diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 20:07:24 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-06 20:07:45 +0100 |
commit | fdb4c99e139a264d4e15e6913a3756fc6cccb2f2 (patch) | |
tree | 144b0e9efecd4c10d6d79a17b4bf571336d45961 /src/crepe/system/RenderSystem.h | |
parent | 9c1fb8b2253149d4a15a94b7ee576a0f9e791033 (diff) |
nitpick #59
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index de76229..e270a6b 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -18,7 +18,7 @@ class Transform; * \brief Manages rendering operations for all game objects. * * RenderSystem is responsible for rendering, clearing and presenting the screen, and - * managing the active camera. + * managing the active camera. */ class RenderSystem : public System { public: @@ -56,10 +56,10 @@ private: const double & scale); /** - * \brief renders a sprite with a Transform component on the screen + * \brief renders a sprite with a Transform component on the screen * * \param sprite the sprite component that holds all the data - * \param tm the Transform component that holds the position,rotation and scale + * \param tm the Transform component that holds the position,rotation and scale */ void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, const Transform & tm); @@ -67,7 +67,7 @@ private: /** * \brief sort a vector sprite objects with * - * \param objs the vector that will do a sorting algorithm on + * \param objs the vector that will do a sorting algorithm on * \return returns a sorted reference vector */ RefVector<Sprite> sort(RefVector<Sprite> & objs) const; |