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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 20:25:24 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-20 20:25:24 +0100
commitf7a1ca3b7d934043b48602601e789bad27940405 (patch)
tree4622fd0f4f85b5856306d15b129ac1c3e64b567a /src/crepe/system/RenderSystem.h
parente2c27d8c99a71e5d94ffe49027ec13afeb74b021 (diff)
parentb6aea9de9c9c8d86856bcd6c3b521e385bc00a69 (diff)
merge `master` into `loek/util`
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h25
1 files changed, 21 insertions, 4 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 40978ae..30b41cf 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -6,6 +6,7 @@
#include "facade/SDLContext.h"
#include "System.h"
+#include <cmath>
namespace crepe {
@@ -38,8 +39,25 @@ private:
//! Updates the active camera used for rendering.
void update_camera();
- //! Renders all active sprites to the screen.
- void render_sprites();
+ //! Renders the whole screen
+ void render();
+
+ /**
+ * \brief Renders all the particles on the screen from a given sprite.
+ *
+ * \param sprite renders the particles with given texture
+ * \param tm the Transform component for scale
+ * \return true if particles have been rendered
+ */
+ bool render_particle(const Sprite & sprite, const double & scale);
+
+ /**
+ * \brief renders a sprite with a Transform component on the screen
+ *
+ * \param sprite the sprite component that holds all the data
+ * \param tm the Transform component that holds the position,rotation and scale
+ */
+ void render_normal(const Sprite & sprite, const Transform & tm);
/**
* \brief sort a vector sprite objects with
@@ -47,11 +65,10 @@ private:
* \param objs the vector that will do a sorting algorithm on
* \return returns a sorted reference vector
*/
- RefVector<Sprite> sort(RefVector<Sprite> & objs);
+ RefVector<Sprite> sort(RefVector<Sprite> & objs) const;
/**
* \todo Include color handling for sprites.
- * \todo Implement particle emitter rendering with sprites.
* \todo Add text rendering using SDL_ttf for text components.
* \todo Implement a text component and a button component.
* \todo Ensure each sprite is checked for active status before rendering.