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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 21:04:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-11 21:04:30 +0100
commit359ad8db97305856f4cfdade1cd1dada78a7a635 (patch)
treea6d5dce34c2aa5406744c414baccf6a2450dd8a5 /src/crepe/system/ReplaySystem.cpp
parent313da47b72aafa0b40ac2cd2b586d525ed17fbd4 (diff)
more replay system WIP
Diffstat (limited to 'src/crepe/system/ReplaySystem.cpp')
-rw-r--r--src/crepe/system/ReplaySystem.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/crepe/system/ReplaySystem.cpp b/src/crepe/system/ReplaySystem.cpp
index 3aabb58..85595a2 100644
--- a/src/crepe/system/ReplaySystem.cpp
+++ b/src/crepe/system/ReplaySystem.cpp
@@ -1,7 +1,77 @@
+#include "system/ScriptSystem.h"
+
+#include "../manager/ReplayManager.h"
+
#include "ReplaySystem.h"
+#include "../api/LoopManager.h"
+
using namespace crepe;
+using namespace std;
void ReplaySystem::fixed_update() {
+ ReplayManager & replay = this->mediator.replay_manager;
+
+ switch (replay.state) {
+ case ReplayManager::IDLE: break;
+ case ReplayManager::RECORDING: {
+ this->update_recording();
+ break;
+ }
+ case ReplayManager::PLAYING: {
+ this->update_playing();
+ break;
+ }
+ }
+
+ this->last_state = replay.state;
+}
+
+void ReplaySystem::update_recording() {
+ ReplayManager & replay = this->mediator.replay_manager;
+ ComponentManager & components = this->mediator.component_manager;
+
+ ReplayManager::Recording & recording = replay.recording;
+ recording.frames.push_back(components.save());
+ recording.frame++;
+}
+
+void ReplaySystem::update_playing() {
+ ReplayManager & replay = this->mediator.replay_manager;
+
+ if (this->last_state != ReplayManager::PLAYING) {
+ this->playback_begin();
+ }
+
+ ReplayManager::Recording & recording = replay.recording;
+
+ if (recording.frames.size() == recording.frame) {
+ this->playback_end();
+ return;
+ }
+
+ ComponentManager & components = this->mediator.component_manager;
+ ComponentManager::Snapshot & frame = recording.frames.at(recording.frame);
+
+ components.restore(frame);
+ recording.frame++;
+}
+
+void ReplaySystem::playback_begin() {
+ LoopManager & loop_manager = this->mediator.loop_manager;
+ // TODO: store system active state
+ // TODO: disable most systems
+ // TODO: store components snapshot
+}
+
+void ReplaySystem::playback_end() {
+ ReplayManager & replay = this->mediator.replay_manager;
+
+ replay.state = ReplayManager::IDLE;
+
+ LoopManager & loop_manager = this->mediator.loop_manager;
+
+ // TODO: restore system active state snapshot
+ // TODO: restore components snapshot
}