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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 13:22:34 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-17 13:22:34 +0100 |
commit | b99f5fc0f52fdd4ec96be844e643060503a8860b (patch) | |
tree | dbf0efa56ad98debbb2aa288866ec4a1fbf80d55 /src/crepe/system/RenderSystem.h | |
parent | 3b5b5258b0f46a3492a7fd777908dfb01e15417b (diff) |
text now working with optional
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r-- | src/crepe/system/RenderSystem.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..56a0553 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe { class Camera; class Sprite; class Transform; - +class Text; /** * \brief Manages rendering operations for all game objects. * @@ -50,7 +50,13 @@ private: * \return true if particles have been rendered */ bool render_particle(const Sprite & sprite, const double & scale); - + /** + * \brief Renders all Text components + * + * \param text The text component to be rendered. + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_text(Text & text, const Transform & tm); /** * \brief renders a sprite with a Transform component on the screen * |