return cam;
+ SDLContext::CameraValues cam_val = this->context.set_camera(cam);
+ cam_val.cam_pos = transform.position + cam.data.offset;
+ return cam_val;
}
throw std::runtime_error("No active cameras in current scene");
}
@@ -60,7 +60,7 @@ void RenderSystem::update() {
this->present_screen();
}
-bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam,
+bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam,
const double & scale) {
ComponentManager & mgr = this->component_manager;
@@ -80,7 +80,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam,
this->context.draw(SDLContext::RenderContext{
.sprite = sprite,
- .cam = this->cam_ctx,
+ .cam = cam,
.pos = p.position,
.angle = p.angle,
.scale = scale,
@@ -89,11 +89,10 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Camera & cam,
}
return rendering_particles;
}
-void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam,
- const Transform & tm) {
+void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, const Transform & tm) {
this->context.draw(SDLContext::RenderContext{
.sprite = sprite,
- .cam = this->cam_ctx,
+ .cam = cam,
.pos = tm.position,
.angle = tm.rotation,
.scale = tm.scale,
@@ -102,7 +101,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const Camera & cam,
void RenderSystem::render() {
ComponentManager & mgr = this->component_manager;
- const Camera & cam = this->update_camera();
+ const SDLContext::CameraValues & cam = this->update_camera();
RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>();
RefVector<Sprite> sorted_sprites = this->sort(sprites);
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 249f3b8..e779047 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -37,7 +37,7 @@ private:
void present_screen();
//! Updates the active camera used for rendering.
- const Camera & update_camera();
+ SDLContext::CameraValues update_camera();
//! Renders the whole screen
void render();
@@ -49,7 +49,7 @@ private:
* \param tm the Transform component for scale
* \return true if particles have been rendered
*/
- bool render_particle(const Sprite & sprite, const Camera & cam, const double & scale);
+ bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam, const double & scale);
/**
* \brief renders a sprite with a Transform component on the screen
@@ -57,7 +57,7 @@ private:
* \param sprite the sprite component that holds all the data
* \param tm the Transform component that holds the position,rotation and scale
*/
- void render_normal(const Sprite & sprite, const Camera & cam, const Transform & tm);
+ void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, const Transform & tm);
/**
* \brief sort a vector sprite objects with
@@ -76,8 +76,6 @@ private:
private:
SDLContext & context = SDLContext::get_instance();
-
- SDLContext::CameraValues cam_ctx;
};
} // namespace crepe