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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-20 15:42:55 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-20 15:42:55 +0100
commitccb9dd63c6fc172fed9acaea31a6d67c457b37fe (patch)
tree38e56b5f8a9e248bc180be23c77d085b2b38ad65 /src/crepe/system/RenderSystem.h
parenta0f39be4510665614d25d23d88fe1d0f0b5cc740 (diff)
fixed the reference bug in render particle, it was in the example problem
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 0393f2f..1a11d5b 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -28,19 +28,19 @@ public:
* This method is called to perform all rendering operations for the current game frame.
*/
void update() override;
-
+
private:
//! Clears the screen in preparation for rendering.
- void clear_screen() ;
+ void clear_screen() const;
//! Presents the rendered frame to the display.
- void present_screen() ;
+ void present_screen() const;
//! Updates the active camera used for rendering.
void update_camera();
//! Renders the whole screen
- void render() ;
+ void render() const;
/**
* \brief Renders all the particles on the screen from a given sprite.
@@ -49,7 +49,7 @@ private:
* \param tm the Transform component for scale
* \return true if particles have been rendered
*/
- bool render_particle(const Sprite & sprite, const double & scale) ;
+ bool render_particle(const Sprite & sprite, const double & scale) const;
/**
* \brief renders a sprite with a Transform component on the screen
@@ -57,7 +57,7 @@ private:
* \param sprite the sprite component that holds all the data
* \param tm the Transform component that holds the position,rotation and scale
*/
- void render_normal(const Sprite & sprite, const Transform & tm) ;
+ void render_normal(const Sprite & sprite, const Transform & tm) const;
/**
* \brief sort a vector sprite objects with
@@ -66,7 +66,7 @@ private:
* \return returns a sorted reference vector
*/
std::vector<std::reference_wrapper<Sprite>>
- sort(std::vector<std::reference_wrapper<Sprite>> & objs) ;
+ sort(std::vector<std::reference_wrapper<Sprite>> & objs) const;
/**
* \todo Include color handling for sprites.