diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 15:42:55 +0100 |
---|---|---|
committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 15:42:55 +0100 |
commit | ccb9dd63c6fc172fed9acaea31a6d67c457b37fe (patch) | |
tree | 38e56b5f8a9e248bc180be23c77d085b2b38ad65 /src/crepe/system/RenderSystem.h | |
parent | a0f39be4510665614d25d23d88fe1d0f0b5cc740 (diff) |
fixed the reference bug in render particle, it was in the example problem
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 0393f2f..1a11d5b 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -28,19 +28,19 @@ public: * This method is called to perform all rendering operations for the current game frame. */ void update() override; - + private: //! Clears the screen in preparation for rendering. - void clear_screen() ; + void clear_screen() const; //! Presents the rendered frame to the display. - void present_screen() ; + void present_screen() const; //! Updates the active camera used for rendering. void update_camera(); //! Renders the whole screen - void render() ; + void render() const; /** * \brief Renders all the particles on the screen from a given sprite. @@ -49,7 +49,7 @@ private: * \param tm the Transform component for scale * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const double & scale) ; + bool render_particle(const Sprite & sprite, const double & scale) const; /** * \brief renders a sprite with a Transform component on the screen @@ -57,7 +57,7 @@ private: * \param sprite the sprite component that holds all the data * \param tm the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite & sprite, const Transform & tm) ; + void render_normal(const Sprite & sprite, const Transform & tm) const; /** * \brief sort a vector sprite objects with @@ -66,7 +66,7 @@ private: * \return returns a sorted reference vector */ std::vector<std::reference_wrapper<Sprite>> - sort(std::vector<std::reference_wrapper<Sprite>> & objs) ; + sort(std::vector<std::reference_wrapper<Sprite>> & objs) const; /** * \todo Include color handling for sprites. |