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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 20:07:24 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-06 20:07:45 +0100
commitfdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (patch)
tree144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/system/RenderSystem.h
parent9c1fb8b2253149d4a15a94b7ee576a0f9e791033 (diff)
nitpick #59
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index de76229..e270a6b 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -18,7 +18,7 @@ class Transform;
* \brief Manages rendering operations for all game objects.
*
* RenderSystem is responsible for rendering, clearing and presenting the screen, and
- * managing the active camera.
+ * managing the active camera.
*/
class RenderSystem : public System {
public:
@@ -56,10 +56,10 @@ private:
const double & scale);
/**
- * \brief renders a sprite with a Transform component on the screen
+ * \brief renders a sprite with a Transform component on the screen
*
* \param sprite the sprite component that holds all the data
- * \param tm the Transform component that holds the position,rotation and scale
+ * \param tm the Transform component that holds the position,rotation and scale
*/
void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam,
const Transform & tm);
@@ -67,7 +67,7 @@ private:
/**
* \brief sort a vector sprite objects with
*
- * \param objs the vector that will do a sorting algorithm on
+ * \param objs the vector that will do a sorting algorithm on
* \return returns a sorted reference vector
*/
RefVector<Sprite> sort(RefVector<Sprite> & objs) const;