aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/RenderSystem.h
diff options
context:
space:
mode:
authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-12 19:52:11 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-12 19:52:11 +0100
commitfabdc6e27bdb41042d7a530c5f2440ca5a330118 (patch)
treee825032e275e00961e509da828e835febaa63bce /src/crepe/system/RenderSystem.h
parent0d88ba90c55c0df97e418ce36c435955481b2850 (diff)
Adjusted rendering so that now a gameobject can have multiple sprites with particles and another texture
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 8dd8b7e..468f79b 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -1,10 +1,10 @@
#pragma once
#include "api/Camera.h"
+#include "api/Sprite.h"
+#include "api/Transform.h"
#include "System.h"
-#include "api/ParticleEmitter.h"
-#include "api/Transform.h"
namespace crepe {
@@ -45,14 +45,22 @@ private:
//! Updates the active camera used for rendering.
void update_camera();
- //! Renders all active sprites to the screen.
- void render_sprites() ;
-
- void render_particle(const ParticleEmitter& em, Transform & tm);
+ //! Renders the whole screen
+ void render();
+
+ /**
+ * \brief Renders all the particles on the screen from a given sprite.
+ *
+ * \param sprite renders the particles with given texture
+ * \param tm the Transform component for scale
+ * \return true if particles have been rendered
+ */
+ bool render_particle(const Sprite &, const Transform & tm);
+
+ void render_normal(const Sprite &, const Transform & tm);
/**
* \todo Include color handling for sprites.
- * \todo Implement particle emitter rendering with sprites.
* \todo Add text rendering using SDL_ttf for text components.
* \todo Implement a text component and a button component.
* \todo Ensure each sprite is checked for active status before rendering.