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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-17 19:16:25 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-17 19:16:25 +0100
commitb421eec1073c1fb4b99d46cc36c5c9cbd8d3c4a7 (patch)
tree461e290e0c2c3adf588f02d24031edc7f8114390 /src/crepe/system/RenderSystem.h
parentc4c896c2995f2b74fca322736aa944b28b14a1f6 (diff)
parenta8ccf7fe8662086bb223aa4eafd0f85e717d16cf (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/button-improvement
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index fc7b46e..56a0553 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,7 +10,7 @@ namespace crepe {
class Camera;
class Sprite;
class Transform;
-
+class Text;
/**
* \brief Manages rendering operations for all game objects.
*
@@ -50,7 +50,13 @@ private:
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const double & scale);
-
+ /**
+ * \brief Renders all Text components
+ *
+ * \param text The text component to be rendered.
+ * \param tm the Transform component that holds the position,rotation and scale
+ */
+ void render_text(Text & text, const Transform & tm);
/**
* \brief renders a sprite with a Transform component on the screen
*