diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 15:16:06 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 15:16:06 +0100 |
commit | a0f39be4510665614d25d23d88fe1d0f0b5cc740 (patch) | |
tree | b5a82723490bab97c40e8774a176293fae670e6a /src/crepe/system/RenderSystem.h | |
parent | a01c2dc46daeffa0a5c92230d1513047a072c04d (diff) |
rendering system bug
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index b9033fb..0393f2f 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -31,16 +31,16 @@ public: private: //! Clears the screen in preparation for rendering. - void clear_screen(); + void clear_screen() ; //! Presents the rendered frame to the display. - void present_screen(); + void present_screen() ; //! Updates the active camera used for rendering. void update_camera(); //! Renders the whole screen - void render() const; + void render() ; /** * \brief Renders all the particles on the screen from a given sprite. @@ -49,7 +49,7 @@ private: * \param tm the Transform component for scale * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const double & scale) const; + bool render_particle(const Sprite & sprite, const double & scale) ; /** * \brief renders a sprite with a Transform component on the screen @@ -57,7 +57,7 @@ private: * \param sprite the sprite component that holds all the data * \param tm the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite & sprite, const Transform & tm); + void render_normal(const Sprite & sprite, const Transform & tm) ; /** * \brief sort a vector sprite objects with @@ -66,7 +66,7 @@ private: * \return returns a sorted reference vector */ std::vector<std::reference_wrapper<Sprite>> - sort(std::vector<std::reference_wrapper<Sprite>> & objs); + sort(std::vector<std::reference_wrapper<Sprite>> & objs) ; /** * \todo Include color handling for sprites. |