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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 16:16:27 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 16:16:27 +0100
commit4ce924b1b1322ee4da3ba50d6da856ad13a2190b (patch)
treefdb411aa1a79dd6f7e16bdc145607ca8813b118c /src/crepe/system/RenderSystem.h
parent385f19a8c896ec126c569f1e5337d6d370d20517 (diff)
working scaling image with scaling world to screen
Diffstat (limited to 'src/crepe/system/RenderSystem.h')
-rw-r--r--src/crepe/system/RenderSystem.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 30b41cf..19edc02 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -3,6 +3,7 @@
#include <functional>
#include <vector>
+#include "api/Vector2.h"
#include "facade/SDLContext.h"
#include "System.h"
@@ -80,8 +81,12 @@ private:
//! Pointer to the current active camera for rendering
Camera * curr_cam_ref = nullptr;
// TODO: needs a better solution
+
+ Vector2 scale;
SDLContext & context = SDLContext::get_instance();
+
+
};
} // namespace crepe