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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 10:27:42 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 10:27:42 +0100
commit7d1f3b90a5d640e4ae23d6ff8f0bf1bf35b6e4cb (patch)
tree0697c269ce96e55c7841344ec426e0e3daa2c864 /src/crepe/system/RenderSystem.h
parent5981ab2262a98b80a1339f86a6b71093576a9b35 (diff)
parentc7c4cc0e3b1a3152256bc8ebf6494c19519538db (diff)
merge 2 gameloop branches
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index e70831e..096d058 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -46,7 +46,10 @@ private:
* \brief Renders all the particles on the screen from a given sprite.
*
* \param sprite renders the particles with given texture
- * \param tm the Transform component for scale
+ * \param tm the Transform component for scale. This is not a const reference because each
+ * particle has a position and rotation that needs to overwrite the transform position and
+ * rotation without overwriting the current transform. and because the transform
+ * constructor is now protected i cannot make tmp inside
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const Camera & cam, const double & scale);
@@ -68,13 +71,13 @@ private:
RefVector<Sprite> sort(RefVector<Sprite> & objs) const;
/**
- * \todo Include color handling for sprites.
* \todo Add text rendering using SDL_ttf for text components.
* \todo Implement a text component and a button component.
* \todo Consider adding text input functionality.
*/
private:
+ // FIXME: retrieve sdlcontext via mediator after #PR57
SDLContext & context = SDLContext::get_instance();
//! camera postion in the current scene