diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 19:57:16 +0100 |
---|---|---|
committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 19:57:16 +0100 |
commit | ddb5bde6e5dd4d89faf419630086ece66690d6b5 (patch) | |
tree | 0b2cf988dbee4915fca002f16fbe88013d075ce2 /src/crepe/system/RenderSystem.h | |
parent | 2b35e8f51a3536b62ea21dc82deec1e3b65568f6 (diff) |
implemented feedback. biggest changes are teh camera_ref removed
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 08930b0..264dc4c 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -36,7 +36,7 @@ private: void present_screen(); //! Updates the active camera used for rendering. - void update_camera(); + const Camera & update_camera(); //! Renders the whole screen void render(); @@ -48,7 +48,7 @@ private: * \param tm the Transform component for scale * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const double & scale); + bool render_particle(const Sprite & sprite, const Camera & cam, const double & scale); /** * \brief renders a sprite with a Transform component on the screen @@ -56,7 +56,7 @@ private: * \param sprite the sprite component that holds all the data * \param tm the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite & sprite, const Transform & tm); + void render_normal(const Sprite & sprite, const Camera & cam, const Transform & tm); /** * \brief sort a vector sprite objects with @@ -70,17 +70,12 @@ private: * \todo Include color handling for sprites. * \todo Add text rendering using SDL_ttf for text components. * \todo Implement a text component and a button component. - * \todo Ensure each sprite is checked for active status before rendering. - * \todo Sort all layers by order before rendering. * \todo Consider adding text input functionality. */ private: - //! Pointer to the current active camera for rendering - // TODO: needs a better solution - Camera * curr_cam_ref = nullptr; - SDLContext & context = SDLContext::get_instance(); + }; } // namespace crepe |