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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 16:26:38 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 16:26:38 +0100 |
commit | b63f4700f7bda696afb14cc3111be0f8b0eed458 (patch) | |
tree | 08c4b00b249a4fa672d97a5bc79927adac0a0257 /src/crepe/system/RenderSystem.h | |
parent | 2933655dea64f11f200f42fe51e58dacc5f160eb (diff) | |
parent | 9e87a556a5f68c5f9bb04bef9a66880536ccd6e8 (diff) |
merge `loek/tests` into `loek/cleanup` (close #32)
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 70db21a..da4e910 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -15,14 +15,8 @@ namespace crepe { * rendering services for the application. */ class RenderSystem : public System { - public: - /** - * \brief Gets the singleton instance of RenderSystem. - * \return Reference to the RenderSystem instance. - */ - static RenderSystem & get_instance(); - + using System::System; /** * \brief Updates the RenderSystem for the current frame. * This method is called to perform all rendering operations for the current game frame. @@ -30,10 +24,6 @@ public: void update() override; private: - // Private constructor to enforce singleton pattern. - RenderSystem(); - ~RenderSystem(); - //! Clears the screen in preparation for rendering. void clear_screen() const; @@ -61,4 +51,5 @@ private: Camera * curr_cam = nullptr; // TODO: needs a better solution }; + } // namespace crepe |