diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-21 20:40:08 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-21 20:40:08 +0100 |
commit | d58a059fd6398527274e77a37b65aa105c8a778b (patch) | |
tree | 26d345400739ec685bbe6b26d8d789bbe33b02aa /src/crepe/system/RenderSystem.h | |
parent | faa9adb84ad3f675587b52fba79cf44b7bdd2034 (diff) | |
parent | 115d6f50152dc018073345800ca90b85846ebaa9 (diff) |
merge with master
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 57b9c73..30b41cf 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -6,6 +6,7 @@ #include "facade/SDLContext.h" #include "System.h" +#include <cmath> namespace crepe { @@ -38,8 +39,25 @@ private: //! Updates the active camera used for rendering. void update_camera(); - //! Renders all active sprites to the screen. - void render_sprites(); + //! Renders the whole screen + void render(); + + /** + * \brief Renders all the particles on the screen from a given sprite. + * + * \param sprite renders the particles with given texture + * \param tm the Transform component for scale + * \return true if particles have been rendered + */ + bool render_particle(const Sprite & sprite, const double & scale); + + /** + * \brief renders a sprite with a Transform component on the screen + * + * \param sprite the sprite component that holds all the data + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_normal(const Sprite & sprite, const Transform & tm); /** * \brief sort a vector sprite objects with @@ -47,12 +65,10 @@ private: * \param objs the vector that will do a sorting algorithm on * \return returns a sorted reference vector */ - std::vector<std::reference_wrapper<Sprite>> - sort(std::vector<std::reference_wrapper<Sprite>> & objs); + RefVector<Sprite> sort(RefVector<Sprite> & objs) const; /** * \todo Include color handling for sprites. - * \todo Implement particle emitter rendering with sprites. * \todo Add text rendering using SDL_ttf for text components. * \todo Implement a text component and a button component. * \todo Ensure each sprite is checked for active status before rendering. |