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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-16 15:26:54 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-16 15:26:54 +0100
commit6b3feac981ce78144fb69e490640a4b07dd29f1d (patch)
tree88c9a7b1b03ada97a8152591deb035681f99b7c8 /src/crepe/system/RenderSystem.h
parent8209678e20605936b2ce58331c1a65d8f23fee91 (diff)
parent9f6475e7b0698c414138e2a8140b47f01ce9c5d1 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/events
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 70db21a..b9bf94b 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,9 +10,9 @@ namespace crepe {
* \class RenderSystem
* \brief Manages rendering operations for all game objects.
*
- * RenderSystem is responsible for rendering sprites, clearing and presenting the screen,
- * and managing the active camera. It functions as a singleton, providing centralized
- * rendering services for the application.
+ * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and
+ * managing the active camera. It functions as a singleton, providing centralized rendering
+ * services for the application.
*/
class RenderSystem : public System {